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Posts with tag turalyon

Know Your Lore, TFH Edition: Heroes of the Storm

Know Your Lore, TFH Edition Heroes of the Storm
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Since The Dark Below was unveiled as a hoax -- or at the very least, a trademark that hasn't actually been filed -- players are still curious about the question of the next expansion. And now we have a new trademark supposedly filed, titled Heroes of the Storm. Let's face it -- we still don't know if this is real. We don't know if it's Warcraft, or if it's tied to some other franchise. We don't know if it's an expansion title, or perhaps some new thing that simply hasn't been announced yet.

But let's put all that aside for a moment and take a look at the title and what it means in relation to Warcraft. If this is, somehow, the title for the next expansion, what exactly would that expansion entail? The Burning Crusade, Wrath of the Lich King, Cataclysm, Mists of Pandaria -- all of these titles seemed to straightforwardly suggest what the expansion itself was going to be about. So what does Heroes of the Storm imply?

Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on how it happened. These speculations are merely theories and shouldn't be taken as fact or official lore.

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Filed under: Lore, Know your Lore

Your Alleria and Turalyon are in another castle

Your Alleria and Turalyon are in another castle
Once they added the note about Alleria Windrunner and Turalyon to the various loading screens I actually turned to a friend and said "Okay, now they're just mocking me." Seriously, I've written KYL's about both of these characters, they're among my favorite from WCII, and I want to know what happened to them. They have a kid wandering around Outland! Where did they go?

This isn't exclusive to them, either. Before Cataclysm I was one of those people who constantly rode up to the Greymane Wall in Silverpine and tried to get around it even though I knew there wasn't anything there yet. When I read in the World of Warcraft magazine that the Dark Trolls had died at the hands of the Twilight's Hammer cult invading Hyjal, I was very annoyed that I'd never see them in game. I still want to get to go down into Azjol-Nerub more fully, I'm still waiting to go to Kul Tiras (and frankly I wish I'd thought to include a Kul Tiras raid in yesterday's raid speculations) and man, I need to know what happened to Neptulon. There are lots of Warcraft lore and story threads left completely unresolved. A lot of them wouldn't make any sense to be revealed in Mists of Pandaria, but luckily speculation isn't limited by the current reality.

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Filed under: Analysis / Opinion, Lore, Mists of Pandaria

The Queue: Violence clique

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

The first rule of Fight Club is you do not talk about fight club. Luckily, we're talking about the Brawler's Guild!

Jimmy asked:

SO what are you guys thoughts on the Brawler's Guild being open to (initally I hope) the rich players of WoW.

For those who don't know the only way to access the Brawler's Guild is to purchase an entry from the BMAH or o be invited by a player who is already a member of the Brawler's Guild. This means that if you are not rich (in game currency) than you pretty much have no chance at the server first and if you don't have friends on top of not having gold, well than you are not gonna get access to this content.

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Know Your Lore: The paladin tradition

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.


Uther the Lightbringer to Arthas, Arthas: Rise of the Lich King by Christie Golden
"Lad, no one feels ready. No one feels he deserves it. And you know why? Because no one does. It's grace, pure and simple. We are inherently unworthy, simply because we're human, and all human beings--aye, and elves, and dwarves, and all the other races--are flawed. But the Light loves us anyway. It loves us for what we sometimes can rise to in rare moments. It loves us for what we can do to help others. And it loves us because we can help it share its message by striving daily to be worthy, even though we understand that we can't ever truly become so. So stand there today, as I did, feeling that you can't possibly deserve it or ever be worthy, and know that you're in the same place every single paladin has ever stood."

There are several paladin traditions on Azeroth. Two are directly interrelated, stemming from the same basic source and coming together in a modern form. Another was originally a mockery of those traditions, now worked into a reflection that suits those who use it. Yet another was brought to the world with the Exodar, a tradition that goes back thousands upon thousands of years. The final one is newborn, a philosophy born of recent meditations on the horrors of war and the need for balance against the darkness.

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Filed under: Paladin, Lore, Know your Lore

Aiding the Alliance: The idle Varian Wrynn

I'll admit up front, I'm one of those players who has cried Horde favoritism! from time to time when it comes to the World of Warcraft. I discuss the topic with both the WoW Insider staffers and the WoW community at large frequently. Everybody's thoughts on the subject are a little different, but it always seems to come back to faction leaders and the point of contention isn't always Thrall's rise to greatness.

