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Posts with tag transmogrification

Arcane Brilliance: Taking your mage transmog beyond tier sets

The same draenei mage wearing arcane, fire, and frost gear
Every other week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. Stacey Landry is the resident mage here, bender of space and time, conjurer of delicious confectioneries and expert at dressing well while setting things on fire. She also maintains the mage blog, Manalicious.

I haven't written about transmog here yet, which is really a terrible oversight. It was always in the works, though, there's just been so many other things to talk about. But I find myself at liberty to do something a little more light-hearted this week and so let's talk about fashion!

Many potential transmog enthusiasts might find themselves getting a bit overwhelmed when it comes to choosing what to wear. You don't need an article that tells you "tier sets look good," because it's kind of a given. They were designed to match each other, so yes, an entire tier set isn't necessarily a wrong choice. At the very least it'll look cohesive, and mages have some great tier sets.

But it isn't necessarily an original choice, either, and it won't set you apart in a sea of cloth-wearers or even mages wearing the entirety of Tirisfal Regalia. So what we're going to talk about, for anyone who might be less confident in their transmogging, is how you can take your transmog to the next level and what you should consider as you do. We'll look at color and contrast, how to build a set around a unique piece, or take a potential theme and make it your own.

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Filed under: Mage, (Mage) Arcane Brilliance

Transmog while you wait for Warlords

We're all looking for something to keep us busy while we wait for Warlords of Draenor. Why not spend sometime making ourselves look good? Many of us at WoW Insider have been obsessed with the transmogrification feature ever since it has been implemented, so let's take a moment to look back on some of the fashion options available.

Superheroes in Azeroth Follow us behind the break for sets to match gaming icons from Nintendo and beyond, tributes to Azeroth's greatest heroes, class-based transmogrification inspiration, and guides to gathering tier armor of expansions past.

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Filed under: Transmogrification

Scattered Shots: Hunting for transmog gear

Hunter & Loque'nahak
Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. This week, your host Adam Koebel, aka Bendak will be discussing his favorite hunter transmog gear.

On my main hunter I count 61 ranged weapons, 11 complete tier sets, and 350 total pieces of transmog gear. I guess you could say transmogrification has become somewhat of an obsession of mine. As soon as I heard the feature was coming way back during patch 4.2, I began the hunt to to re-acquire gear I'd possessed in the past, or other gear which I always wished I had while it was relevant but never had the opportunity. It breathed new life into the game for me.

Hunters are well suited for farming transmog gear as we can solo things that other classes can't. We also have the freedom of transmogging any ranged weapon type into another, e.g. a gun into a bow. If you search hard enough, you'll find some really unique pieces out there which allow you to look like you're wearing armor from a different class. For example, did you know there's a mail armor eye patch available?

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Filed under: Hunter, (Hunter) Scattered Shots

The Queue: Is Jaina evil?

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Let's find out!

wi1dfire_b1ue asked:

Do you think Jaina has already crossed into villain status, and would that answer change based on faction? I mostly think no, she's not there yet, but that Blood Elves are going to look at her as the human that broke the last link the old Elf kingdom had with the human kingdoms (which conveniently, would ignore the sins of their former prince).

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Filed under: Analysis / Opinion, The Queue

More inventory improvements coming after Warlords launch, larger bags in the meantime

WoW Toy Box
For the avid collector, inventory problems have reached critical mass in Mists of Pandaria. The previously announced toy box and heirloom storage will arrive with the launch of Warlords, but many are still wondering what to do with their ever increasing transmog collections. A solution is on the horizon, but it won't arrive until sometime after the expansion's launch. If the already announced inventory improvements aren't enough, there will also be slightly larger bags added in Warlords. These will probably be 30-slot bags, and I would be surprised if there is ever a larger bag than that once the inventory changes are fully implemented.

When it comes to what items will qualify as a "toy box" item to be removed from your regular inventory, Blizzard will be adding these on a case-by-case basis and looking for player feedback on the future beta and PTR to help identify items they may have missed. For example, should a trinket such as the Super Simian Sphere be turned into a permanent toy instead of a trinket? What about a popular quest item like Dartol's Rod of Transformation?

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Filed under: News items, Warlords of Draenor

An ode to transmog

How much do I obsessively love transmog? This much. But I'm hardly the only person who loves to switch around their gear's look - as much as I understand that the appeal of the feature is lost on many (I once had a guildmate ask me how I managed to change my look every raid - it turned out he didn't even know the feature exists) it's very much helped extend my enjoyment of playing the game.

I run old content almost constantly now, looking for that one perfect matching piece. I do old quests I missed when the Cata revamp came in. I've completed sets that I never managed to finish (that last two protector tokens from Heroic ICC that evaded me for the entire time the instance was current? I got them this month.) I even use Warforged Seals on bosses simply to get matching pieces for transmog sets. Transmog is a huge part of how I play now, and even why I play to some extent - if it weren't for transmog I probably wouldn't log on half as much as I do.

