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Posts with tag transmogrification

Patch 6.0.2 preview highlights upcoming UI changes

Those bags in that header image may look like a disorganized wreck now, but they're about to get cleared out a little sooner than expected. Blizzard released a preview of upcoming UI changes for patch 6.0.2 yesterday -- that's patch 6.0.2, the pre-patch for Warlords of Draenor, not the expansion itself. Along with all the pre-expansion content quests, the new character models, and the preview of Upper Blackrock Spire, we also get all those lovely space-saving improvements ahead of time. That's on top of a host of other really cool UI improvements, including a new and improved Group Finder that includes the Premade Groups function.

In addition, the new map and quest log will make an appearance, the new Void Storage tab will be unlocked, you'll be able to check out your handy new reagent tab in your bank, and you'll be able to sort your bags more easily than ever before. I have to admit, while I'm excited about being able to sort my mounts and pick a few favorites, I'm far more excited to see rows and rows and rows of empty bag slots. For more of what to expect in patch 6.0.2 and how this will change the way you play, check out Blizzard's full preview on the official site.


Filed under: Warlords of Draenor

Warlords of Draenor: Garrisons to allow for weapon enchant transmog


Starting in Warlords of Draenor, you'll be able to change your weapon enchantments or hide them entirely via the Enchanter Building in your Garrison. This is really nothing but great news for those of us obsessed with transmog. Personally, every weapon I own will now get the level 60 Fiery Weapon Enchant. End of story, end of game. I just beat the World of Warcraft, thank you, Jonathan LeCraft.


There's no indication on how much this will cost, and LeCraft said a "maybe" when asked if Death Knight runes will be included in this feature.

Filed under: Warlords of Draenor

The rise and fall of features in World of Warcraft

I've been playing World of Warcraft since its inception. As a result, I'm as likely to view the game through the lens of my experiences as any player. One of the reasons I'm so thoroughly anti-nostalgia is because I'm actually incredibly nostalgic. If I don't stop myself, if I don't actively make an effort not to, I'll drown in falling down the well of this is how it was and just spend hours annoying the crap out of people who started playing after me. In one guild, I remember doing exactly this - I would spend all raid reminiscing with the other old hands (there were like four of us) and driving the newer raiders crazy comparing fights to raids from BWL to Blackwing Descent. Remember - every fight can be compared to Omnotron. Every fight.

One of the ways this shows up is when any new feature is introduced to the game. As a writer for the site, I always try and stay objective about a new feature, and often, I come to love them - I'm a huge fan of transmogrification, for example, and when they announced reforging a few years back I knew immediately it was going to become a mandatory and huge part of gear strategy. But the fact is this - on an emotional level I hate every single new feature as soon as I hear about it, because they're not my World of Warcraft - it takes an effort on my part to be open minded and I don't often succeed.

As an example - I've written multiple posts essentially defending the decision to remove flight for a while in Warlords' 90 to 100 zones and leave it out. But the fact is, flight was introduced back in The Burning Crusade and I've gotten used to it. I understand and I support the decision from a design perspective. But emotionally? Emotionally I have flying mounts and I want to fly on them. I just plain like being able to shortcut all the things on the ground, even while I get why the design doesn't support it. This divide between what's new and most probably better for the game and my own desires while playing the game isn't limited to wanting flight, either.

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Filed under: Analysis / Opinion, Blizzard, Warlords of Draenor

Soloing the Black Temple with Blizzard


Daxxari is back with another guide to soloing old raids, this time, The Black Temple. Whether it's transmog loot you're looking for, a chance at a warglaive, reputation with another faction (The Ashtongue Deathsworn) or just giggles, Black Temple has it all from Tier 6 sets and lookalikes to some of the coolest scenery the game's ever seen.

Black Temple is by far one of my favorite raids. It's quite soloable by a max-level character -- the hardest fight is the Reliquary of Souls because you can easily do enough damage to yourself and the interrupts get brutal -- and it has some really awesome looking loot, cool fight mechanics, and some big lore deals like Teron Gorefiend and of course Illidan himself waiting for you. Daxxari explains the fight mechanics and how they work for a solo player, so head over to the official site and read up before heading into the Black Temple.

Filed under: Analysis / Opinion, Blizzard, Raiding, The Burning Crusade, Raid Guides

Warlords of Draenor: Bag space solutions, illustrated

I will be the first to admit that I am probably a little overzealous when it comes to collecting items and carrying stuff around in WoW. Most of what I collect is one of two things -- armor and weapons for transmogrification, or toys and little trinkets that were pretty cool while I was leveling. Because of this, I was ridiculously excited to hear about getting a new Void Storage tab, as well as the new Toy Box tab. Anything that opens up more bag space for the stuff I like to collect is automatically a good thing.