The Alliance faction leaders are simply ... boring. They don't do anything. They are tight springs of potential that are never given the opportunity to leap forth and act. What I've decided to do today is begin a series wherein I lay out what I as an Alliance player feel is lacking in my faction's heroes. There will be no faction fairness here, only what your average Alliance player sees, perceives and experiences and how I feel that can be improved.

Today we look at Varian Wrynn, King of Stormwind.

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Filed under: Analysis / Opinion, Lore

Know Your Lore: High General Turalyon

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

He saved his people.

Not many people can say that, but High General Turalyon can. On the slopes of Blackrock Mountain, when the greatest warrior the humans of the world of Azeroth had ever produced went down to dusty death, one man turned shattering defeat into hallowed victory. That man was Turalyon, paladin of the Order of the Silver Hand, strategist of the combined forces of the Alliance of Lordaeron during the Second War. It was Turalyon's hand that raised Lothar's broken sword in outrage over orcish perfidy. It was Turalyon's voice that roused the fury of the Alliance at the sight of the dead hero. And it was Turalyon's will that broke the orcs once and for all, that drove Doomhammer to his knees in defeat.

Turalyon beat the Horde at Blackrock Mountain. Turalyon led the Alliance to the very site of the Dark Portal, where Khadgar destroyed its physical form. And beyond that, it was Turalyon who led the Alliance Expedition beyond that same portal, to face the shaman Ner'zhul and his twisted ambitions. Turalyon's forces managed to seal the Dark Portal and prevent Ner'zhul's destruction of Draenor from affecting Azeroth, and in so doing, possibly saved the world entire.

Since then, no word has of his ultimate fate reached those he led, saved and left behind. It is indisputable that this paladin is one of the greatest heroes of his people, possibly even the greatest paladin who has ever lived. (With all due respect to Uther, Turalyon's record is unambiguous in its greatness.) Yet Turalyon never felt himself to be great. Struggling with doubt every day of his life, convinced the death of Lothar was his fault, he endured and pressed on, steadfast unto the edge of death and perhaps even past it.

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Filed under: Paladin, Analysis / Opinion, The Burning Crusade, Lore, Know your Lore

Know Your Lore: Intermezzo Part One - Return of the Horde


Welcome once again my friends to the lore that never ends, we're so glad you could attend, come inside, come inside Know Your Lore.

This week, we look at the aftermath of the Second War and the years between it and the Third. A lot happened in this intermezzo between the drums of two wars, because in general it seems that Azeroth basically reels from crisis to crisis. I should also point out that in at least one case, a major lore figure dies in one source and yet is said to be alive later in a previous source. If you pay attention to Warcraft lore this will no doubt not surprise you terribly.

At the end of the Second War, the Alliance forces destroyed the Dark Portal in a rather impressive bit of CGI for the time. Generally, it was hoped that Khadgar's little bit of pyrotechnics would end the threat of the Horde forever, as (the theory went) there would be no more reinforcements coming in through the portal. This act effectively broke the back of orcish resistance to the Alliance of Lordaeron's forces, and in so doing ended the war, as even Orgrim Doomhammer found himself captured and chained by the Alliance. Only Kilrogg Deadeye and those few forces directly under his command managed to evade capture and remained free. This would come back to cost the Alliance. However, in the immediate aftermath of the War, the nations of the Alliance found themselves divided on the question of what to do with the orcs, many of whom had sunk into a strange despondent lethargy with their defeat. Should they all be killed? If not, what else could be done with them?

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Filed under: The Burning Crusade, Know your Lore

Know Your Lore: The Second War

Welcome once again my friends to the lore that never ends, we're so glad you could attend, come inside, come inside Know Your Lore.

When last we got together over the nonexistent campfire to share stories of Azeroth and Draenor and the peoples of both, our heroes were either fleeing the destruction of Stormwind or destroying Stormwind, depending on who you think of as the heroes. Once again, the 'canonical' nature of these events has shifted somewhat from the time they were first presented to now, so bear with me if you see any inconsistencies as I attempt to work several disparate accounts together. Also, wow, did a lot happen in the Second War, so please forgive anything I miss or merely allude to from the Alliance and Old Horde KYL's.

We know that following the loss of Stormwind (and by following I mean that they could probably see the buildings burning as they sailed away) the survivors, led by Anduin Lothar, sailed north for Lordaeron and the court of King Terenas Menethil. It was this journey and Lothar's arrival that led Terenas and Lothar to begin the diplomatic work that created the Alliance of Lordaeron. It's important to keep in mind that, at the time, not many people actually knew much about the orcs aside from the survivors of Stormwind. King Llane Wrynn had an adviser who knew a lot about the orcs but that ultimately ended in Stormwind's destruction as we covered last week. Still, Lothar was the one person both connected enough through his descent from the ancient Arathi bloodline and knowledgeable enough about the enemy to command the military of this new Alliance.

