I was writing about something else completely, but now that the NDA has been lifted and
closed beta has begun for
Cataclysm, I think it's just proper that we turn our attention to the
Twin Peaks, the new capture-the-flag type
battleground debuting in the next expansion. The floodgates have been (officially) opened, so us battleground freaks can join in on the fun ... You can soak in
all the screenshot goodness over at MMO Champion. The coolest thing about Twin Peaks is that it's a fresh take on a familiar concept. Any player who has ventured into battleground PvP understands Warsong Gulch, as it's the first and most basic battleground, virtually eliminating any learning curve of the game's mechanics. The new, asymmetrical map rejuvenates the CTF concept and necessitates a new approach to the game.
Because of the geographical asymmetry, the Horde will have different strategies from the Alliance. The deep river adds a new dimension to the map in a way that hasn't been fully utilized in any other battleground except for
Arathi Basin -- and even then only to a minor degree. That the river essentially cuts the map in half makes it a critical element in gameplay. Because there's a sewage-pipe-style opening on the Western side of the Horde base leading into the water, it isn't merely decorative; it's strategic, too. On the Northern end of the map, the Alliance stronghold utilizes multiple levels, making abilities that minimize or eliminate falling damage a nice bonus. Three ways in and out for each of the nearly identically laid out bases, two graveyards per faction, and a bothersome intersecting river make for an exciting new twist on an old premise.
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Filed under: Analysis / Opinion, PvP, The Art of War(craft) (PvP)