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Posts with tag trolling

WoW Archivist: How forum trolls broke a CM

A Tseric post from 2006
WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

Last week, I included some passionate but mostly reasonable discussion of debuffs on the official forums from the earliest days of WoW and beyond. The official forums have always been a rough and tumble part of the game -- an area that Blizzard has always wanted to improve.

Trolls invade

One can speculate about a dozen different reasons for why WoW's official forums have been so full of jerks. Is it because there are just so many players and thus so many people with forum access, raising the statistical jerk demographic? Does the game's immense popularity encourage people to demand more of the company that makes it than any other in gaming? Does the ongoing passion for WoW simply make the forums the best place to troll on the Internet?

The forums have become gradually better over time, but the vanilla and Burning Crusade eras were completely out of control. Caught off-guard by the game's explosive early popularity, Blizzard's first team of community managers found themselves overwhelmingly outnumbered in their own forums. They couldn't possibly hope to keep up with the sheer volume of threads being generated. The CMs did what they could, but it was a losing battle from the start. The trolls took the forums by storm, and Blizzard never fully ousted them.

Then, in May 2007, one community manager simply couldn't take it any more.

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Filed under: WoW Archivist

Officers' Quarters: A gkicked player takes revenge

lord godfrey fires his pistols
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available from No Starch Press.

Here at OQ, I receive emails all the time about people acting like jerks. Jerks are everywhere, and MMOs certainly have their fair share. Of all the jerks I've heard about, the player from this week's email has to be among the all-time worst. Fortunately, his terrible behavior has a bright side: By sharing this guild's story, other officers can avoid the same fate.
From the start one of our members started to complain about the guild at the start of raiding early cata. However the officers and GM has brush it off as him being annoyed at the game because he hated the expansion. Things went from bad to worst when we started Firelands.

He started to make plans to overthrow the GM of the guild and made fun behind him. He complains the GM is never there supporting the guild because he took a month off due to work reasons. He made fun of our progression even though we manage to get at least 1 heroic mode down. When we got to dragon soul he stop raiding with us all together. Which is fine because our guild is a casual raiding guild and members are free to choose to raid or not. However he complains even more that people in the guild are stupid and we won't ever progress. It got to the point where we kicked him from the guild but the problem didn't stop there.

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Filed under: Officers' Quarters (Guild Leadership)

Goon Squad downs Tirion Fordring


Perennial pariahs Goon Squad, Horde-side on Mal'Ganis-US, have really carved out a niche for themselves in the World of Warcraft. Well, two niches. The first is a rock-solid reputation of being the foremost trolls and griefers in the MMO market, period -- a reputation perpetuated by a community that operates mostly on word-of-mouth and lovingly crafted by the guild itself. The second is providing some of the best and most hilarious WoW videos on the internet. This one is no exception -- they managed to score a victory for the Lich King by defeating the dread paladin Fordring.

It's a rare ability, possessed by Goon Squad and a few other community figures, to be able to take the building blocks of the game experience provided by Blizzard -- strictly compartmentalized and defined by sets of incontrovertible rules -- and then cobble together something wholly new and, frankly, ridiculous out of them. You're not supposed to be able to bring together two often-'shipped faction leaders for an impromptu date. You're not supposed to be able to blow the Wintergrasp fortress wall to smithereens in a minute's time. You're certainly not supposed to be able to kill the head of the Argent Crusade who, by the way, should learn to cast Consecrate.

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Filed under: Analysis / Opinion, Humor

Worlds.com aims to sue over the virtual world of Warcraft


Business Insider (no relation) is reporting that Worlds.com CEO Thom Kidrin is intending to sue anyone who will not license their virtual worlds product through him, and since Kidrin claims they hold the patent to virtual worlds, everyone has to get a license. Since this is a legal issue I'll lay this out in a few easy to read steps:
    1. Thom calls up Blizzard, Linden Lab, etc...
    2. Thom says "Hey, I invented virtual worlds! Pay me money since you're making money off the concept."
    3. Blizzard and Linden Lab laugh and hang up, assuming it's a prank call.
    4. Thom goes to court.
That's the gist of it. Kidrin plans on going after a few other companies before knocking on Blizzard's door: notably, Worlds.com has already filed suit against NCsoft, which publishes City of Heroes and Guild Wars.

How did Worlds.com wind up with the patent to the idea of a scalable virtual world with thousands of users? Kidrin has said that they invented the virtual worlds with a product for sick kids called Starbright World back in 1997. (Though apparently the concept was thought up back in 1995.)

However, let's take a look at the definition of Cyberspace. It was first used in William Gibson's 1982 story "Burning Chrome" and again used in a few of his books, with "Neuromancer" being the most popular. Gibson's definition for Cyberspace reads:

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Filed under: Analysis / Opinion, Odds and ends, News items

Resurrection etiquette

No matter what you do in the World of Warcraft, you risk stepping into a sludge pool of drama. From arguments about class mechanics to heated discussions with trolls, to distribution of loot, it is impossible to avoid conflict.

In my personal gaming experience, I would have to say that most of the time I become upset, angry, annoyed or feel the need to take a time out, it is because I chose to run a dungeon with a pick-up group. Whether I'm tanking or healing, I inevitably run into people who seem to have no regard for other players.

As an example, I have a strong policy about my resurrection ability. I feel that if you die, whether from a stupid mistake of your own or a legitimate reason, you deserve to be resurrected.

On the other hand, if the entire party wipes, and no one had a soulstone or self-resurrection available, I believe everyone should run.

Sure, if you have to hit the washroom or someone comes to the door, I'll run with everyone else and pick you up after, and that's no problem.

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Filed under: Druid, Paladin, Priest, Shaman, Analysis / Opinion, Instances

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