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Posts with tag tree-of-life-form

Breakfast Topic: Dumb things are fun

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Opinions were pretty mixed when druids lost permanent Tree Form going into Cataclysm, but two distinct camps emerged. Lots of people who'd been playing since classic WoW resented having to be in a low-poly model all the time just to be competitive with other healers. Others really liked playing a tree, missed the form, and have sulked their way through Cataclysm with only temporary access to the (admittedly awesome) Captain Disco Soul Patch Groovy Tree.

When Glyph of the Treant was introduced on the Mists of Pandaria beta, I was among those who hurried to glyph it in order to enjoy the form again and subsequently found myself running around Azshara like an idiot, one-shotting the mobs as a tree again. I have difficulty defending this. It literally adds nothing whatsoever to the class. It takes up a valuable glyph slot, gives no combat advantage, and exists only to be enjoyed.

And then I realized -- a lot of the stuff I've liked about Mists has absolutely nothing to do with the druid's combat effectiveness. Something that contributes to tanking, healing, or DPS always has to be balanced with other classes, and a degree of homogenization results because you can't have wildly different mechanics without usually getting wildly different results. Something that doesn't contribute to combat can just exist to be fun and doesn't have to be balanced with similar abilities elsewhere.

What skills, spells, or abilities does your class have that are only for fun? And on a more thoughtful note, would the game benefit from more "dumb stuff"?

Filed under: Breakfast Topics

Shifting Perspectives: The return of Permatree and other badass glyphs

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Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This Tuesday, our friends keep mounting us and -- for whatever reason -- we encourage it.

I'm currently prepping a column on the bear experience on the beta, but seeing as to how so much of the recent experience consists of disconnecting, lagging my way to parts unknown, launch problems, and finding colorful new language with which to greet these events, let's put that on the back burner for now.

One of the things that was instantly obvious about the new set of Mists of Pandaria druid glyphs is that a lot of them are, for lack of a better term, really, really fun. One lets us confuse people endlessly about our actual spec. Another lets us be mounted by friends and groupmates for totally platonic purposes. I hope.

Now, these are by no means all of the new glyphs available on the beta right now, but with so many class abilities being retuned and changed, it's tough to evaluate how most of the major glyphs stack up. However, even a few of the major glyphs are things that'll pretty obviously have a positive impact on how you experience a spec, so I've included the ones that really pop out here.

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Filed under: Druid, (Druid) Shifting Perspectives

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