- All items including legendaries and set items are eligible for transmog in D3. In WoW, there are item restrictions that include not allowing legendaries.
- D3 uses item appearances - once an item's appearance is unlocked, it's bound to your account and any character on that account can use that appearance in transmogrification. So if you have two barbarians and one has Unending War, the other can use its appearance in transmog. In WoW, if you have a warrior with Ashkandi, your death knight still has to farm BWL to get it if she wants to use that item for transmog.
- In World of Warcraft, if you want to use an item for transmog, you have to have that item - it's in your bank or void storage tab, taking up space. In D3, once you've unlocked an item's appearance, you do not have to keep that item.
Posts with tag transmogrification
- Most item properties can be rerolled, but some can't (no details yet).
- You can reroll that one property as many times as you want, but once you choose one you can only reroll that property.
- Before you replace a property, you can see the possible replacements. One of these will be randomly chosen once you complete the enchant.
- If you don't like your rerolled property, you will have the option of reverting it to the item's original property.
- Enchanting costs crafting materials and gold.
- Enchanting an item makes it bound to your account and it can no longer be traded to other players.
Filed under: Diablo 3
My response was the title of this Breakfast Topic, ultimately. I like transmogrification because to me, it's fun. It's fun going out and getting just that perfect model for the look I'm trying to create, whether that's to match up a set, or to deliberately clash with a set. I like putting together theme outfits I'll probably only use once (like the above set in muted blue/white/grey above) to match colors or just because it strikes my fancy. But most of all, I like transmogrification for the exact reason my friend hates it - it adds nothing to character power. It doesn't add numbers or make you a better player, it just allows you to choose your own look. I don't think it's constrained the design team in any way - it just means their work will be on display longer.
And that I need a lot more bag space, of course. That doesn't really need to be said.
So now I ask you - what do you completely love despite other people's disdain for it, or hate even though everyone else seems to love it?
Filed under: Breakfast Topics
Several months and sixty levels later, that experience remains full of fond memories of endless frustration with the class and how it played. It absolutely did not help that giant improvements for that class were rolled out in a patch shortly after I hit 60. I rolled Horde, and the rest is history ... or it was, anyway. The druid remained at level 60, years after I hit 70, 80, 85 and 90, frozen in a distinct period of time. Several months ago, while idly looking at the login screen and pondering what to play, I decided to actually level the druid and get it caught up. Furthermore, I decided to make the trip without heirloom gear -- after all, it didn't exist when I originally played the character.
This is the story of a peculiar alt that used to be a main, and what happens when you crack open a time capsule from 2005.
Before you gasp and get a case of the vapors, let's get real here. I'm me, it's true, you know it's true. The talent system? Leaps and bounds better than the last minute Diablo II clone we got in classic. Raiding? Raids today are more accessible, better designed, and far more varied then the resistapaloozas we got back in the day. I say this as a dude who farmed UBRS for the Draconian Deflector and who tanked Princess Huhuran in cloth freaking booties because they had nature resistance on them. Throughout its near-decade long run, World of Warcraft has constantly changed, iterated and improved on the experience it provides. Every patch, every expansion has made adjustments and tweaks, and while nothing is perfect and not all changes were good (We all know that any change to warriors that didn't make them invincible supergods wasn't a good one, am I right? Why are there so many crickets here?) the game has moved forward with new systems and features.
For me, it's interesting to look back over the history of the game at those changes that really improved the player experience or changed it in a fundamental way, that altered how we play. And so, now I'll do exactly that. With Flex Raids on the horizon for patch 5.4, what else can we look back on?
The recent change on the patch 5.4 PTR changing the Glyph of the Weaponmaster was, in real terms, completely insignificant. A cosmetic glyph in the first place, the idea that it worked with legendaries was nice, but hardly significant. I mean, I play the game now and I can't use my legendaries, so what changes? Realistically, nothing changes. And yet, I wasn't merely disappointed by the change. I was outright enraged by it, far more so than I have been by direct nerfs to my class of choice.
Part of it is due to attachment -- we invest time and effort into these avatars of ourselves, after all. But in the end, much of my anger was rooted in the fact that this was something small (in relative terms, since all of WoW can be considered small compared to many of the shocks and calamities of our actual lives) and harmless, that gave our characters nothing in terms of power or ability, that imbalanced absolutely nothing in terms of gameplay, and yet it was still taken from us. Sometimes, the smallest cuts hurt more entirely because they are small.
In addition to the transmogrification items, Blizzard will also be adding some fun, limited-use items similar to those that you can currently get from the WoW TCG. The first is a seesaw that you and a party member can hop on, the second is the Iron Hitching Post, an item you can place on the ground. Up to 24 players can click on the item to jump on a gorgeous Iron Warhorse mount -- perfect for storming the Battlegrounds.