Not bad considering how much I hated the idea of transmog when it was floated over and over again over the course of the years I played before it existed.

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Filed under: Warrior, Analysis / Opinion, Transmogrification

Officers' Quarters: 8 gift ideas that won't break the gbank

A gnome on a kodo mount
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

The holiday season is all about giving. It's the perfect time of year to hold contests and giveaways. Doing so can be a great way to build morale in your community or attract new players. Giving gifts to your officers as a guild leader is also a heartfelt way to show appreciation for their hard work throughout the year.

However, many of the most desired items can cost a fortune in gold. For officers, manpower is often much easier to come by than raw currency. Here are eight items that make great gifts or prizes without bankrupting your gbank.

8. Discombobulator Ray

Where to get it: An engineer can learn the schematic in Gnomeregan. Wowpedia has a walkthrough. It also has a small chance (0.5%) to drop from Mekgineer Thermaplugg, the last boss of the dungeon.

What it costs: A small amount of gold for materials: bronze bars, silk and wool cloth, and jade.

Why it's a good gift: Many players don't even know this vanilla-era item exists. It has a unique and hilarious effect, and you don't have to be an engineer to use it. It's also a devastating item for low level players to unleash in PvP.

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Filed under: Officers' Quarters (Guild Leadership)

Lichborne: Things to do until Warlords of Draenor drops

Proving Grounds in WoW

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

While some of us are still trying to kill Garrosh or grinding rep on Timeless Isle, it's probably safe to say that the expansion is winding down. With that in mind, how do you spend that time, especially if you're already tired of the latest raid? You can always dig into all those games you bought during the last Steam Sale, of course, but if you're planning to stick to WoW, this week we'll cover some stuff you can do to bide your time until you get that Warlords of Draenor beta invite.

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Filed under: Death Knight, (Death Knight) Lichborne

Shado-Pan transmog and player-created games

The coolest things to come out of Pandaria's multitude of reputation grinds were the rewards that players could reap at the end of what was sometimes an excruciatingly long journey. It was your treat for weeks, sometimes months of endless dailies. The rewards are fairly extensive -- mounts, new pets, items for your farm, trinkets and toys -- but none were quite as well received as one lone item from the Shado-Pan: the hat. A transmog-only stat-less item, the Replica Shado-Pan Helmet was created specifically for use with transmogrification.

There was one minor problem with that, however. Shado-Pan armor was most definitely not included. This left players with the task of building outfits to go along with the sets. And due to this, players got ridiculously creative with solutions to the problem, sorting out which color schemes would look best with that unique red bandana and hunting down the various pieces, one by one.

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Filed under: Transmogrification, Mists of Pandaria

Diablo III transmogrification coming to WoW

Transmogrification is coming to Diablo III -- and a revamp may be on the way for World of Warcraft as well, according to a tweet made by Cory "Mumper" Stockton over the weekend at BlizzCon. The new transmogrification system unveiled for Diablo III has a few dramatic differences from the system currently implemented in WoW. For one thing, Diablo III players don't have to keep an armor item in their bags in order to use it for transmogrification -- it can be sold to a vendor once it has been discovered. For another, once an item is discovered, it can then be used for transmogrification by all characters on an account.



Obviously this particular item didn't make it onto the list of major features and new content we'll be seeing in Warlords of Draenor. This likely means that we won't see this feature in place with the launch of Warlords -- given the amount and variety of armor currently in World of Warcraft, a project of this scope isn't something that can be completed overnight. But for those transmog-addicted players like myself that have been dreamily staring at the sleek and space-saving new Diablo III system, it looks like our fondest dreams will in fact come true at some point in the future.


Filed under: News items, Transmogrification

How Diablo 3 has improved transmog and why WoW should steal it

Yesterday our Adam K (who I picture as a cyborg mutant from the future) posted about Diablo 3's incoming Mystic and the services she will provide. This post isn't adding any new information, it's just making a point - everything about Diablo 3's transmogrification is better than that of the game it was stolen from, World of Warcraft. When Reaper of Souls comes out, I will be drooling in envy over how that game handles transmogrification. Why is it better, you ask? Let's compare the two games.
  • All items including legendaries and set items are eligible for transmog in D3. In WoW, there are item restrictions that include not allowing legendaries.
  • D3 uses item appearances - once an item's appearance is unlocked, it's bound to your account and any character on that account can use that appearance in transmogrification. So if you have two barbarians and one has Unending War, the other can use its appearance in transmog. In WoW, if you have a warrior with Ashkandi, your death knight still has to farm BWL to get it if she wants to use that item for transmog.
  • In World of Warcraft, if you want to use an item for transmog, you have to have that item - it's in your bank or void storage tab, taking up space. In D3, once you've unlocked an item's appearance, you do not have to keep that item.
You can also dye items that you've transmogged in D3, but since you can't do that at all in WoW, it's not a fair comparison. Reading over the way transmogrification will work in Reaper of Souls just makes me convinced that WoW has an archaic transmog system that needs to be revamped, and handily for Blizzard, they just developed the perfect system to replace it.

