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Posts with tag tricks

3 time-saving WoW keyboard shortcuts you may not know

Easy craft searching
I think we all like to save time in game when doing mundane things so that we can get back to the fun stuff. I also find that World of Warcraft is unable to read my mind and know that I really meant "armor" when I typoed "amror." So out of necessity, I've discovered some tricks to let WoW know what I really mean in a timely fashion.
  • Shift-clicking a crafting material in your inventory with the appropriate craft box open will search for patterns that include that mat. I can never remember if my jewelcrafter has already leveled past some gem or other, but with this trick I can easily check. Also, if I pick up some meat and don't know if I have a recipe for it, shift-click searching lets me know. You probably already use this trick for searching in the Auction House, as well.
  • Shift-clicking the icon for a letter in your mailbox will put all items from that letter into your inventory. I find this invaluable for sending items to my bank alt. Note: This will delete the letter from your mailbox if there is nothing written in the letter itself.

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Filed under: Analysis / Opinion

Breakfast Topic: Are you an Azerothian prankster?

This Breakfast Topic has been brought to you by Seed, the AOL guest writer program that brings your words to WoW Insider's pages.

Back in the good ol' days, our guild was much smaller and tight-knit. We had enough for a solid 25-man raid, with a handful others who just liked to call us "home." Some guildies knew each other in real life or were roommates who liked to have fun and play pranks on each other. While I glad to not be a part of it, I did enjoy hearing the creativity they came up with, especially when it involved something in game.

The most memorable prank was back in the golden days of yore, back when mounts were items in your bag, guns and bows took ammunition, and gold wasn't fished in fountains. Someone logged onto a low-level alt and commented the character wasn't where he had left him. He shortly discovered that he had no gear, no gold for a flight path, no hearthstone, no mount, was nowhere near a bank, and had to run through high-level mobs to get anywhere remotely close to bank access. Watching him discover all these atrocities one at a time made for a very entertaining evening.

With authenticators bringing heightened account security and Blizzard making items such as mounts "learned," pranks such as this are hard to recreate. This just means pranksters have to be more creative.

Do you and your friends pull fast ones on each other? What epic in-game tales and pranks were you in on or have you heard about?

Filed under: Breakfast Topics, Guest Posts

Gold Capped: Earning gold for absolute beginners

Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make money on the auction house. Email Basil with your questions, comments, or hate mail!

Aaron wrote in the other day to say:

Despite having played WoW for years I'm a complete gold-making newbie and my characters are all dirt-poor because of it. I decided it was time to start playing the gold-making meta game so I've been reading through issues of your Gold Capped column, and while I've really enjoyed what I've read I'm afraid I'm still at a loss as to where to get started. Obviously I don't have a lot of upfront capital to jump-start my endeavor, either. I was wondering if you've ever written or would consider writing an article for complete, absolute beginners such as myself.

Unless you started the game with rich friends, this is something that everyone has to go through. People getting into earning gold from scratch often don't have any clue where to start, and they often have a bunch of incorrect ideas about what they need to get going.

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Filed under: Gold Capped

Guest Post: How to succeed in dungeons without really trying

This article has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages.

Make no mistake: Early Cataclysm dungeons are not the faceroll that we experienced at the end of Wrath. Not only have everyone's gear levels dropped dramatically relative to the content, but Blizzard has returned to a more BC-style design philosophy wherein crowd control really matters and one live mob can make the difference between an easy pull and a very difficult one.

Of course, the ideal solution is to read up on the dungeons beforehand and make sure you're prepared for them, but we don't live in an ideal world. Sometimes, you'll wind up in a random dungeon that you weren't expecting, and you haven't had time to research. Additionally, dungeon guides don't always give tips for trash, and trash pulls now require some coordination. Luckily, instance design does not expect you to have an encyclopedia in your head. An alert dungeoneer can succeed on the fly by following a few simple tips.

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Filed under: Cataclysm, Guest Posts

Breakfast Topic: Give 'em an inch and they'll take a mile

This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages.