That image above is my main character's bags and my bank when I first logged on to the beta servers. It's a chaotic mess, I know. At the time of that screenshot, I had 20 bag spaces free, and one spot in my bank. As for Void Storage, it's completely full on live. So how much bag space can you expect to get with just the Toy Box and Void Storage tabs available to play with? If there was anyone to test that out on, it was me and my admittedly insane collection.

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Filed under: News items, Warlords of Draenor

Blizzard's vision and player choice

Temple of Karabor assaulted
This past Thursday, Cory Stockton (aka Mumper) answered a simple question on Twitter. He told players that the faction hubs would no longer be located in the Temple of Karabor and Bladespire Fortress, but on the island of Ashran.

The firestorm of controversy that followed seemed to take Blizzard by surprise. Lore took to the forums to explain the change. He gave Blizzard's reasoning, including the lore explanation for the new hubs. Far from mollifying the player base, it only served to inflame those who disagreed with the shift in locale.

My response is this: Why not both? Why must one city or the other be the One Hub to Rule Them All? Why can't we, the players, choose which city to bind our hearthstone to -- without being punished for it? Why does there have to be one "right" answer on such a basic quality of life issue? Let us choose and use phasing so we only see our own choice as a hub.

Although I don't condone the extremely negative way that some reacted to the announcement, the anger didn't surprise me at all. It points to a problem that has loomed over WoW for a long time: lack of player options and personalization.

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Filed under: Analysis / Opinion, Warlords of Draenor

Warlords of Draenor Alpha: Transmog changes

On live servers you can't transmog polearms over swords, axes or maces (and vice versa), but on the Alpha it's a totally different story, as you can see in the header image above. No idea if this is an intended change or not (I hope it is) but it's certainly a welcome one for those of us who happen to carry a Hellreaver in our bags.

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Filed under: Analysis / Opinion, Blizzard, News items, Transmogrification, Warlords of Draenor

Warlords of Draenor Alpha: Mystic Birdhat's new job

If, like me, you bought the Grand Expedition Yak (at an obscene price) because you just had to have a reforger on your mount -- maybe you have as big a problem as I do with the concept of monetary value, I don't know -- you were probably slightly saddened to discover that reforging was leaving the game. For it meant that you would no longer have a reforger right there on your mount for that one time you used it for yourself before ending up the entire raid's reforge buddy when they all got new gear.

But now with reforging gone, we've all been asking what Mystic Birdhat's ultimate fate would be. Would he simply be removed? Would he be replaced with someone else? No and no. Instead, he's now apparently a transmogrification vendor, and there was much rejoicing. Now, be warned, this is the Alpha. Things are subject to change. I couldn't actually get Mystic Birdhat to transmog any of my gear - he just sat there, smug about his new job description.

Filed under: News items, Transmogrification, Warlords of Draenor

Warlords of Draenor transmog preview on Wowhead

The folks at Wowhead have an extensive preview of weapon models, with multiple videos, showing off what they've datamined from Challenge Modes, Raids, and dungeons as well as PvP honor weapons. Some of the drops look like updated BC models, like this sword that has an unmistakably draenei feel to it, or this shield from challenge modes. It seems based on what's been mined so far that this time the weapons are the prestige draw from challenge modes instead of armor like in Pandaria.

There's a lot to look at, so head over to the official preview on Wowhead and take a look.

Filed under: Analysis / Opinion, Transmogrification, Warlords of Draenor

Wowhead introduces modelviewer tutorial

The Wowhead modelviewer has long been a useful tool on the site -- players can look up virtually any item in the game, and with the push of a button, see a 3D rendering of the model either standalone, or on a class and race of their choice. Wowhead has recently begun processing mass amounts of information for Warlords of Draenor, and has introduced the new race models to the mix as they become available. Now players can not only look up what armor would look like on their current character, they can see what it will look like on a character using the models introduced with Warlords.

If you've ever wondered exactly what the tool can do, Wowhead has put together a complete guide to using the modelviewer. The guide includes not only a brief overview of basics, but information on how to look up the new character models and animations, and how to view your character using the updated Warlords models. Obviously, at the moment only a few races are available to choose from -- but if you play one of the races that has already been featured, you can get an idea of what your character will look like when Warlords is released. Take a look at the full guide for details, and while you're there, be sure to check out Wowhead's video comparisons of new models vs. the current versions.

Filed under: News items

"A more elegant collection game" - Watcher on transmog

Today we posted a rundown on PAX East information. and one of the pieces of information was that Diablo III's transmog system is not coming to World of Warcraft. This made me sad, of course. Today, Ion "Watcher" Hazzikostas tweeted the following update on that.
Now, this doesn't tell us how they plan to make transmog more elegant. It doesn't even tell us for sure that there won't be a Diablo III style approach to it - it just tells us that it won't be in Patch 6.0, whatever it ends up being. Still, it's nice to know that it's still being worked on. The extra void storage tab is a nice feature. Until we know what it is going to be I'll just be over here staring wistfully at my complete lack of bag space.

