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Posts with tag transmogrification

BlizzCon 2014 interviews feature Cory Stockton, Alex Afrasiabi

Just in case you missed it in the madness of Warlords of Draenor's launch, WoW Insider had the opportunity to interview not one but two developers this year at BlizzCon 2014. Both interviews were posted earlier this week and are well worth the look -- and may have been missed in the flood of Warlords expansion announcements and updates.

For those with more of a bent towards lore, the interview with World of Warcraft's Creative Director Alex Afrasiabi focused on the story behind the expansion, including discussion on alternate universes, some surprising stories about Garrosh Hellscream and the development of Warlords, and even an interesting tidbit about alternate Azeroth.

For those with more of a technical bent and burning questions about Warlords of Draenor's features and content, check out our interview with Lead Game Designer Cory Stockton. In the interview, we take an in-depth look at garrisons and their development, the new look of Warcraft's professions, and some cool new things to look forward to with transmogrification, as well as a few other fun features of the latest expansion.


Filed under: Interviews, BlizzCon, Warlords of Draenor

Garrisons, professions and more with Cory Stockton

Warlords of Draenor has arrived, with tons of new content, quests, dungeons, raids, zones, and of course garrisons! During BlizzCon 2014, we sat down with Lead Game Designer Cory Stockton to discuss the development and design behind the new feature, in addition to a closer look at the changes to professions and profession design in Warlords of Draenor. But what's a talk with Mumper without a little transmog talk thrown into the mix -- and it appears we've got more transmog changes on the distant horizon that we'd originally thought.

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Filed under: Interviews, BlizzCon, Warlords of Draenor

Why updated graphics matter

What you see above is the result of time marching on - in my draenei's right hand is Sulfuras, the Extinguished Hand, a drop from Firelands. In the left hand, Sulfuras, Hand of Ragnaros, the legendary drop from the original Molten Core. (Yes, I know technically it doesn't drop, the Eye drops, you craft a Sulfuron Hammer and then use the Eye on it, I've had the thing since MC I know how I got it.) What I'm showing you is essentially the orderly progression of time via graphic upgrades - you can essentially see the history of the game unfolding via the difference between these two weapons.

Everything from the spikes to the grip to the shape of the head, it's all more detailed and crisp on the newer model. The older model is a collection of polygonal shapes that bear only a vague resemblance to a hammer compared to the newer model, which is itself still not as good as models we have in the game now, never mind some of the Warlords drops we're about to see. The gap between these two hammers is the gap between 2004 and 2011, and here we are, three years later than that - and they show us how much a ten year old game can in fact change.

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Filed under: Analysis / Opinion, The Burning Crusade, Wrath of the Lich King, Cataclysm, Transmogrification, Mists of Pandaria, Warlords of Draenor

The Importance of Legacy Content

Since patch 6.0.2 came out, I've rediscovered the love I once held for soloing older raids. More than rediscovered it - I've expanded it, because now I can pretty easily solo most Cataclysm raids (I'm working on Spine of Deathwing) and that broadens what I can gather for transmog. But it's more than transmog, and more than the sensation one gets when you push Rhyolith through all his phases so that he dies before he's even done yelling at you in an awesome parody of what it sounds like when I wake up.

In a recent interview with PC Gamer magazine, Ion Hazzikostas pointed out that one of World of Warcraft's biggest strengths is its depth of content. The MMO has been going for ten years. There are old raids and dungeons everywhere. It's not just old content - it's a resource. And it makes WoW a game with incredible potential.

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Filed under: Analysis / Opinion, Raiding, The Burning Crusade, Cataclysm, Transmogrification, Warlords of Draenor

Patch 6.0.2 preview highlights upcoming UI changes

Those bags in that header image may look like a disorganized wreck now, but they're about to get cleared out a little sooner than expected. Blizzard released a preview of upcoming UI changes for patch 6.0.2 yesterday -- that's patch 6.0.2, the pre-patch for Warlords of Draenor, not the expansion itself. Along with all the pre-expansion content quests, the new character models, and the preview of Upper Blackrock Spire, we also get all those lovely space-saving improvements ahead of time. That's on top of a host of other really cool UI improvements, including a new and improved Group Finder that includes the Premade Groups function.

In addition, the new map and quest log will make an appearance, the new Void Storage tab will be unlocked, you'll be able to check out your handy new reagent tab in your bank, and you'll be able to sort your bags more easily than ever before. I have to admit, while I'm excited about being able to sort my mounts and pick a few favorites, I'm far more excited to see rows and rows and rows of empty bag slots. For more of what to expect in patch 6.0.2 and how this will change the way you play, check out Blizzard's full preview on the official site.


