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Posts with tag transmogrification

Diablo 3 adding transmogrification and enchanting

Diablo 3 Enchanting
The upcoming Reaper of Souls expansion will add a new artisan, known as The Mystic, who is capable of transmogrification and enchanting. Enchanting is similar to WoW's reforging in that it will allow you to reroll a single item property. The Mystic progresses from level 1 to 10 like the Blacksmith and Jeweler.

Enchanting
  • Most item properties can be rerolled, but some can't (no details yet).
  • You can reroll that one property as many times as you want, but once you choose one you can only reroll that property.
  • Before you replace a property, you can see the possible replacements. One of these will be randomly chosen once you complete the enchant.
  • If you don't like your rerolled property, you will have the option of reverting it to the item's original property.
  • Enchanting costs crafting materials and gold.
  • Enchanting an item makes it bound to your account and it can no longer be traded to other players.

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Filed under: Diablo 3

Breakfast Topic: Because I do

Breakfast Topic Because I do
I was having a discussion the other day with someone who really really hates transmogrification. It just irritates the heck out of him, to the point where he argues that it has ruined gear visual design and made everyone look like patchwork abominations. Obviously, I'm probably the least receptive audience for this argument he could have chosen. Still, at the end of his rant, he asked me a question which I think is worth answering here - "Why do you even like this joke of a feature?"

My response was the title of this Breakfast Topic, ultimately. I like transmogrification because to me, it's fun. It's fun going out and getting just that perfect model for the look I'm trying to create, whether that's to match up a set, or to deliberately clash with a set. I like putting together theme outfits I'll probably only use once (like the above set in muted blue/white/grey above) to match colors or just because it strikes my fancy. But most of all, I like transmogrification for the exact reason my friend hates it - it adds nothing to character power. It doesn't add numbers or make you a better player, it just allows you to choose your own look. I don't think it's constrained the design team in any way - it just means their work will be on display longer.

And that I need a lot more bag space, of course. That doesn't really need to be said.

So now I ask you - what do you completely love despite other people's disdain for it, or hate even though everyone else seems to love it?

Filed under: Breakfast Topics

Leveling a time capsule

Leveling a time capsule
I still remember the first day I played this game on live servers, even though it's been nearly nine years since I looked at the login screen and tried to muddle out what to pick. Friends of mine had already made an Alliance guild and encouraged me to join them. When I mentioned I wanted to play a rogue, I was told that they really needed healers, not rogues. However, my friend suggested I roll a druid, as they could not only heal, but they could turn into a cat and stealth around like a rogue does. That seemed suitable to me, so I rolled a night elf druid, logged in and began to play.

Several months and sixty levels later, that experience remains full of fond memories of endless frustration with the class and how it played. It absolutely did not help that giant improvements for that class were rolled out in a patch shortly after I hit 60. I rolled Horde, and the rest is history ... or it was, anyway. The druid remained at level 60, years after I hit 70, 80, 85 and 90, frozen in a distinct period of time. Several months ago, while idly looking at the login screen and pondering what to play, I decided to actually level the druid and get it caught up. Furthermore, I decided to make the trip without heirloom gear -- after all, it didn't exist when I originally played the character.

This is the story of a peculiar alt that used to be a main, and what happens when you crack open a time capsule from 2005.

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Filed under: Druid, Analysis / Opinion

Features that have changed the World of Warcraft

Features that have changed the World of Warcraft
Time to be blunt. World of Warcraft is way better now than it was in vanilla.

Before you gasp and get a case of the vapors, let's get real here. I'm me, it's true, you know it's true. The talent system? Leaps and bounds better than the last minute Diablo II clone we got in classic. Raiding? Raids today are more accessible, better designed, and far more varied then the resistapaloozas we got back in the day. I say this as a dude who farmed UBRS for the Draconian Deflector and who tanked Princess Huhuran in cloth freaking booties because they had nature resistance on them. Throughout its near-decade long run, World of Warcraft has constantly changed, iterated and improved on the experience it provides. Every patch, every expansion has made adjustments and tweaks, and while nothing is perfect and not all changes were good (We all know that any change to warriors that didn't make them invincible supergods wasn't a good one, am I right? Why are there so many crickets here?) the game has moved forward with new systems and features.

