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Posts with tag trolls

The Lawbringer: Mailbag 5.0

Pop law abounds in The Lawbringer, your weekly dose of WoW, the law, video games and the MMO genre. Mathew McCurley takes you through the world running parallel to the games we love and enjoy, full of rules, regulations, pitfalls and traps. How about you hang out with us as we discuss some of the more esoteric aspects of the games we love to play?

Oh my, look at the time. Mailbag-o'clock already? That means we have questions to answer! If you'd like to send me a question for The Lawbringer, point a message from your email client of choice to mat@wowinsider.com with something having to do with Lawbringer in the title and ask away. This week, we've got some fun questions to go through.

Our first email comes from Lee, who wants to know if the Diablo 3 currency trading on the real-money Auction House could ever be big enough for a foreign currency exchange-type of marketplace for Diablo gold.

Lee asked:

You've talked at length about gold farming and the repercussion of gold farming in mmos. Much of it is related to currency trading. You've pointed out that Diablo's new model of selling cash on the auction house will eliminate gold farming and selling as we know it by creating gold to blizzard dollar currency exchange. Do you think we'll see the development of Forex style black box trading, using a Trading API add-on most likely?

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Filed under: Analysis / Opinion, The Lawbringer

All the World's a Stage: Plot points for Troll roleplayers

All the world's a stage, and all the men and women merely players. In World of Warcraft, that player is you! Each week, Anne Stickney brings you All the World's a Stage with helpful hints, tips and tricks on the art of roleplay in WoW.

Trolls are interesting characters to roleplay. There are a few major reasons why Trolls are at the top of my list for roleplay. First and foremost is the fact that for all the Trolls in Azeroth and all the story we've been given about all the various Troll tribes, there's not a lot of real information out there in terms of day-to-day Troll life. Traditions, ceremonies, tribal bonds -- it's all sort of a mystery. Yet the sheer amount of culture we've been given is just enough to play with, within the context of what little we know. Storytellers, practitioners of voodoo, the kaleidoscope of Loa and their relation to the Ancients -- it's all up in the air to fiddle around with.

The other reason Trolls are just so entertaining is that they've come so far from so little. In vanilla, the Trolls seemed like a vague addition to the Horde, with no capital city of their own and very little in the way of backstory. Troll reputation vendors were placed in Orgrimmar, where the Trolls had a tiny corner of the city to call their own. Vol'jin sat in Thrall's chambers and never really did much of anything. When Cataclysm was announced and events started coming out in preparation for the expansion, the Darkspear got a huge jolt of storyline, with elements that can and should affect every roleplayer.

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Filed under: All the World's a Stage (Roleplaying)

Know Your Lore: Zul'Gurub, a historical survey

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

The Gurubashi trolls were once the greatest empire of jungle trolls in the world, rivals to the great forest troll empire of Zul'Aman to the north and a power to be reckoned with. Their tens of thousands of years of history have seen wave after wave of humiliation, defeat and loss, and they are without a doubt responsible for much of that defeat. They have consorted with powers not to be trifled with and driven their neighboring troll tribes into slavery or exile.

The empire of the Gurubashi, centered in their great city of Zul'Gurub, was founded after the great war with the Aqir that forever divided the insect state into the distant northern Nerubians and the southern Qiraji. While this defeat was near-total for the arthropod empire, it also fractured troll society forever. Before the war, the Zandalar tribe had stood preeminent, although it was the Amani and Gurubashi who led the charge against the Aqir. Theirs was the hereditary rulership of all troll tribes, theirs was the way of scholarship and it was to them that the hereditary priesthood of the trolls derived its furthest development.

Yet none of these facts could prevent the division of the trolls. After the war, a weakened and shaken Zandalar tribe found itself no longer the center of troll society. It still ruled the ancient birthplace of all trolls, it was still respected ... but the power had forever shifted to the Amani and Gurubashi, and it was not to shift back for tens of thousands of years.

(Spoilers for the Zul'Gurub 5-man are in this post.)

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Filed under: Analysis / Opinion, Lore, Know your Lore, Cataclysm

Breakfast Topic: What happens next?

The leader short stories Fire and Iron and The Judgment were great pieces of Cataclysm lore and recent history that shed some light on the motivations of Outland hero Kurdran Wildhammer and embattled troll leader Vol'jin of the Darkspear tribe. Each of the Cataclysm leaders is getting the short story treatment as time goes on.