WoW holidays are special times. There are gifts and games, costumes and cavorting, and copious amounts of food and booze. However, once I mine the holiday's quests and achievements, I like to find things to do during the remaining time that don't have anything to do with the intended purpose of the festival. Whether it be using the holiday items in ways they weren't meant to be like storing "Bravado" Cologne from Love Is In The Air in my guild's bank so my rogue is the nicest-smelling ruffian you'll ever smell as he sneaks up behind you, or taking advantage of the terrible, terrible travesty that is PvP battlegrounds during Children's Week to rack up some easy honorable kills while everyone's focused on getting the achievements and people who never touch battlegrounds with a 10-foot-polearm jump in with both feet, sometimes holidays have little extra bonuses that just take a little thinking outside the box to enjoy.

My most recent holiday adventure was during Brewfest. As I'm sure many people realized, the rams you get to race around outside Ironforge make excellent temporary mounts for low-level toons looking for a quick ride. I took the opportunity to roll a dwarven paladin because it had been a while since I laid some holy smack down, and by simply accepting the There and Back Again quest, riding the ram around Dun Morogh to my next destination and then abandoning the quest, I effectively had a mount throughout my first 10 levels (or at least half the time, since each ride was a one-way trip).

It's obvious Blizzard encourages this playful attitude; see Dartol's Rod of Transformation, for example. What other workarounds have you discovered while playing, whether from other temporary events like the holidays or more regular things like quests?

Filed under: Breakfast Topics, Guest Posts

Blood Sport: Become a 5v5 master (tips and tricks)

Want to crush your enemies, see them driven before you and hear the lamentation of their women? Blood Sport investigates the entirety of all things arena for gladiators and challengers alike. C. Christian Moore, multiple rank 1 gladiator, examines the latest arena strategy, trends, compositions and more in WoW.com's arena column.

Listening Music: Massive Attack's "Teardrop." Apparently this song is the Dr. House theme...or something. I only noticed this because of the comments on this video. I wouldn't know, I don't watch the show. Maybe I should start because obviously someone from that drama has taste in music.

Default to damage

Oh, Wrath of the Lich King, how we had such great hopes. Damage is almost always the most successful strategy. Defaulting to damage is something I have to explain often, especially when I start playing with new teammates who are trying to push for their first gladiator title.

Players who have high technical skill (for instance, being able to Spell Reflect an escaping druid's Nature's Grasp) often try to win games by doing things more "skilled" than the enemy. They'll preach for seemingly endless hours about how often they Counterspelled their opponent's Incinerates, yet they still lost the match. Sometimes, the opportunity cost it takes to interrupt one of your spells to interrupt an opponent is better spent by doing damage, especially if an enemy is low on health. Why bother Counterspelling an enemy damage spell when you can get a kill? [EDIT: I removed confusing language concerning interrupts and global cooldowns.]

These same players look down on opposing compositions for being "faceroll" or "noob comp" because they win games by just pumping damage into the enemy. There's a reason why "bad players" can get to high ratings by using certain compositions -- damage is the premier strategy.

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Filed under: Analysis / Opinion, PvP, Blood Sport (Arena PvP)

Buffing for BlizzCon: No pigging out at the Great Feast

Buff(ing) for BlizzCon is a bi-weekly fitness series written by ShrinkGeek authors Rafe Brox and Michael McGreevy. Join the WoW.com team in getting in shape for the ultimate WoW geek event: BlizzCon 2010.

There are two words that can seriously take the shine off of anyone's efforts to lead a healthy lifestyle: "I can't." The minute you start saying that, you start stacking up the frustration debuff, which almost invariably leads to some kind of indulgent meltdown that can cause a huge setback or completely derail all the good work you've done. We want to feel good about the choices we are making, and most people don't feel good when they say the words, "I can't."

... Unless, you know, they are responding to a question like, "Can you stick this razor-sharp sword into your eye?" That question, fortunately, doesn't come up much in polite conversation. One that does, however: "Would you like to go out to eat?"