For me, it's interesting to look back over the history of the game at those changes that really improved the player experience or changed it in a fundamental way, that altered how we play. And so, now I'll do exactly that. With Flex Raids on the horizon for patch 5.4, what else can we look back on?

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Filed under: Analysis / Opinion, The Burning Crusade, Wrath of the Lich King, Cataclysm, Mists of Pandaria

I just play the game

I just play the game
It's human to get upset about things. And sometimes, it's human to get upset about the most trivial things, because they're the safest things to get upset about. I often view World of Warcraft through this lens. Indeed, I view it through a great many lenses, because it's impossible to not apply my life and my experiences to everything I encounter in this world from events of great personal significance or global importance down to the video games I play. And it would be fair to say that World of Warcraft has more than a passing importance in my life, considering where you're reading this.

The recent change on the patch 5.4 PTR changing the Glyph of the Weaponmaster was, in real terms, completely insignificant. A cosmetic glyph in the first place, the idea that it worked with legendaries was nice, but hardly significant. I mean, I play the game now and I can't use my legendaries, so what changes? Realistically, nothing changes. And yet, I wasn't merely disappointed by the change. I was outright enraged by it, far more so than I have been by direct nerfs to my class of choice.

Part of it is due to attachment -- we invest time and effort into these avatars of ourselves, after all. But in the end, much of my anger was rooted in the fact that this was something small (in relative terms, since all of WoW can be considered small compared to many of the shocks and calamities of our actual lives) and harmless, that gave our characters nothing in terms of power or ability, that imbalanced absolutely nothing in terms of gameplay, and yet it was still taken from us. Sometimes, the smallest cuts hurt more entirely because they are small.

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Filed under: Analysis / Opinion, Transmogrification, Mists of Pandaria

Transmog helms, TCG-style items coming to Blizzard Pet Store

Transmog helms, TCG items coming to Blizzard Pet Store
Blizzard is adding a little variety to the Pet Store, in the form of transmogrification items and toys. In the preview posted on the official site, Bashiok talks about each of the items that will be made available at some point in the future. Perhaps the most interesting items are new helms with vivid spell effects that players can use for transmogrification purposes. One is an icy helm with a skull that covers the player's face, another is a set of fiery horns, and the third is a glowing red and black hood, which appears to be complete with a pair of ominous red eyes.

In addition to the transmogrification items, Blizzard will also be adding some fun, limited-use items similar to those that you can currently get from the WoW TCG. The first is a seesaw that you and a party member can hop on, the second is the Iron Hitching Post, an item you can place on the ground. Up to 24 players can click on the item to jump on a gorgeous Iron Warhorse mount -- perfect for storming the Battlegrounds.

It's interesting to see Blizzard take a different approach to the Pet Store. Originally just a place where players could purchase fun pets and mounts, the new additions add a lot of variety. I doubt I'll be purchasing any of the helms, but that Iron Hitching Post is certainly tempting, as is the seesaw. I don't think I mind the new additions, as they serve the same purpose as mounts and pets -- nothing that will further your character's performance, just fun items for cosmetic purposes. While we don't know exactly when these items will be hitting the Pet Store, what do you think? Are there other things you'd like to see added? Would you rather transmogrification gear simply be an in-game option? Will you be purchasing any of the new stuff?

Filed under: News items, Transmogrification

Wowhead releases BoE set armor guide

Wowhead's BoE set armor guide
If you're a fan of transmogrification, you're no doubt familiar with the difficulties of trying to keep track of all those green BoE sets out there in Azeroth. Over at Wowhead, that process has just been made a lot easier with a transmogrification guide put together by Perculia, detailing BoE sets in cloth, leather, mail and plate. Specifically covering those pesky world-drop greens, the guide has model views of each set that you can see with a simple mouseover.

BoE green drops have long been a hit-or-miss for transmog fanatics, but Wowhead's guide is an easy, quick reference to help not only with tracking down obscure sets, but offering alternate pieces of gear with the same models as well. The mouseover visuals are incredibly handy for anyone looking for color-matching items, and of course Wowhead is its usual helpful self when it comes to finding out the best place to find all the gear your transmog-addicted heart desires.