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Filed under: Horde, Alliance, Human, Dwarves, Gnomes, Orcs, Trolls, Analysis / Opinion, Lore, Know your Lore, NPCs, Cataclysm

Know Your Lore: The Alliance


Welcome back to Know Your Lore, WoW.com's column about the story behind the game we all play.

This week on KYL, we move away from the Fall of the Lich King (although in the months to come expect more Icecrown related KYL's) and out to the larger world and the major factions that contend across it. I thought we'd start with the Alliance this week for a number of reasons, the first and most important among them being that the Alliance would not exist without the Horde, while the Horde's existence owes itself to forces transcending the Alliance. Because of this, doing the Alliance first will leave open questions that the Horde section next week will help answer.

The Alliance as it stands at this moment in time is a far different entity than the one originally known as the Alliance of Lordaeron. That Alliance was one of seven human nations (Azeroth, Lordaeron, Stromgarde, Kul Tiras, Alterac, Dalaran and Gilneas) with the Dwarves of Ironforge, Gnomes of Gnomeregan and High Elves of Quel'Thalas. This Alliance was born directly out of the statecraft of King Terenas Menethil of Lordaeron and the military leadership of Anduin Lothar, the Lion of Azeroth and last living member of the original Arathi bloodline.

Each member of this alliance had various reasons for being in it and varying degrees of loyalty to it (the High Elves, for example, were only in the Alliance because as the last Arathi, Lothar could compel their loyalty due to ancient pacts and abandoned it as soon as it was possible for them to fulfill said pacts, while Gilneas retreated behind the Greymane Wall not long after the end of the Second War over differences of opinion with Lordaeron) and it certainly lacked in coherence compared to the Horde it was opposed to.

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Filed under: Analysis / Opinion, Odds and ends, Lore, Factions, Know your Lore

Ask a Lore Nerd: Looking to the future


Welcome to Ask a Lore Nerd, where each week blogger and columnist Alex Ziebart answers your questions about the lore and history of the World of Warcraft. Ask your questions in the comments section below, and we'll try to answer it in a future edition.

This week I have a special request: I want any questions you might have about potential future expansions. Any questions at all are welcome, but I'm on a speculation kick recently, so next week's column will probably focus on the future and then we'lll be back to our regular deal after that. So no matter whether you think the Maelstrom could be next or something else entirely, ask!

Mark asked...


"Any chance that the Vrykul will be a playable race in a future expansion?"

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Filed under: Analysis / Opinion, Lore, Ask a Lore Nerd

Patch 3.2 PTR Tier 9 set names


Even though Blizzard already said that they'd be introducing a whole new set (or sets) of tier gear, it's still a little overwhelming to see information for Tier 9 gear considering that Tier 8-8.5 has only recently been unleashed with Patch 3.1 and Ulduar. Still, Patch 3.2 looks like some ways off and we can't get too excited about the Call of the Crusade just yet.

As soon as the PTR went live yesterday, Alex and Adam scrambled to put together a whopper gallery of Tier 9 gear which might've overwhelmed the whole lot of us who were all too eager to find out what goodies are in store with the new patch. While a lot of things can still change now until the patch goes live, we do know a few things. Check out the Tier 9 sets in the gallery below, which has been re-organized by class and spec (because we love you all that much), and let's take a look at the Tier 9 sets after the jump.

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Filed under: Patches, Items, Lore

Golden's Arthas delivers the lore goodness

A note from Alex Ziebart: When Simon and Schuster sent Daniel and I a pair of free, early review copies of Arthas: Rise of the Lich King, we immediately went about planning how we were going to handle a 2-man review. We've been good friends for years, and one of our favorite past times is debating things like this back and forth. We rarely agree on books, and we can argue our sides until we're blue in the face. We were going to write an Alex vs Daniel knock down, drag out argument about Arthas and it was going to rule. Unfortunately, things didn't go our way.

When we finished reading the book, we got together to talk about it. It was... unsettling. We completely agreed with each other on almost every point that was raised. The high points and the low points, we were completely on the same spectrum. That's just not right. We decided that, rather than write two reviews parroting each other, we would just go with the one. Daniel's review says everything I want to say better than I could have said it, so once you read what he says, just pretend you can hear me say "Ditto" at the end. Take it away, Danny!

