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Posts with tag twilight-drake

Top 10 must-have rare cards in Hearthstone

Looking to spruce up your Hearthstone deck? Not sure which cards will get you the most bang for your buck? I've taken the liberty of compiling a shortlist of neutral rares that you should definitely craft with your excess dust. Keep in mind that what you buy will depend largely on what class deck you plan to pilot and your personal playstyles. Rares will set you back 100 dust per card. If you're like me and want to create gold versions, expect to drop 800 dust.

Argent Commander

Despite the slight nerf to the Argent Commander in the most recent Hearthstone patch, Argent Commander remains a strong must-buy for any aspiring player. It was nerfed from a 4/3 to a 4/2 putting it in range of a Consecration or a Blizzard, but the fact is, it can still immediately remove most threats on the board the moment it comes out and survive. 6 mana is a bargain for the ability to knock out any 4 health minions (or get 4 quick damage in) and the Divine Shield gives it a little extra durability. Good in just about any deck.

Read on for the rest of the recommendations!

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Filed under: Hearthstone Insider

Hearthstone Highlight: Twilight Drake

Hearthstone Card of the Week Twilight Drake
I love dragons. Who doesn't love dragons, especially when these are scaling dragons? The original iteration of Twilight Drake was that it was a 4/4 and the Battlecry effect granted it +1/+1 for each card in your hand. Getting these out on turn 3 (as the second player with The Coin) was immensely satisfying and it forced your opponent to respond immediately or start taking huge chunks of damage. The new version of the Drake has it starting out with a static 4 attack but the health scales with your hand size. This makes it extremely durable in the early game and still somewhat useful in the late game. Prior to the patch, I'd have 7/7 Drakes early on but once I reached the late game where I didn't have as many cards in my hand, it turned into a 3/3 or a 2/2, rendering it almost useless. Now, at least it will still pack a punch with the 4 attack!

Playing the Twilight Drake

You have a slight edge if you go second due to The Coin. You can use it on turn 3 to bring your drake out early, or wait until turn 4 and it'll act as an extra health point. In most cases, your drake will end up being a 4/5 or higher. The Twilight Drake's potency will be impacted by the type of deck you're using, too. Playing Twilight Drake in a heavy minion deck is almost a bad idea because your hand size will often be low as you're playing minions to overwhelm your opponent. Ideally, you want to play these in a more control-based deck like Mages and Shaman where you'll find yourself holding onto cards and reacting to your opponent's moves.

Playing against the Twilight Drake

While it is possible to go toe to toe against the drake in combat, it usually is a better idea to eliminate it with a crowd control spell. A Polymorph or a Hex will immediately neutralize it. Silence effects will remove the Battlecry and drop the health back down to 1 allowing you to send a weak minion to get rid of it. Also, while the drake will have a large pool of health, it doesn't have taunt. You can send your minions after it, but you might end up in a situation where the Drake takes down two or three of your minions before it dies. Shaman decks can easily deal with this by simply using Earth Shock. Read the wording of the card carefully: Earth Shock silences first, then deals 1 damage. So the Twilight Drake loses the health bonus from the Battlecry and then succumbs to the 1 point of damage.

All in all, a handy card to have for control users. It plays strongly with my Shaman control deck.

Filed under: Hearthstone Insider

Kill dragons solo to ride more dragons

Blood Pact Kill dragons solo to ride more dragons MON
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill beats up internet dragons for fun, for mounts, and maybe as a little catharsis.

I've already done some Raiding with Leashes vanilla raid posts. The next logical step would be Burning Crusade soloing, but I've tried and failed to make a glorified loot list more interesting to read, since BC content tends to be more "walk in and win" nowadays than an actual soloing contest.

So, while I wrangle out an adventure in tiers four to six, I will talk about killing dragons solo as a warlock in order to grab dragon mounts.

I'm not talking about dragons that require friends by your side to complete: e.g., Deathwing's two dragon mounts, Ultraxion's mount, completing a dragonstick, or Al'Akir's dragon drop. Al'Akir has actually been soloed before by a warlock, but you'll need friends in order to clear his genie council first. I'm talking dragons you can go beat up by yourself.

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Filed under: Warlock, (Warlock) Blood Pact, Wrath of the Lich King, Cataclysm, Mists of Pandaria

The OverAchiever: Mountain O' Mounts in raids

Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. This week, we return to flogging the guts out of bosses that might puke up a horse.

Today we're going to look at mounts that drop in (or, in one case, as part of a quest within) raids. I'd initially expected to include mounts like the Ulduar proto-drakes and Icecrown frostwyrms, but they're really more the result of a series of achievements rather than encounters themselves. Otherwise, there are more than enough pure drops to keep us occupied today; Blizzard's always been fond of making unique mounts the potential reward of difficult raid encounters, and you'll get a few extra feats of strength if you nab some of these beauties.

Also read:

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Filed under: Achievements, The Overachiever

Know Your Lore: The Twilight Dragonflight

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

For those that have been following along over the past couple of weeks, I've been following a certain order of progression with the dragon flights. Originally, there were the proto-drakes. The largest of these was Galakrond, from whom the Aspects of the dragon flights were created. Next, the Black dragonflight and its leader, Deathwing -- created from Galakrond himself, fought to achieve supremacy over Azeroth. From Deathwing's eggs, the Netherwing were born, or rather, evolved due to exposure to the energies of the Twisting Nether. Today we follow that order with the latest addition to the dragons of Azeroth -- the Twilight dragonflight.

The Twilight dragons don't really have a lot of 'history' to speak of, as they've only been recently developed, but there's enough to go into as far as their origins go. The Black dragonflight, intent on breeding a superior race of dragons that would overtake and control Azeroth, has spent several years trying to create this dominant race, with little success.

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Filed under: Lore, Know your Lore

Ask a Lore Nerd: Like finding a needle in a boneyard


Welcome to Ask a Lore Nerd, where each week blogger and columnist Alex Ziebart answers your questions about the lore and history of the World of Warcraft. Ask your questions in the comments section below, and we'll try to answer it in a future edition.

Welcome to another fine Sunday evening! Things are going to be shorter and sweeter than usual this week, as I've only recently gotten the internet back. Moving into a new apartment has its drawbacks, and needing to wait a week for Time Warner to get things installed is one of the worst. It's done now though, so next week will be grand, I just need to get my bearings back.

Remember, the entire history of Warcraft is fair game in this column, not just Wrath of the Lich King. If you have a question that's a blast from the past, that's fine! We'll take it. Now, on with the show.

Jardal
asked...

What's going on in the Ebon Hold where the DK trainer is killing a druid to explain how plague strike is the lifebloom eater? Wouldn't the alliance kind of frown on killing their allies or is this kind of a "what they don't know won't hurt them" thing?

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Filed under: Analysis / Opinion, Lore, Wrath of the Lich King, Ask a Lore Nerd

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