We don't know many of the stories left to tell in Cataclysm. The future of the blood elves lies in the unpublished prose of Lor'themar Theron's short story. Sylvanas' potential madness and craziness can have explanations hidden in those words. While the Firelands will continue the story of the rejuvenation of Hyjal, we still have much to learn about Malfurion and Tyrande and the night elves in general. So what comes next?

Will these stories shed light on these leaders and their peoples' futures? Can we expect timely lore reveals through these stories that will do part of the story advancement? Personally, I'm really excited for the next story.

Filed under: Breakfast Topics

Blizzard's short story series continues with Vol'jin: The Judgment

Patch 4.1 is all trolls, trolls, trolls. You know what? I love the trolls. With the emergence of the Zandalari trolls as stewards of a new troll empire, the rearming of the Gurubashi and Amani tribes, and Vol'jin's staunch opposition to the direction of the troll peoples of Azeroth, we've got a lot on our plate in terms of lore.

Blizzard's leader short story series continues with "The Judgment," written by Brian Kindregan, which chronicles Vol'jin from his years as a young, would-be shadow hunter to his exodus with the orcs across the sea. The series has been a success with WoW lore buffs, adding to the various faction leaders' histories and canon. Hit the jump for a spoiler-filled summary, and be sure to read the whole ordeal.

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Filed under: Lore, Cataclysm

Know Your Lore: Update on current Horde politics

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Around this time last year, Know Your Lore did a series on the politics surrounding both Horde and Alliance, along with some predictions as to what was going to come to pass. Some theories were right, some were wrong -- but as far as the Horde is concerned, there has never been as tumultuous a time as right now in Cataclysm. While some of the conflict is out in the open, other signs of discontent are found in hidden away or in discreet areas, out of sight unless you're directly looking for them.

Garrosh Hellscream's reign as Warchief kicked off with a bang. The first few weeks of his rule as Warchief saw the destruction of Orgrimmar and its subsequent rebuilding as a result of the Shattering's devastation. In addition, the Horde found a new set of allies in the quirky, greedy, and often bizarre goblins, something that could be construed as either good or bad, depending on which way you look. On top of all of this, the duel with and subsequent death of Cairne Bloodhoof affected Garrosh deeply and caused him to create a closer alliance with the tauren race, giving them a special section of Orgrimmar in contrition for what happened.

Garrosh seems to have a somewhat level head on his shoulders and the best of intentions at heart, but a closer look reveals that the Horde is no longer as united a front as it was in the days of vanilla ... and some of that blame can be placed squarely on Hellscream's shoulders.

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Filed under: Lore, Know your Lore

Know Your Lore: The aqir and their descent, part 2 -- Nerubians


The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

We covered the ancient aqir and their qiraji descendants last week. What we didn't really cover was the group of arthropods who headed north, enslaved the Ulduar region's tol'vir and founded ancient Azjol'Nerub. From the time of their expulsion from the central part of the ancient supercontinent of Kalimdor by the Gurubashi and Amani trolls, to their defeat and subordination of those tol'vir, and up to their recent near-total destruction by the Scourge during the War of the Spider, the aqir offshoot calling themselves nerubians have existed apart from their southerly kind. While the qiraji serve C'thun, the nerubians seem wary of the Old Gods and their Faceless Ones, even when gripped by the Lich King's undeath.

Furthermore, while many nerubians ended up in the service of the Lich King, forcibly resurrected by him, it's telling that the nerubians were immune to the plague of undeath and waged a war against him for over a decade, only losing when they found themselves trapped between the servants of the Old Gods and the dreadlords that at the time served as the Lich King's advisors and jailors. Their immunity to the plague did not confer immunity to undeath when directly raised, and so Anub'arak, last king of the nerubians, ended up a slave like much of the rest of his race.

As of the pre-Cataclysm world, nerubian undead can be found in the plaguelands serving alongside the Cult of the Damned as well as in Northrend itself, while the battered and hateful remnants of the empire of the nerubians are so desperate that they'll accept help from the races of the Alliance and Horde.

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Filed under: Lore, Know your Lore

Choose My Adventure: Troll stories

Choose the adventures of the WoW.com staff as we level our characters in <It came from the Blog> on Zangarmarsh (US-PvE-H).