Filed under: Warlords of Draenor

Warlords of Draenor: Garrisons to allow for weapon enchant transmog


Starting in Warlords of Draenor, you'll be able to change your weapon enchantments or hide them entirely via the Enchanter Building in your Garrison. This is really nothing but great news for those of us obsessed with transmog. Personally, every weapon I own will now get the level 60 Fiery Weapon Enchant. End of story, end of game. I just beat the World of Warcraft, thank you, Jonathan LeCraft.


There's no indication on how much this will cost, and LeCraft said a "maybe" when asked if Death Knight runes will be included in this feature.

Filed under: Warlords of Draenor

The rise and fall of features in World of Warcraft

I've been playing World of Warcraft since its inception. As a result, I'm as likely to view the game through the lens of my experiences as any player. One of the reasons I'm so thoroughly anti-nostalgia is because I'm actually incredibly nostalgic. If I don't stop myself, if I don't actively make an effort not to, I'll drown in falling down the well of this is how it was and just spend hours annoying the crap out of people who started playing after me. In one guild, I remember doing exactly this - I would spend all raid reminiscing with the other old hands (there were like four of us) and driving the newer raiders crazy comparing fights to raids from BWL to Blackwing Descent. Remember - every fight can be compared to Omnotron. Every fight.

One of the ways this shows up is when any new feature is introduced to the game. As a writer for the site, I always try and stay objective about a new feature, and often, I come to love them - I'm a huge fan of transmogrification, for example, and when they announced reforging a few years back I knew immediately it was going to become a mandatory and huge part of gear strategy. But the fact is this - on an emotional level I hate every single new feature as soon as I hear about it, because they're not my World of Warcraft - it takes an effort on my part to be open minded and I don't often succeed.

As an example - I've written multiple posts essentially defending the decision to remove flight for a while in Warlords' 90 to 100 zones and leave it out. But the fact is, flight was introduced back in The Burning Crusade and I've gotten used to it. I understand and I support the decision from a design perspective. But emotionally? Emotionally I have flying mounts and I want to fly on them. I just plain like being able to shortcut all the things on the ground, even while I get why the design doesn't support it. This divide between what's new and most probably better for the game and my own desires while playing the game isn't limited to wanting flight, either.

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Filed under: Analysis / Opinion, Blizzard, Warlords of Draenor

Soloing the Black Temple with Blizzard


Daxxari is back with another guide to soloing old raids, this time, The Black Temple. Whether it's transmog loot you're looking for, a chance at a warglaive, reputation with another faction (The Ashtongue Deathsworn) or just giggles, Black Temple has it all from Tier 6 sets and lookalikes to some of the coolest scenery the game's ever seen.

Black Temple is by far one of my favorite raids. It's quite soloable by a max-level character -- the hardest fight is the Reliquary of Souls because you can easily do enough damage to yourself and the interrupts get brutal -- and it has some really awesome looking loot, cool fight mechanics, and some big lore deals like Teron Gorefiend and of course Illidan himself waiting for you. Daxxari explains the fight mechanics and how they work for a solo player, so head over to the official site and read up before heading into the Black Temple.

Filed under: Analysis / Opinion, Blizzard, Raiding, The Burning Crusade, Raid Guides

Warlords of Draenor: Bag space solutions, illustrated

I will be the first to admit that I am probably a little overzealous when it comes to collecting items and carrying stuff around in WoW. Most of what I collect is one of two things -- armor and weapons for transmogrification, or toys and little trinkets that were pretty cool while I was leveling. Because of this, I was ridiculously excited to hear about getting a new Void Storage tab, as well as the new Toy Box tab. Anything that opens up more bag space for the stuff I like to collect is automatically a good thing.

That image above is my main character's bags and my bank when I first logged on to the beta servers. It's a chaotic mess, I know. At the time of that screenshot, I had 20 bag spaces free, and one spot in my bank. As for Void Storage, it's completely full on live. So how much bag space can you expect to get with just the Toy Box and Void Storage tabs available to play with? If there was anyone to test that out on, it was me and my admittedly insane collection.

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Filed under: News items, Warlords of Draenor

Blizzard's vision and player choice

Temple of Karabor assaulted
This past Thursday, Cory Stockton (aka Mumper) answered a simple question on Twitter. He told players that the faction hubs would no longer be located in the Temple of Karabor and Bladespire Fortress, but on the island of Ashran.

