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Posts with tag troves-of-the-thunder-king

The Light and How to Swing It: Mastering the Troves of the Thunder King as a paladin

The Light and How to Swing It A look at 52 tanking loot
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 9 other people, obsessing over his hair, and maintaining the tankadin-focused blog Righteous Defense.

Fortune and glory, kid. Nothing animates like the prospect of a massive pile of treasure, especially when you're racing against the clock and greedily snatching up as much as you can. The trick, in the end, is to be prepared for any obstacles thrown at you -- that is what separates the Indiana Joneses of this world from the Satipos. And if you prefer to be the former and exit the scenario with more gold than you can carry, you'll need to do your homework before you plunge into this exciting new feature from patch 5.2.

Thankfully, paladins tend to have a lot of tricks up their sleeves and with the new talent system that is doubly true. With the right preparation, we can make the most of our toolset and claw our way to the end of the loot run with a minimum of muss or fuss.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

Lichborne: Stupid death knight tricks on the Isle of Thunder

Lichborne Stupid death knight tricks on the Isle of Thunder
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

With patch 5.2 well underway, by now you've probably spent a good amount of time on the Isle of Thunder. There's lots of fun stuff to dig into there. For the most part, non-raid content seems designed so that most classes can deal with it with a minimum of fuss. Still, some classes will have an advantage, and this time, death knights are among them. Today we'll look at a few ways in which you can use your death knight specific skills to make your time on the Isle of Thunder more profitable.

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Filed under: Death Knight, (Death Knight) Lichborne

A guide to looting the Troves of the Thunder King

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Along with a new raid, patch 5.2 introduced several solo scenarios into the mix. Some are purely for furthering the plot, but one is far more interesting than that. The Troves of the Thunder King allows you to walk into Lei Shen's treasure vaults, steal as many items and as much gold as you can, and get out. Unlike other scenarios, the Troves of the Thunder King is timed -- you aren't allowed to loiter around aimlessly in there.

While some players may be confused as to the relative difficulty level of this particular scenario, there's no reason to be. This scenario is not a walk in the park. It will not allow you to grab everything in one run. It contains elements that will in fact kill you if you aren't paying attention. But it will also test every sneaky skill you have as a solo player, making the thing ridiculous amounts of fun if you approach it the right way.

And that's where we come in. Let's take a brief look at the Troves of the Thunder King and how best to plunder all that plunder!

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Filed under: News items, Mists of Pandaria

Spiritual Guidance: Priest gear in patch 5.2 and Throne of Thunder

Spiritual Guidance Priest gear in patch 52 and Throne of Thunder
WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Dawn Moore is a discipline priest by reputation, but still enjoys melting faces as shadow and bugging her raid to click the Lightwell as holy.

Priests have a tremendous amount of gear choices available to them in patch 5.2. There are several valor point options tied to the Shado-Pan Assault faction. Epics can also be obtained in a new, single player scenario, Troves of the Thunder King. And, well, obviously upgrades can be found in the latest raid instance, Throne of Thunder. To get started, let's take a look at the new tailoring gear priests can pick up.

In patch 5.2, tailors have a chance to learn ilvl 522 cloth armor patterns from their daily cloth cooldown. The new crafted gear is BoE, so if you're not a tailor you may be able to purchase it from the auction house or commission it from a guildmate. These items require Imperial Silk and Haunting Spirits, though, so expect them to be costly.

Head Feet

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Filed under: Priest, (Priest) Spiritual Guidance

Five reasons patch 5.2 will pull you back into WoW

Five reasons patch 52 will pull you back into WoW
So you quit playing WoW. That's okay: we understand. All of us here at WoW Insider have been playing the game an awfully long time, and we know it can get old sometimes. Once you've played through all the content and there's nothing but the same dailies and the same raids over and over again... well, there's only so many times you can go through the same content before it starts to lose its shine. We don't judge. However, even if you've moved on to new games, Blizzard's latest content bonanza might be enough to come back to WoW (at least for a little while). So let's talk about why patch 5.2 is worth coming back for.

A huge array of new content with Isle of Thunder and Throne of Thunder
We'll start with the obvious: patch 5.2 introduces a brand new zone to explore. The Isle of Thunder will unlock in stages as players on your realm complete daily quests (not unlike the Isle of Quel'Danas in The Burning Crusade). Would-be heroes join forces with one of two new factions, The Kirin-Tor Offensive (Alliance), led by Jaina Proudmoore, and Sunreaver Onslaught (Horde), led by led by Lor'themar Theron. And though we know new factions and their associated dailies sound like yet another grind, the new faction quests will at least be fun the first time. And, as with all factions, with reputation comes reward, and we're pretty sure everyone enjoys new loot.

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Filed under: Analysis / Opinion, Blizzard, Mists of Pandaria

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