This week, we have trolls. No, I don't mean the trolls complaining that <It came from the Blog> is a Horde guild. I mean our lovely troll ladies are telling us stories of their recent encounters. But first, the schedule for the rest of the week:
  • Robin Torres as Robinemia, the undead mage: Wednesday, 11 p.m. EDT
  • Amy Schley as Patent, the troll rogue: Thursday, 10 p.m. EDT
  • Fox Van Allen as Foxlight, the blood elf paladin: Friday, 8 p.m. EDT
  • Michael Sacco as Sahko, the orc warlock; Christian Belt, as Selfloathius, the blood elf warlock; Elizabeth Harper as Faience, the troll shaman; Matthew Rossi as Andrenorton, the troll mage; Michael Gray as Grayfields, the tauren hunter; Adam Holisky as Adammentat, the tauren druid; and Gregg Reece as Yakkowakko, the orc warlock, will be making appearances as they can
Turn the page if you want to read about Annephora and Patent.

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Filed under: RP, It Came from the Blog, Choose My Adventure

Know Your Lore TFH Edition: Cataclysm Horde politics

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

WARNING: The following post contains spoilers for World of Warcraft: Cataclysm. Players who wish to play the new expansion spoiler-free should veer away from this post.

All right, we've seen over the past five weeks the current political activity in all of the Horde races; orcs, trolls, tauren, Forsaken and blood elves. Needless to say, there is a lot of conflict just beginning to rear its head -- not just from one race to the next, but internally within those races as well. What does all this mean in regards to the Horde, when Cataclysm comes into play? Today we'll be looking at what (given all the information we've been presented previously), if anything, will happen when Cataclysm finally launches and the world gets thrown into chaos.

Please note I've put a spoiler warning on this post. This is because the following content, while mostly sheer speculation, may or may not end up being correct and will also directly address several rumors regarding Cataclysm that have not yet been confirmed. If you see a "TFH" demarcation on any future Know Your Lore posts, these are "Tin Foil Hat" predictions based on current lore and are in no way actually indicative of anything officially from Blizzard in regards to the game or where it's going to go. If anything presented here does end up being correct, these will actually become Cataclysm spoilers; if not, we've still had plenty of fun trying to predict how things are going to go down! Potential spoilers start immediately after the break.

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Filed under: Lore, Know your Lore

Blizzard details upcoming Echo Isles content

Players of the troll persuasion should be overjoyed in anticipation of the improved starting zone experience Blizzard is providing for Cataclysm, and from today's new update on Vol'Jin's grand mission, it may be even more important than you think.

The official Echo Isles page indicates that there's plenty more going on to trouble the Darkspear than Zalazane, outright stating that Horde leadership will undergo a schism, and that Vol'Jin has potentially dangerous information about the political struggles that both the Darkspear and the Horde at large are undergoing.

One confusing bit of information in there, though -- this is on the official Cataclysm site and listed as a Cataclysm feature, but it was formerly announced as pre-Cataclysm content for Patch 3.3.9. Is it possible the new experience has been pushed back, or is this just being pushed as a Cataclysm feature to draw in new trolls?

Either way, Cataclysm should be a pretty exciting time for the Darkspear -- you get your island back and you get to turn into a bear.* What more could you ask for?

*certain class restrictions may apply


World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgens to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.

Filed under: News items, Cataclysm

Know Your Lore: Current Horde politics, the Trolls

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses; you know the how, but do you know the why? Each week Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

The trolls of Warcraft have a history that spans back further than any other playable race currently in the game, with the exception of the draenei. This makes it difficult to trace the entirety of their history, but fortunately the Darkspear of the Horde are one small fraction of what is a gigantic race as a whole. While the orcs, blood elves, Forsaken and tauren are all dealing with their own issues, the trolls of the Darkspear tribe are working quietly and largely by themselves to deal with a few major problems of their own.

The troll races of Warcraft were originally largely part of two major empires -- the Gurubashi of southeastern Kalimdor, and the Amani in the middle regions of the continent. There were other tribes scattered here and there, notably the trolls of Gundrak to the north, but by and large, all troll tribes fell under either the Gurubashi or the Amani empires. Prior to the Sundering, the trolls comprised a gigantic portion of the world's population, and while the Gurubashi and Amani didn't really like each other, they rarely warred, instead choosing to fight against a third empire, that of the Aqir. The two races fought relentlessly for thousands of years, and eventually the Aqir Empire split into two city-states, Azjol-Nerub to the north, and Ahn'Qiraj to the south. With the Aqir driven into exile, the trolls returned to their normal lives, though neither empire expanded much further than their original boundaries.