The firestorm of controversy that followed seemed to take Blizzard by surprise. Lore took to the forums to explain the change. He gave Blizzard's reasoning, including the lore explanation for the new hubs. Far from mollifying the player base, it only served to inflame those who disagreed with the shift in locale.

My response is this: Why not both? Why must one city or the other be the One Hub to Rule Them All? Why can't we, the players, choose which city to bind our hearthstone to -- without being punished for it? Why does there have to be one "right" answer on such a basic quality of life issue? Let us choose and use phasing so we only see our own choice as a hub.

Although I don't condone the extremely negative way that some reacted to the announcement, the anger didn't surprise me at all. It points to a problem that has loomed over WoW for a long time: lack of player options and personalization.

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Filed under: Analysis / Opinion, Warlords of Draenor

Warlords of Draenor Alpha: Transmog changes

On live servers you can't transmog polearms over swords, axes or maces (and vice versa), but on the Alpha it's a totally different story, as you can see in the header image above. No idea if this is an intended change or not (I hope it is) but it's certainly a welcome one for those of us who happen to carry a Hellreaver in our bags.

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Filed under: Analysis / Opinion, Blizzard, News items, Transmogrification, Warlords of Draenor

Warlords of Draenor Alpha: Mystic Birdhat's new job

If, like me, you bought the Grand Expedition Yak (at an obscene price) because you just had to have a reforger on your mount -- maybe you have as big a problem as I do with the concept of monetary value, I don't know -- you were probably slightly saddened to discover that reforging was leaving the game. For it meant that you would no longer have a reforger right there on your mount for that one time you used it for yourself before ending up the entire raid's reforge buddy when they all got new gear.

But now with reforging gone, we've all been asking what Mystic Birdhat's ultimate fate would be. Would he simply be removed? Would he be replaced with someone else? No and no. Instead, he's now apparently a transmogrification vendor, and there was much rejoicing. Now, be warned, this is the Alpha. Things are subject to change. I couldn't actually get Mystic Birdhat to transmog any of my gear - he just sat there, smug about his new job description.

Filed under: News items, Transmogrification, Warlords of Draenor

Warlords of Draenor transmog preview on Wowhead

The folks at Wowhead have an extensive preview of weapon models, with multiple videos, showing off what they've datamined from Challenge Modes, Raids, and dungeons as well as PvP honor weapons. Some of the drops look like updated BC models, like this sword that has an unmistakably draenei feel to it, or this shield from challenge modes. It seems based on what's been mined so far that this time the weapons are the prestige draw from challenge modes instead of armor like in Pandaria.

There's a lot to look at, so head over to the official preview on Wowhead and take a look.

Filed under: Analysis / Opinion, Transmogrification, Warlords of Draenor

Wowhead introduces modelviewer tutorial

The Wowhead modelviewer has long been a useful tool on the site -- players can look up virtually any item in the game, and with the push of a button, see a 3D rendering of the model either standalone, or on a class and race of their choice. Wowhead has recently begun processing mass amounts of information for Warlords of Draenor, and has introduced the new race models to the mix as they become available. Now players can not only look up what armor would look like on their current character, they can see what it will look like on a character using the models introduced with Warlords.

If you've ever wondered exactly what the tool can do, Wowhead has put together a complete guide to using the modelviewer. The guide includes not only a brief overview of basics, but information on how to look up the new character models and animations, and how to view your character using the updated Warlords models. Obviously, at the moment only a few races are available to choose from -- but if you play one of the races that has already been featured, you can get an idea of what your character will look like when Warlords is released. Take a look at the full guide for details, and while you're there, be sure to check out Wowhead's video comparisons of new models vs. the current versions.

Filed under: News items

"A more elegant collection game" - Watcher on transmog

Today we posted a rundown on PAX East information. and one of the pieces of information was that Diablo III's transmog system is not coming to World of Warcraft. This made me sad, of course. Today, Ion "Watcher" Hazzikostas tweeted the following update on that.
Now, this doesn't tell us how they plan to make transmog more elegant. It doesn't even tell us for sure that there won't be a Diablo III style approach to it - it just tells us that it won't be in Patch 6.0, whatever it ends up being. Still, it's nice to know that it's still being worked on. The extra void storage tab is a nice feature. Until we know what it is going to be I'll just be over here staring wistfully at my complete lack of bag space.

Filed under: Analysis / Opinion, Blizzard, Transmogrification, Warlords of Draenor

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