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Filed under: Analysis / Opinion, Blizzard, Transmogrification, Diablo 3

Diablo 3 adding transmogrification and enchanting

Diablo 3 Enchanting
The upcoming Reaper of Souls expansion will add a new artisan, known as The Mystic, who is capable of transmogrification and enchanting. Enchanting is similar to WoW's reforging in that it will allow you to reroll a single item property. The Mystic progresses from level 1 to 10 like the Blacksmith and Jeweler.

Enchanting
  • Most item properties can be rerolled, but some can't (no details yet).
  • You can reroll that one property as many times as you want, but once you choose one you can only reroll that property.
  • Before you replace a property, you can see the possible replacements. One of these will be randomly chosen once you complete the enchant.
  • If you don't like your rerolled property, you will have the option of reverting it to the item's original property.
  • Enchanting costs crafting materials and gold.
  • Enchanting an item makes it bound to your account and it can no longer be traded to other players.

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Filed under: Diablo 3

Breakfast Topic: Because I do

Breakfast Topic Because I do
I was having a discussion the other day with someone who really really hates transmogrification. It just irritates the heck out of him, to the point where he argues that it has ruined gear visual design and made everyone look like patchwork abominations. Obviously, I'm probably the least receptive audience for this argument he could have chosen. Still, at the end of his rant, he asked me a question which I think is worth answering here - "Why do you even like this joke of a feature?"

My response was the title of this Breakfast Topic, ultimately. I like transmogrification because to me, it's fun. It's fun going out and getting just that perfect model for the look I'm trying to create, whether that's to match up a set, or to deliberately clash with a set. I like putting together theme outfits I'll probably only use once (like the above set in muted blue/white/grey above) to match colors or just because it strikes my fancy. But most of all, I like transmogrification for the exact reason my friend hates it - it adds nothing to character power. It doesn't add numbers or make you a better player, it just allows you to choose your own look. I don't think it's constrained the design team in any way - it just means their work will be on display longer.

And that I need a lot more bag space, of course. That doesn't really need to be said.

So now I ask you - what do you completely love despite other people's disdain for it, or hate even though everyone else seems to love it?

Filed under: Breakfast Topics

Leveling a time capsule

Leveling a time capsule
I still remember the first day I played this game on live servers, even though it's been nearly nine years since I looked at the login screen and tried to muddle out what to pick. Friends of mine had already made an Alliance guild and encouraged me to join them. When I mentioned I wanted to play a rogue, I was told that they really needed healers, not rogues. However, my friend suggested I roll a druid, as they could not only heal, but they could turn into a cat and stealth around like a rogue does. That seemed suitable to me, so I rolled a night elf druid, logged in and began to play.

Several months and sixty levels later, that experience remains full of fond memories of endless frustration with the class and how it played. It absolutely did not help that giant improvements for that class were rolled out in a patch shortly after I hit 60. I rolled Horde, and the rest is history ... or it was, anyway. The druid remained at level 60, years after I hit 70, 80, 85 and 90, frozen in a distinct period of time. Several months ago, while idly looking at the login screen and pondering what to play, I decided to actually level the druid and get it caught up. Furthermore, I decided to make the trip without heirloom gear -- after all, it didn't exist when I originally played the character.

This is the story of a peculiar alt that used to be a main, and what happens when you crack open a time capsule from 2005.

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Filed under: Druid, Analysis / Opinion

Features that have changed the World of Warcraft

Features that have changed the World of Warcraft
Time to be blunt. World of Warcraft is way better now than it was in vanilla.

Before you gasp and get a case of the vapors, let's get real here. I'm me, it's true, you know it's true. The talent system? Leaps and bounds better than the last minute Diablo II clone we got in classic. Raiding? Raids today are more accessible, better designed, and far more varied then the resistapaloozas we got back in the day. I say this as a dude who farmed UBRS for the Draconian Deflector and who tanked Princess Huhuran in cloth freaking booties because they had nature resistance on them. Throughout its near-decade long run, World of Warcraft has constantly changed, iterated and improved on the experience it provides. Every patch, every expansion has made adjustments and tweaks, and while nothing is perfect and not all changes were good (We all know that any change to warriors that didn't make them invincible supergods wasn't a good one, am I right? Why are there so many crickets here?) the game has moved forward with new systems and features.

For me, it's interesting to look back over the history of the game at those changes that really improved the player experience or changed it in a fundamental way, that altered how we play. And so, now I'll do exactly that. With Flex Raids on the horizon for patch 5.4, what else can we look back on?

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Filed under: Analysis / Opinion, The Burning Crusade, Wrath of the Lich King, Cataclysm, Mists of Pandaria

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