Ah, yes. Our old nemesis, the restaurant. I've written in the past about how it's easier to eat at a restaurant after some advance research to find the good choices on the menu -- but what if it's a spontaneous outing or the restaurant doesn't have any obviously good choices? What if you don't know where you're going before you get there, or the restaurant doesn't have its menu available online? There are a lot of factors that can make dining out a challenge when you're trying to watch your caloric intake, but that doesn't mean you have to avoid those situations altogether. There are several tricks you can stash up your sleeve to keep the "I can't" debuff at bay and enjoy your meal without taking too much damage in the process.

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Filed under: BlizzCon, Guest Posts

WoW Rookie: Collective wisdom

New around here? WoW Rookie has your back! Get all our collected tips, tricks and tactics for new players in the WoW Rookie Guide.

Let's face it: Crowdsourcing is king. Every company that beta tests its products (hello, Cataclysm!) knows the benefits of having hundreds, thousands or even millions of creative (and not-so-creative) minds plinking away at its features. If we put our heads together ...

Today's WoW Rookie rounds up recent posts at WoW.com that spawned info-rich comments ready to mined by us newbies. Before we dive in, though, I'd like to remind everyone (even you old hands out there who happen to be reading along) to keep sending in your favorite pointers for new players -- things it took you months to realize when you first started playing, things you wish you'd known back in the day. Send 'em in to lisa@wow.com, and we'll run one every week in WoW Rookie.

One more piece of business: Got a question or wondering about something in WoW that has you stumped? WoW Rookie is opening a mailbag section especially for new and leveling players. Send in your questions to lisa@wow.com.

Now, with thanks and much love to our prolific Breakfast Topic commenters, let us unleash the wisdom of the masses!

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Filed under: WoW Rookie

Guest Post: 32 tricks for Icecrown Citadel

This article has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com.

Icecrown Citadel has been out for eightmonths now, and with the availability of i264 emblem gear and the 30 percent zone buff, it's become accessible to raiders with a wide range of experience. Some players have downed the bosses 100+ times on various alts, and other players may be just starting out.

Regardless of your experience level, there are always interesting tricks about the fights that people learn over the course of time. Here are 32 of them.
  • Warlocks, time your Seed of Corruption to hit as Bone Spike cast ends, and if everyone's stacked correctly in melee range, you'll be top damage on Bone Spikes.
  • During Bone Storm casts, tanks should run to be farthest away from center of raid. Some 90 percent of the time, he'll target the farthest person away to move to.
  • Any time you have to split your DPS into two groups (whether it's Thaddius or adds on Lady D or Valithria), an easy way to get balance is to go through Recount by damage done and put Nos. 1, 3, 5, 7, 9, 11, 13 and 15 on damage done on one side and the rest on the other side.
  • Spellsteal or Purge the Vampiric Might on fanatics.
  • Boomkin rooting for Darnavan works especially well, but note that he's immune to Cyclone.

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Filed under: Raiding, Guest Posts

Lichborne: Demystifying Death Grip


Welcome to Lichborne, your weekly source for tips, news, guides and opinions on the death knight class.

So recently, as I've been working on trying to get the Loremaster title before Cataclysm hits, I've rediscovered the joy of queuing for the random dungeon as DPS. The 10- to 20-minute queue times offer a perfect little window of opportunity to finish up a good chunk of questing while I wait to get back on the emblem treadmill and allows me to take a break from tanking to get in a little bit of good old hacking and slashing. Of course, all this dungeon queuing has given me a good opportunity to see both some of my fellow death knights in action and to see how other people react to having a death knight DPSer in their group.

Between that and observations from browsing the web and even simply from reading comments on past issues of Lichborne, I've noticed that one skill seems to be the most misunderstood and reviled by non-death knights: Death Grip. Thus, I figured that this week, we'd take a quick look at this much-maligned skill, so that you can understand the best practices to get the most out of this undeservedly hated and unique death knight ability. These tips will mostly apply for 5-man dungeons, but you'll probably find a lot of the basic principles will also apply to PvP and raiding.