While you're checking out the BoE guide, you may want to take a look at Wowhead's other guides as well, covering everything from your typical tier armor sets to lookalikes, quest rewards, dungeon sets and more. If you've been looking for a new look for your character, going back to the sets of old for inspiration isn't a bad idea at all.


Filed under: News items, Transmogrification

The best cloth transmogrification item ever

The best cloth transmogrification item ever
Today I present you with the best cloth transmog item ever: Exiled Dabbler's Gloves. What makes these gloves so special? Well, it's that they don't really look like gloves at all. They display more like a pair of bracers, so when paired with many cloth chest pieces they appear as though your character isn't wearing any gloves at all. See why they're so awesome? Few would dispute the universal appeal of having no gloves as an option.

So far the Exiled Dabbler's Gloves appear to work best with any cloth chest that have a bell sleeve. Sleeveless, short sleeve, and fitted sleeve chest pieces don't seem to hide the gauntlet of the glove. Fortunately the gauntlet is quite simple in design, displaying as a black bracer with some silver detail. Coincidentally, they're a pretty close match to the ever popular Black Mageweave Leggings.

According to Wowhead, these gloves are a random uncommon quality drop from the Isle of Thunder and Throne of Thunder. So if needed more incentive to keep doing dailies on the Isle of Thunder, now you have one.

What do you think? Will you be chasing these down on the auction house or the Isle of Thunder? Personally I think it would be interesting to combine them with Griftah's Authentic Troll Shoes, so my character can go gloveless and shoeless.

Filed under: Transmogrification

EU forums announce amazing transmogrification race

scarlet crusade transmog
If you live in the EU and love to dress up your toons, you might be interested in this new game announced by community manager Meldheron: the transmogrification race! According to Meldheron it will be a monthly mini-contest in which players are prompted with a transmog theme on the WoW forum. Reply to the thread with a list of the pieces for use in your outfit, and upvote your favorites. The five most popular will be featured on the World of Warcraft facebook page.

I know we've got lots of transmog fiends around, so if you're in the EU this might be a fun way to share your ideas with fellow WoW players and even get a little bit of attention for your sartorial efforts. Have fun, and I look forward to seeing the top contestants!

Filed under: News items, Transmogrification

The top five things you need to know about patch 5.3

patch 5.3 scenario
Patch 5.3 has arrived, and there are a truly staggering number of changes to the game, many of them with significant effects to gameplay. You can check out Blizzard's complete patch notes on their blog, but for the sake of brevity, WoW Insider has compiled a list of the top five changes that are most likely to be of the biggest interest to the average player. If you haven't been paying much attention, this is the stuff you probably really want to know!

1. The experience required to go from level 85 to 90 has been reduced by 33%

Mists of Pandaria has been called very alt-unfriendly, and while this particular change won't entirely fix that, it does help. Along with the changes to reputation factions -- the Shado Pan and August Celestials dailies are no longer hidden behind the gate of "Revered" with the Golden Lotus -- this will make it easier to get your army of alts up to speed to hop into max-level content.

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Filed under: News items, Mists of Pandaria

Four transmog sets for today's retro-bution paladin

Four transmog sets for today's retrobution paladin WED
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions!

Before we jump into our completely serious, no-nonsense discussion this week, I suppose we better touch on the one piece of retribution-related news coming from the 5.3 PTR:

Sword of Light now increases damage with two-handed melee weapons by 30%, up from 15%.

Naturally I, like many of you, got a warm fuzzy feeling reading that particular sentence. Higher overall damage from weapon-based attacks? Sign me up!

While I don't mean to bite the hand that feeds, I am concerned that this is merely a bandage meant to keep ret from lagging too far behind until 6.0 and, as such, ultimately fails to address the cause of the problem.

I'm just spitballing here, but there was talk at the tail end of Cataclysm and the very beginning of Mists that in our calculated stat weights for T14H BiS, strength was already somewhat devalued in comparison to secondary stats, especially haste, and that this could lead to ret scaling much less efficiently than other melee using similar gear.

Regardless, the buff is appreciated, but I'm more looking forward to what the next expansion has in store for our spec.