It's interesting to see Blizzard take a different approach to the Pet Store. Originally just a place where players could purchase fun pets and mounts, the new additions add a lot of variety. I doubt I'll be purchasing any of the helms, but that Iron Hitching Post is certainly tempting, as is the seesaw. I don't think I mind the new additions, as they serve the same purpose as mounts and pets -- nothing that will further your character's performance, just fun items for cosmetic purposes. While we don't know exactly when these items will be hitting the Pet Store, what do you think? Are there other things you'd like to see added? Would you rather transmogrification gear simply be an in-game option? Will you be purchasing any of the new stuff?
BoE green drops have long been a hit-or-miss for transmog fanatics, but Wowhead's guide is an easy, quick reference to help not only with tracking down obscure sets, but offering alternate pieces of gear with the same models as well. The mouseover visuals are incredibly handy for anyone looking for color-matching items, and of course Wowhead is its usual helpful self when it comes to finding out the best place to find all the gear your transmog-addicted heart desires.
While you're checking out the BoE guide, you may want to take a look at Wowhead's other guides as well, covering everything from your typical tier armor sets to lookalikes, quest rewards, dungeon sets and more. If you've been looking for a new look for your character, going back to the sets of old for inspiration isn't a bad idea at all.
So far the Exiled Dabbler's Gloves appear to work best with any cloth chest that have a bell sleeve. Sleeveless, short sleeve, and fitted sleeve chest pieces don't seem to hide the gauntlet of the glove. Fortunately the gauntlet is quite simple in design, displaying as a black bracer with some silver detail. Coincidentally, they're a pretty close match to the ever popular Black Mageweave Leggings.
According to Wowhead, these gloves are a random uncommon quality drop from the Isle of Thunder and Throne of Thunder. So if needed more incentive to keep doing dailies on the Isle of Thunder, now you have one.
What do you think? Will you be chasing these down on the auction house or the Isle of Thunder? Personally I think it would be interesting to combine them with Griftah's Authentic Troll Shoes, so my character can go gloveless and shoeless.
Filed under: Transmogrification
I know we've got lots of transmog fiends around, so if you're in the EU this might be a fun way to share your ideas with fellow WoW players and even get a little bit of attention for your sartorial efforts. Have fun, and I look forward to seeing the top contestants!
1. The experience required to go from level 85 to 90 has been reduced by 33%
Mists of Pandaria has been called very alt-unfriendly, and while this particular change won't entirely fix that, it does help. Along with the changes to reputation factions -- the Shado Pan and August Celestials dailies are no longer hidden behind the gate of "Revered" with the Golden Lotus -- this will make it easier to get your army of alts up to speed to hop into max-level content.
Before we jump into our completely serious, no-nonsense discussion this week, I suppose we better touch on the one piece of retribution-related news coming from the 5.3 PTR:
Naturally I, like many of you, got a warm fuzzy feeling reading that particular sentence. Higher overall damage from weapon-based attacks? Sign me up!
While I don't mean to bite the hand that feeds, I am concerned that this is merely a bandage meant to keep ret from lagging too far behind until 6.0 and, as such, ultimately fails to address the cause of the problem.
I'm just spitballing here, but there was talk at the tail end of Cataclysm and the very beginning of Mists that in our calculated stat weights for T14H BiS, strength was already somewhat devalued in comparison to secondary stats, especially haste, and that this could lead to ret scaling much less efficiently than other melee using similar gear.
Regardless, the buff is appreciated, but I'm more looking forward to what the next expansion has in store for our spec.
While it's a small change, we're sure transmog fans will appreciate the convenience of this tweak. Of course, patch 5.3 is still far on the horizon and it's likely that eager transmogrifiers will be waiting on this for quite a while.
Filed under: News items
These are the things I do in World of Warcraft. Everything else, I either don't do, or I do haphazardly. I don't do cooking anymore at all -- I used to, but one look at the current state of cooking and how intertwined it seems to be with the Tillers completely soured me on it. I don't do the Tillers. I only do dailies until I no longer need the rep to buy something and then I never do them again. I have two professions that I like to keep maxed, but I rarely do anything with them for profit, I just have them for the raiding benefits. In short, I play World of Warcraft to kill things and to look good while I do it. And that's enough for me.
But I know it's not enough for everyone. Mists of Pandaria will be six months old this April 21st, and for a lot of people, it's the expansion that increased choices -- the expansion that expanded their options. And in fact, it did so for me, as well. Because one of the great things about options is that they are optional, and you can choose not to do them. So for me some of the greatest aspects of Mists of Pandaria have been all the things I haven't bothered to do.
I'm not going to dredge over every point already made, you can go read Locomonkey's original post, and Taepsilum's well reasoned list of what the pitfalls to avoid in such a system would be. Instead, I'm going to speculate on how you could address those pitfalls. How do you make a system with so many potential raids tuned and balanced, deal with all the updated loot from those instances, and keep from drowning raid groups in choices? My suggestions are as follows: