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Posts with tag travel-form

Shifting Perspectives: The return of Permatree and other badass glyphs

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Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This Tuesday, our friends keep mounting us and -- for whatever reason -- we encourage it.

I'm currently prepping a column on the bear experience on the beta, but seeing as to how so much of the recent experience consists of disconnecting, lagging my way to parts unknown, launch problems, and finding colorful new language with which to greet these events, let's put that on the back burner for now.

One of the things that was instantly obvious about the new set of Mists of Pandaria druid glyphs is that a lot of them are, for lack of a better term, really, really fun. One lets us confuse people endlessly about our actual spec. Another lets us be mounted by friends and groupmates for totally platonic purposes. I hope.

Now, these are by no means all of the new glyphs available on the beta right now, but with so many class abilities being retuned and changed, it's tough to evaluate how most of the major glyphs stack up. However, even a few of the major glyphs are things that'll pretty obviously have a positive impact on how you experience a spec, so I've included the ones that really pop out here.

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Filed under: Druid, (Druid) Shifting Perspectives

World of Warcraft Patch 3.2 Mounts Guide


WoW.com has covered patch 3.2 extensively. Everything from the surprising changes to flying mounts, to the latest and greatest loot, and all the changes in between. In our patch 3.2 class, raiding, and PvP guides we take a look at exactly what changes and how the changes will affect your playing.

Patch 3.2 is here, and there is a whole herd of mount changes stampeding into your stables. Here's a quick rundown of just what's changed about all the things you ride in patch 3.2, from updates to when you can buy mounts and for how much, new tweaks to old mounts like the Ulduar Proto-drakes and the TCG items, and brand new mounts like the hippogryphs from the Argent Tournament and the long-awaited Ravasaur.

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Filed under: Items, Analysis / Opinion, Tips, How-tos, Leveling, NPCs, Mounts

Patch 3.2 Druid changes


3.2 approaches! Sort of. The PTR itself isn't up yet (at least, not as I write this), but nonetheless, 3.2 approaches on little cat feet.

I'm going to examine the 3.2 PTR patch notes line by relevant line, just because there are several changes that impact Druids while not being class-specific. If you want a quick summary without being massively spoiled, Balance is getting a huge and welcome change to the functionality of Eclipse, Cats are getting bonked by the nerfbat, and PvP-Restos are really getting bonked by the nerfbat. Bears, well...not much is going to happen to bears this patch, which is a little demoralizing given the improvements being made to Pally tanks, but that's OK. We still have our, uh, amazing Tier 8 set bonuses and...um...the best -- sort of -- tanking cooldowns in, uh, the...uh...

...Oh, screw it, just stack the hell out of stamina and pray to the gods of RNG if your guild's dumb enough to try Ulduar on hard-mode. Congratulations; you have now done all you can possibly do to prepare yourself for modern tanking.

Sad lolbare is sad. But cough syrup for everybody! Is nise! Now let's take a look:

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Filed under: Druid, Patches, Analysis / Opinion, News items

Class travel skills changing in patch 3.2


They're reading my mind! Just an hour or two ago I was thinking to myself, "if I can get a mount at level 20 in patch 3.2, what's the point of all those level 20+ speed-increasing skills?" Zarhym has solved my conundrum: they're all going to be reduced to level 16!

This includes Druid Travel Form (was level 30), Hunter Aspect of the Cheetah (or as I like to call it, Aspect of the Cheater; was level 20), and Shaman Ghost Wolf (was also level 20). Also in this post, the skull confirmed that class-specific mounts will come at the same levels as generic mounts will: Paladin and Warlock ground mounts at 20 for normal and 40 for epic, Druid Flight Form (now enhanced to 150% speed, like the other normal-speed flying mounts) at level 60, and Swift Flight Form at level 70.

So the days when Ghost Wolf or Travel Form was all you had to go faster for 20 levels may be over, but at least it will be useful for four. There has been a lot of debate back and forth about these changes, but for my money, if they're not going to let us start alts at high levels, this is the next best thing: making leveling much less painful.

Filed under: Druid, Hunter, Shaman, Patches, Leveling, Mounts

Shifting Perspectives: A brief history of time

Every Tuesday, Shifting Perspectives explores issues affecting Druids and those who group with them. This week, we plagiarize from Stephen Hawking, jack a WABAC Machine, and begin a joyride through the evolution of the Druid class.

Dear Blizzard,

There are too many bosses to write about in Ulduar. I find this vexing. Please eliminate 5.

Sincerely,

Sleepless in Silithus


Salutations, Druids. As is probably obvious, we're going to take a detour out of Ulduar class strategy this week, because I'm going to shoot myself if I have to write about another boss I haven't been able to smack around since the PTR. We'll be back for Freya, Thorim, and assorted vaguely Norse-sounding entitites wishing to destroy the world for some unspecified reason but they drop phat lewtz so who cares next week.

Anyway, one of the things that's fascinated me about the Druid class since Burning Crusade is the growth in its popularity. Historically we have never been among the more commonly-played classes, and for a wide swathe of classic WoW and BC, were actually the least-played class or within the bottom 3. While there are various reasons for this (and I could devote a column to how this probably happened), Druids became more popular as time went on, and an increasing number of people began to play the class without knowing just how far it's come.

A little time spent reading through Wowwiki's list of the game's patches makes for interesting reading. A little more than 5 years ago, Druids could Feign Death, the Feral 31-point talent was Improved Pounce, and Moonkin form wasn't even in a gleam in a designer's eye.

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Filed under: Druid, Analysis / Opinion, Features, Humor, Classes, (Druid) Shifting Perspectives

"We're going to need a montage."


I hate arena.

I'm pretty sure I realized I wasn't going to like it right around the time in Season 2 when I hit a nasty Priest/Warlock combo. They outgeared my own little team massively and knew it. Six of our ten games that week were versus this charming pair, and they reached a point somewhere around the fourth game where they'd kill my partner, Mind Control me, heal me to full, and then Fear me around endlessly while reducing my health inch by agonizing inch. A lot of PvP has the potential be extremely frustrating (she said, eyeing another Arathi Basin match with 4 Horde versus 15 Alliance), but that night was one of the few that has left me wondering whether bursting into tears or just going AFK for a sandwich while they amused themselves were the better option.

So you might say that arena and I have had an uneasy relationship. I need arena for some PvE gear and to get people off my back about doing arena (it's a vicious cycle). Arena quite patently does not need me. And yet -- it remains the last great challenge before Wrath hits. It is the part of the game that I have yet to conquer, or even do anything other than suck horribly at. I'm a Druid, right right? Isn't there some sort of vague, hazy strategy involving HoT's and Travel Form and possibly Cyclone that makes us never, ever die? Some crap like that. And I owe it to the rest of my class to put a badly-played Druid back in arena to see if we can convince people to stop screaming for nerfs.

So. I'm going to commission someone to write some compelling montage music for me, I'm going to BG every day for Season 2 gear, and I'm going to find me a partner with a (um) generous approach to what constitutes "advancement." There's a lot of talk around the forums about the gear gap being too horrible to overcome and the ratings requirements being a barrier to newbie entry. I'll play your game, you rogues. Let's see whether a total scrub still stands a chance.

Ratings Watch: 1500

Filed under: Druid, Priest, Warlock, Analysis / Opinion, Odds and ends, PvP, Humor, Classes, Battlegrounds, Arena

Shifting Perspectives: PvP as a moving target


Every week, John Patricelli of Big Bear Butt presents a well-researched, educational, and entertaining look at the state of the Druid class in WoW today. This week we said, "Screw that," and got someone off the street.

Veronica: Look at you, all helpful.
Logan: Your peskiness being unleashed on Connor brings me joy. Annoy, tiny blonde one! Annoy like the wind!
-- Veronica Mars, "An Echolls Family Christmas"

With apologies to Diane Ruggiero, the writer of the episode quoted above, but I find Logan's snarky comment (did he even have another kind?) to be a perfect, albeit general, means of describing successful Druid PvP.

Let us be frank; I am not, nor am ever likely to be, a hardcore PvPer, and to a great extent this post is directed mostly at people like myself. If you're one of those Druids carrying a 2K+ rating in full Vengeful, then I invite (nay, implore) you to leave comments and corrections based on your own experience, but the article's mostly for regular folks like me, who may not even particularly like PvP but recognize that it is desirable or perhaps necessary, given our ingame goals. As such, most of this applies to battlegrounds, and on a later date we're going to get into arena. Today, we are simply going to talk about how to avoid letting your PvP experience turn you into a miserably unhappy player who would rather undergo an appendectomy via Roto-Rooter than set foot in another EOTS.

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Filed under: Druid, Analysis / Opinion, Tips, Tricks, PvP, Guides, Classes, (Druid) Shifting Perspectives, Battlegrounds, Arena

Hunter Growl and Scare Beast changes not so sweet after all

One of the biggest surprises Hunters found when they logged on after this morning's patch was that all was not as it was supposed to be. Although the tool tip for Scare Beast reads as instant cast, the old 1.5 second cast time is still intact. Netheara confirmed that the reversion of the cast time was, in fact, intentional. It was considered too strong and reverted, although the 30 yard range buff is still intact. The instant cast designation in the tool tip is an error that will be fixed.

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Filed under: Druid, Hunter, Patches, Analysis / Opinion, Blizzard, News items

Sunday Morning Funnies: Rouges in Azertoh

This week we have an NPC coup, a battle of the bands, two strikes, and of course, the much beloved mischief.
  1. In the Scout Report, #37, a new activist wanders onto the scene.
  2. From the Noob Comic comes Area Effect. Sometimes, a mage just can't help himself.
  3. Messy Cow has some adventures in Skinning, although she should have been healing. The best part? The "rouge" who was stealing corpses!
  4. Teh Gladiators battle their stealthed opponents, and the Murlocs heat up the scene. This week, the commentary beneath the comic is decidedly worth the read.
  5. Sockpuppet holds the "Azertoh Battle of the Bands." Yes, I said "Azertoh."
  6. Want to see a raid with the characters from Real Life?
  7. NoObz #9 brings you to a special mob-held meeting of sorts, where you get to meet the gray kangaroo (wolf).
  8. The old computer has finally broken him. A friend of Monkey Punchers is finally Losing It.
  9. In LFG this week, my favorite character breaks into a song and dance!
  10. Shakes and Fidget have made their Preparations, and with proper hilarity ensuing.
  11. This week on Dark Legacy Comics, the NPCs launch plans to take over the world, through Operation: Horace.
  12. From Action Trip comes Impressive Knowledge. Seriously, kids these days really know their stuff! Sure, they might lose a finger or a hand, but then they'll know which faction they're dealing with, right?
Pass through the break to vote for your favorite from this week's selection.

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Filed under: Polls, Fan stuff, Features, Humor, Screenshots, Comics, Sunday Morning Funnies

Scare Beast Change: Does it make Hunters the new anti-Druid?

In what could be the biggest change in 2.4.2, Hunters are getting a pretty generous buff to the spell Scare Beast. Not only is the range ballooning from 10 yards to 30 yards, but it will have an instant cast time as well. Well it does have limited application in PvE, this will be huge in PvP, for one simple reason: It will work on Druids in forms.

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Filed under: Druid, Hunter, Patches, Analysis / Opinion, PvP, Arena

Shifting Perspectives: The same old animal posterior

Every Tuesday, Shifting Perspectives explores issues affecting druids and those who group with them, brought to you by Dan O'Halloran and David Bowers.

Some people say that Blizzard is lazy. Players tend to start voicing this sort of opinion when it seems like Blizzard hasn't done something they think should have been done a long time earlier, such as adding new dungeons they won't visit, or new features they won't use. Sometimes there's just one particular thing that grates and grates on the players' nerves so much that they simply cannot understand why Blizzard hasn't done anything about it yet.

Even I have been guilty of this sort of thinking now and then. But ultimately, it becomes apparent that, whatever the status of Blizzard's list of flaws -- laziness is not one of them. Indeed, we simply do not realize the massive extent of work that is required to achieve some things, especially the things we don't personally desire, and therefore fail to give credit for hard work done where we don't realize such credit is due.

The topic at hand today is a prime example of such a problem, a druid pet peeve which has gone on for a long long time. Exhibit A, above, is the Tauren Cat Form, or rather, what some of us might wish the Tauren Cat Form looked like -- a player's own suggestion submitted in Blizzard's own art contest of 2007. The Tauren Cat Form that Horde druids have been seeing since 2004 is pictured to the left here in Exhibit B [Update: Tauren cat form has been slightly updated in patch 2.3]. Whether or not Exhibit A is the perfect replacement for Exhibit B can be left up to the good judgment of the reader, but for the purposes of this article, it is sufficient for us if we all agree that something must eventually be done about the feral druid's monotonous appearance problem. That's to say -- we tire of staring at the Same Old Animal Posterior (or SOAP).

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Filed under: Druid, (Druid) Shifting Perspectives

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