As WoW Insider's self-proclaimed junior lieutenant Lore Nerd, when Simon & Schuster so generously offered to send us a couple of free advanced copies of Arthas, the new World of Warcraft book by Christie Golden, I was all over that. As soon as the book showed up on my doorstep, I turned on the answering machine, grabbed a soda, popped some popcorn, curled up in my favorite chair, and pretty much read the whole thing straight through. The only breaks I took were to discuss various scenes and their ramifications for lore with Alex. And by discuss, I mean "fanboy out."

But I am being completely serious when I say, of all the Warcraft manga, comic books, and novels I have read, Arthas has the most solid, balanced writing and best realized characters. It's not a perfect book, but it's a very worthwhile read for anyone who has even the slightest interest in the why and how of that big armored dude up on the Frozen Throne.

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Filed under: Analysis / Opinion, Blizzard, Lore, Wrath of the Lich King

Ask a Lore Nerd: Speculative speculation

Welcome to Ask a Lore Nerd, where each week blogger and columnist Alex Ziebart answers your questions about the lore and history of the World of Warcraft. Ask your questions in the comments section below, and we'll try to answer it in a future edition.

Today's edition of Ask a Lore Nerd is a bit heavy on the speculation side, so be warned before you start reading. We've had a lot of questions recently that we don't yet have answers to, but are asked frequently enough that I suppose I should see what I can say!

vyx asked...

"Okay, so speaking of life and death, this has bugged me for a while -- how do we explain the fact that some characters (Horde and Alliance legends for example) have died, but yet every Priest, Pally, Shammy and Druid can rez people anytime they want?

I realize it's a game and it wouldn't be so much fun if you died and then had to reroll a level 1, but there needs to be some type of lore explanation as to why people can be rezzed, but also can 'really die.' Are we supposed to just not worry about this or is there an explanation?"

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Filed under: Analysis / Opinion, Lore, Wrath of the Lich King, Ask a Lore Nerd

More free character transfers open for the EU

A new batch of fre realm transfers have opened up for European servers, which is always a good thing. A lot of these transfers are ones we've seen before though, so hopefully this time around these options will be more successful than they may have been previously. We also have a whole load of transfers opening up to EU-Magtheridon specifically for the Alliance, so they're continuing to try and repair the faction imbalance there. Right now, we're looking at...
  • Horde players on EU-Magtheridon may transfer to Haomarush, Tarren Mill, Trollbane, Zenedar, and Silvermoon.
  • Alliance players may transfer to EU-Magtheridon from Aerie Peak, Aggramar, Alonsus, Aszune, Azjol-Nerub, Bronze Dragonflight, Bronzebeard, Emerald Dream, Eonar, Khadgar, Kul Tiras, Runetotem, Shadowsong, Silvermoon, and Turalyon.
Check behind the cut below for the rest of the current free character transfers.

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Filed under: Realm News, Realm Status, Blizzard

Ask a Lore Nerd: And two stealthed rogues

Real rogues use daggers
Welcome to Ask a Lore Nerd, where each week Alex Ziebart answers your quests about the lore in the World of Warcraft. If you have any questions, no matter how big or small they might be, ask them in the comments section below and we'll try to answer it in a future edition.

We'll start off with Cole's write-in question...

Why can Rogues use Maces but not Axes? What's so sneaky about hammers but not about edged blades of death?

Well, this is likely more game mechanics than anything. They need to split up which weapons can be used by what classes evenly, or you get a severe loot imbalance. If you want to justify it in-character, maces are really, really good at stopping your opponent, rendering them unable to fight back, or fight ever again. A cut leaves a scar, a shattered bone leaves a cripple.

The Mace Spec that everyone hated so much in PvP? That's pretty much how it goes with maces in real life. You thonk someone on the head, and they're out of it. I could see a Rogue playing dirty like that. Coming up from behind, cracking someone over the head, then swinging low and shattering the next guy's kneecap.

Why can't they use axes? Probably no compelling reason besides game balance, though I'm sure they would be harder to use in a Rogue-y fashion than swords, daggers or hammers. Axes are probably the most unforgiving of all of the bladed weapons. You want a hard swing, not so much an elegant stroke, a well-placed shiv, or a busted joint. Axes tend to be more about being heavy and using momentum to cut, rather than sharp edges. Not always, but that's their tendency. Maybe they weren't graceful enough to make the cut*? Who knows.

Eternauta asked...

Why did they retcon the Draenei lore from WCIII to WoW BC? What was wrong with the original lore (ugly, thin, primitive Draenei).

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Filed under: Rogue, Analysis / Opinion, Draenei, Lore, Ask a Lore Nerd

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