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Filed under: Lore, Know your Lore

Patch 3.3.3 PTR: Ruby Sanctum and Echo Isles music

Celestial steeds and more toys aren't the only new things coming in patch 3.3.3! With the new content also comes a variety of new music. Savvy dataminer Leviathonlx dug up several new tracks for the big events going on in the new patch. Accompanying the trolls in Operation Echo Isles will be an epic score tailored to the event, whether the calm before combat, the thick of the battle, or the climax of the fight, the music will get you in the mood for the voodoo.

Also uncovered was a track centered around the Ruby Sanctum. Not to be outdone by the trolls, the Red Dragonflight has made a strong showing with spooky music all their own.
Blizzard has always made it a point to use mood- and setting-appropriate music in all of their zones, instances and, on a larger scale, games. These cinematic-style tracks are no exception.

Be sure to check back often, as we'll keep you up to date with all news about Patch 3.3.3.

Filed under: News items

Operation Echo Isles: Transcripts and details


WARNING: This post is chock full of spoilers. Spoilers like you would not believe. If you'd like to be surprised about anything involving the Echo Isles and what is contained within, I wouldn't recommend continuing onward. If, however, you are clamoring for more information, read on!

There is a lot of great information about upcoming world events in the current patch 3.3.3 PTR. We've already posted about some of the story inside the Ruby Sanctum as well as what is being referred to as "Operation Gnomeregan". However, the trolls have their own operation underway in trying to take back the Echo Isles from the evil hex master Zalazane. There are lots and lots of spoilers about the quest line and the story behind it. Please note that this is just an assembly of transcripts from all of the sound files put in what appears to be a proper order.

Dere be some dark voodoo inside. Do ye have what it takes?

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Filed under: Events, Lore, Rumors, Cataclysm

Gnome and troll starting zones to be revamped

After five years of squatting in other races' capital cities, gnomes and trolls will have their starting zones revamped, developers confirmed through the recently concluded chat over Twitter. It probably isn't much of a spoiler now after the developers talked about it, but discovered among the files in Patch 3.3.3 were quests and Achievements related to the retaking of Gnomeregan and Echo Isles.

It's been a long time coming for two of the game's original races who got the shaft when Burning Crusade introduced two new races with their own capital cities while gnomes and trolls continued to squat in Ironforge and Orgrimmar, respectively. Over the chat, developers mentioned that they were looking at revamping all the original starting zones, with particular focus on the two races. Now that Cataclysm is on the horizon and Blizzard plans to introduce two more races with the worgens and goblins, it only seemed fitting that gnomes and trolls get their due.

However, the developers were quick to point out that the zones won't get as "epic" a feel as the two new races in Cataclysm. They did reveal that they have "big plans" for the two races, hinting at the events set to come in a future patch, if not Patch 3.3.3. Blizzard also reminded everyone that they planned to overhaul all the starting zones with Cataclysm, which improves gameplay, quest flow, and overall experience. Now that these squatter races are finally getting equal status with the others, maybe Blizzard will finally let us see a gnome in the Cataclysm cinematic?

Filed under: Blizzard, Cataclysm

Ask a Faction Leader: Vol'Jin


WoW.com's prestige in the community has afforded us the opportunity to speak with major Azerothian leadership figures on any subject, and we're letting you, the reader, Ask a Faction Leader!

We recently spoke to High-Shaman Rakjak, leader of the Frenzyheart wolvar tribe, and he shed light on several key issues, including dumb fat-tongues, carnivorous mailboxes, visitor permits, wolvar fertility, and jarred urine. In this installment of Ask a Faction Leader, we'll be sitting with Vol'Jin, leader of the Darkspear trolls.

Our first reader question:


Dea' Vol'Jin,

W'at possesed ya ta train raptors fer ridin'? If ya hadn' noticed, we trolls be da tallest race of da Horde, and ridin' on da raptors only makes us even talla'! I can't fit though any of da doors in any of da major cities. Couldn' ya figure out how ta ride Crocklisks, instead? Dey be short 'nuff so I could git though da door into da Undacity elevator! So could ya give us some options? Would be nice...

~Fellow troll raptor rider


De way I see it, dis issue be about one t'ing and one t'ing alone.

Feddas.

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Filed under: Ask a Faction Leader

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