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Filed under: Paladin, (Paladin) The Light and How to Swing It, Transmogrification

Patch 5.3: Transmog to be available from bank and void storage

If you're a fan of mogging whose bags are already full to bursting, then MMO-Champion brings good news: in patch 5.3, you'll be able to transmogrify using items that are currently in the bank or void storage. The ability is actually already in the game for void storage, but there's no UI elements that let you access it. However, anyone wanting to get ahead of the curve can download the VoidTransmog addon, and transmogrify away without the bother of actually pulling your items out of storage.

While it's a small change, we're sure transmog fans will appreciate the convenience of this tweak. Of course, patch 5.3 is still far on the horizon and it's likely that eager transmogrifiers will be waiting on this for quite a while.

Filed under: News items

What optional means in World of Warcraft

Livid with obsessions
There are a few things I do in World of Warcraft. I raid. I do dungeons and scenarios for valor points and also to test out specs and gear optimization for use later in raids. I run LFR for gear to use as a stopgap in later raids, or to supplement my bad luck (for instance, I really really need a trinket). And I do a lot of older content, because I am a transmogrification junkie and I always have a hankering for a new look. Every few months, I get the urge to PvP because I remember the six months I spent PvPing at the end of Vanilla and the on and off arena days of The Burning Crusade with equal parts fondness and loathing, and when fondness overwhelms loathing I go give it another shot.

These are the things I do in World of Warcraft. Everything else, I either don't do, or I do haphazardly. I don't do cooking anymore at all -- I used to, but one look at the current state of cooking and how intertwined it seems to be with the Tillers completely soured me on it. I don't do the Tillers. I only do dailies until I no longer need the rep to buy something and then I never do them again. I have two professions that I like to keep maxed, but I rarely do anything with them for profit, I just have them for the raiding benefits. In short, I play World of Warcraft to kill things and to look good while I do it. And that's enough for me.

But I know it's not enough for everyone. Mists of Pandaria will be six months old this April 21st, and for a lot of people, it's the expansion that increased choices -- the expansion that expanded their options. And in fact, it did so for me, as well. Because one of the great things about options is that they are optional, and you can choose not to do them. So for me some of the greatest aspects of Mists of Pandaria have been all the things I haven't bothered to do.

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Filed under: Analysis / Opinion, Blizzard, Mists of Pandaria

What if all raids were end game raids?

What if all raids were end game raids
Sometimes the forums come up with some interesting discussions. Poster Locomonkey over on the EU forums posted this doozy of an idea, which Taepsilum then responded to in detail. They both have me thinking about the idea as well -- what if every raid, from the original 60 raids to the Cataclysm level 85 raids, was updated to level 90? What if, when the next expansion came out, all the Mists of Pandaria raids as well as all those previous raids were in some fashion made current with level 95, or 100, or whatever current endgame happens to be? What are the pros and cons of this idea?

I'm not going to dredge over every point already made, you can go read Locomonkey's original post, and Taepsilum's well reasoned list of what the pitfalls to avoid in such a system would be. Instead, I'm going to speculate on how you could address those pitfalls. How do you make a system with so many potential raids tuned and balanced, deal with all the updated loot from those instances, and keep from drowning raid groups in choices? My suggestions are as follows:

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Filed under: Analysis / Opinion, News items, Mists of Pandaria

Breakfast Topic: Would you be caught dead looking like this?

Breakfast Topic Would you be caught dead looking like this
Would you be caught dead in this outfit? Apparently, the answer is emphatically a yes for Rubedo of Draenor (US). With his rather flavorful mog, Rubedo seems willing not only to be caught dead but also to be caught in public and caught with his pants down. "That's uh, quite an outfit," remarked an admiring Community Manager Daxxarri about Rubedo's flamboyant outfit. "The socks with sandals are a nice touch."

Personally, I love Rubedo's game sense of humor, but not everyone can pull off such a look. Check out this Darkmoon Faire-esque look on Mathryn of Wyrmrest Accord. There's nothing overtly goofy about it, but I'm afraid my main would feel foolish questing and doing business in town looking like a carnie. I'd wear it in a heartbeat on the right alt, but wearing something this offbeat on a full-time basis feels awkward to me.

How far are you willing to take your daily mog? Do you want an look that lends your character dignity or deepens your immersion, or are you more interested in poking a bit of fun at the whole thing? How silly do things have to get before you start feeling a little ridiculous?

Filed under: Breakfast Topics

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