Filed under: Analysis / Opinion, Blizzard, Transmogrification, Warlords of Draenor

Dragon Soul LFR changes possible in 6.0

Transmog addicts may have some good news for patch 6.0. When LFR was introduced with Dragon Soul, the last raid in Cataclysm, players flocked to the content and gathered armor and items that had their own unique color schemes. After Mists of Pandaria was introduced, players leveled to 90 -- and the ability to run Dragon Soul on LFR difficulty disappeared. While players can still farm the raid on Normal and Heroic difficulties, the unique color sets released specifically for LFR were no longer available to those max level characters.

This was in part due to the nature of LFR. The only way to raid LFR level content is to queue for it through the raid finder interface -- you can't simply change the dropdown difficulty on a per-character basis, as you can with Normal and Heroic difficulties. Once you've passed the level threshold for Cataclysm content, the option to raid Dragon Soul LFR simply disappears from the raid finder interface. Ordinarily this wouldn't be a problem -- but transmogrification addicts everywhere have been looking for a solution to obtaining those older, uniquely colored items, and Lead Game Designer Ion "Watcher" Hazzikostas just tweeted that a solution may be on the way in patch 6.0.

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Filed under: Raiding, Cataclysm, Transmogrification, Warlords of Draenor

Wowhead Profiler tool updated with talents, glyphs

The Wowhead Profiler tool has now been updated to list talents and glyphs for characters, both in main and secondary specs. This is in addition to the massive amounts of information it already provides -- mount and pet tracking, transmog information, quest information and much more. I have to admit I hadn't given the Profiler much of a look until today, and I'm shocked at what I've found.

Wowhead is known for its massive database of everything under the sun available to be found in World of Warcraft. Quests, achievements, items, NPCs, armor, pets, mounts, you name it -- if it exists in game, Wowhead has it listed. But the Profiler is a little different from Wowhead's usual style of database tracking. Players can look up their character, or other characters, and load them into the Profiler for an in-depth look at what that character has done, and what they've yet to accomplish. So how exactly is that useful? What makes the Profiler, in some cases, a better alternative than the armory?

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Filed under: News items

The surprising importance of visual improvement

Before the introduction of transmogrification, I had no idea why anyone wanted it.

Back then, I was a pretty involved raider (still am, but probably a step or so less) and almost all of my effort in-game was dedicated towards improving my gear's stats. I didn't give much thought to how it looked. Occasionally I'd make fun of myself for looks like the one above, when I simply couldn't get a hat or shoulders to drop in the first tier of Cataclysm raiding and had to settle for ones from Zul'Gurub or Zul'Aman. I wore them, because they were the best I could get, and every week I cursed the bosses in Blackwing Descent and Bastion of Twilight for not dropping better. But I always thought it was the stats that were important, not the fact that I looked like some demented tauren clown pretending to be a murloc to scare tauren children.

It took me a long time to understand how important a feature that allows you to customize your character's look can be to get you invested in that character. My groaning bank and void storage, filled to bursting with transmog items, can certainly attest that I quickly learned that lesson. But it shouldn't have been so surprising to me, considering I played in vanilla -- and back in vanilla, it was the fact that the tier raiding sets were such stark visual improvements that was half the motivation in pursuing them.

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Filed under: Analysis / Opinion, Blizzard, Cataclysm, Transmogrification, Mists of Pandaria, Warlords of Draenor

The puzzling problem of professions in endgame

I have a confession to make: There are five jewelcrafting mounts and one engineering mount that were introduced with Mists of Pandaria, and I have yet to make any of them. I have a tailor at max level tailoring, but she hasn't made a single Royal Satchel. I have a leatherworker who hasn't even touched any of the patterns introduced this expansion. In fact, the only things I seem to be making with any kind of regularity are cut gems, and glyphs for my alts.

Why? Because the return on investment for any one of the mounts introduced is too low. I don't have the gold to randomly fling at things like mounts that will be used once or twice and then forgotten about. As for the tailor, the pattern for the Royal Satchel is locked behind the absolute, hands down, worst reputation grind in the new expansion -- and there's no way to get around that. I either have to log on every single day to grind out dailies that give an absolute pittance of reputation, or try to solo Warbringers, which is next-to-impossible for several classes.

In short, none of these things are worth my time or gold. As a result, the majority of my professions have been completely unused for the majority of the expansion. And I have a sneaking suspicion I am far from the only one, here.

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Filed under: Analysis / Opinion, Mists of Pandaria

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