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Filed under: Death Knight, (Death Knight) Lichborne

Lichborne: Buttons more death knights should push


Welcome to Lichborne, WoW.com's weekly death knight column. Daniel Whitcomb sort of wanted to call this week's column "Neener neener, I can stand in the fire and you can't," but the editors weren't too enthused with it.

One of the most important things you can do to become a good death knight is to solidify your damage (or threat) rotation or priority system so that you can consistently keep your runes on cool down and your damage high. That said, it's far from the only thing that marks a good DPS or tank. Another thing is flexibility.

Death Knights have a wide variety of tools and tricks that can turn the tide of a battle. These tricks can be hard to weave into your existing system without giving up your rotation, but there are tricks to making it easier, and sometimes the benefit outweighs having to mess up your rotation for a few seconds. Let's take a look at 5 specific buttons that more death knight should be pushing.

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Filed under: Death Knight, (Death Knight) Lichborne

Dungeon Finder tricks and tips

When we last talked about this on the podcast, I said we'd basically have to wait and see how it all worked, but now that players have had their hands on the Dungeon Finder out on the live realms for a while, they're learning a few more tricks and tips about how to use it. As Rohan brings up over on the WoW Ladies LJ, it's easy enough to keep a good player once you've found them through the system: as long as none of you drop group once you're done with an instance, you can go back in and run as many as you want. Unfortunately, you can't friend them yet (hopefully that will show up whenever Battle.net functionality does), but the comments on that post point out that if you both sign up for an unpopular instance at the same time, chances are good you'll end up in the same group together (of course, that requires coordination, but maybe you can set up a time out of game).

More tips and tricks for the new system after the break.

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Filed under: Tips, Tricks, Fan stuff, Odds and ends, Blizzard, Instances, Wrath of the Lich King

The Daily Quest: How to fail the Trial

We here at WoW.com are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere.

Filed under: Warlock, Analysis / Opinion, Fan stuff, Guilds, The Daily Quest

Blood Pact: Warlock tips for Naxx-10 part 2


It's time again for Blood Pact, your weekly Warlock column, detailing the dastardly deeds of Warcraft's demonologists! Nick Whelan returns once again this week, to finish what he started. And this time, it's personal!

Last week, I wrote a column filled with tips for Naxx-10. Specifically, tips for Warlocks, because that's who Blood Pact is written for. But my list ended up being so long that I was only able to write about the Spider and Plague wings of Naxx before the article started to feel a little bloated. So I chopped it in half, and now it's time to conclude our tour of the dread citadel with the more difficult sections of the instance: the Construct, Military, and Frost wings!

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Filed under: Warlock, (Warlock) Blood Pact

[Updated] Blood Pact: Warlock tips for Naxx-10 part 1


The time for Blood Pact has come again! This week, we delve into the dread citadel itself, the very stronghold of mighty Kel'Thuzad's power: Naxxramas! Following meekly behind the rest of the group, documenting his experiences for your entertainment, is Nick Whelan.

With Ulduar getting closer every day, I thought this would be a perfectly inappropriate time to write up some helpful hints for all the Warlocks out there who are clad primarily in pre-raiding gear, and would like to start moving forward with their progression. This post is aimed toward helping Warlocks who haven't done much raiding in the past, and would like to try it out now that Blizz has made it so much more accessible. Furthermore, since it's unlikely that such a person has a spot waiting for them in a group which full clears weekly, I also assume in this post that the rest of the people in the raid are similarly geared. By using these tips, new raiders will be doing their part to ensure that their group gets a full clear as soon as possible.

This guide isn't meant as a substitute to an overall Naxx guide. For something like that, be sure to take a look at Ready Check. Rather, this guide is intended to cover the information specific to Warlocks which won't be included in the raid leader's pre-boss explanations. As such, some of this information might be difficult to decipher if you've never participated in the fight before. I would recommend reading Ready Check's Naxx guides first, or even just referencing this page right before the start of a boss fight.

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Filed under: Warlock, (Warlock) Blood Pact

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