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WoW Archivist: The classic Molten Core experience

Lucifron
WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

Are you ready to return to the Core? Last week, we learned that Blizzard is planning a 40-player LFR version of classic's Molten Core raid as part of WoW's 10th anniversary celebration. Regardless of what they have in mind, the experience is certain to be very different than it was back in 2005.

Sure, you've probably solo'ed MC or cleared it with a few friends. But what was a Molten Core run like during classic WoW, when conquering Ragnaros and his fiery lieutenants was the pinnacle of endgame content? Read on to find out.

Zoning in

To access Molten Core at release, raids had to fight their way through the 5-player Blackrock Depths dungeon in order to access the raid. Today that would be impossible, but originally, dungeons had the same 40-player cap as raids.

Those poor, poor fools in BRD didn't stand a chance with three dozen+ players carving their way through. Since clearing it offered nothing but a timesink, Blizzard changed the Molten Core discovery quest into an attunement in March 2005. You had to reach the entrance of Molten Core once, and then you could port there directly by jumping out of a small window in Blackrock Mountain.

The game sometimes failed to register the instance transfer and you plummeted into a vast lake of lava. Yes, Molten Core could kill you before you even set foot in it.

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Filed under: WoW Archivist

Patch 4.2 hotfixes for June 29

Firelands trash keeps respawning on top of you? Can't figure out why you're not Skull Bashing? Keep getting stuck in combat long after the last enemy is killed? Wondering what the deal is with those damnable Cauldrons of Battle that run out of flasks too quickly and fail to despawn?

You're not alone. Blizzard has been keeping track of all these issues (and more) and wound up correcting a number of them in today's series of hotfixes. Some highlights:
  • Skull Bash should actually work in Firelands now.
  • Shannox's trash now respawns at 4-hour intervals, up from 2 hours.
  • Cauldrons no longer lose charges when they're clicked by someone who already has a Flask of Battle.
That's just a small taste -- a whole slew of changes will soon be hitting servers, if they're not there already. The full list of hotfixes is available after the break.

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Filed under: News items

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