Trolls are interesting characters to roleplay. There are a few major reasons why Trolls are at the top of my list for roleplay. First and foremost is the fact that for all the Trolls in Azeroth and all the story we've been given about all the various Troll tribes, there's not a lot of real information out there in terms of day-to-day Troll life. Traditions, ceremonies, tribal bonds -- it's all sort of a mystery. Yet the sheer amount of culture we've been given is just enough to play with, within the context of what little we know. Storytellers, practitioners of voodoo, the kaleidoscope of Loa and their relation to the Ancients -- it's all up in the air to fiddle around with.
The other reason Trolls are just so entertaining is that they've come so far from so little. In vanilla, the Trolls seemed like a vague addition to the Horde, with no capital city of their own and very little in the way of backstory. Troll reputation vendors were placed in Orgrimmar, where the Trolls had a tiny corner of the city to call their own. Vol'jin sat in Thrall's chambers and never really did much of anything. When Cataclysm was announced and events started coming out in preparation for the expansion, the Darkspear got a huge jolt of storyline, with elements that can and should affect every roleplayer.
Filed under: All the World's a Stage (Roleplaying)