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Posts with tag twinkinfo

Twinked-out NPCs in patch 3.2 thrill twinks

As expected, the twink enthusiasts over at TwinkInfo are supremely excited about that experience switch coming in patch 3.2 -- not only are they finally getting to stop XP gains on demand, but Blizzard has given them their own little easter egg in the game. We already knew the two NPCs with the switch for each faction were called Behsten in Stormwin and Slahtz in Orgrimmar (get it? "Best in slots?"), but now that the PTR is open, they've discovered something else: the NPCs themselves are twinked out with classic Rogue twink gear. From the Blackened Defias Chest to the Feet of the Lynx (and dual Assassin's Blades with Lifestealing), Blizzard went all out on these guys. As Drayner says, the only thing missing is a 'chanted Fishing Hat.

Not everybody is big on twinking -- lots of people think it's annoying to duck into the BGs for the first time and get rolled by an alt who's got a lot of money and time behind them. Fortunately, though, this XP change will not only legitimize twinking even more, but it'll get it out of our way as well, as players with XP turned off will only face other players with XP turned off (other twinks, essentially). Throw in that it's something twinks have been asking for a long time, and it's a win-win for everybody.
Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

Filed under: Horde, Alliance, Analysis / Opinion, Fan stuff, Odds and ends, Blizzard, Humor, NPCs

Twinking post patch 3.1

The twinks were a little doom-and-gloom before the patch, but it seems like the end of the world has come and gone, and they're still interested in twinking. As Drayner over at Twinkinfo predicted, all of the changes on the PTR went live: enchants have level requirements, as did profession buffs, and those aren't scaling either. At this point, it sounds like the only way to twink out your character (which means make it super powerful at a certain low level) is to fit them out in the best gear you can find for the level.

If you can keep them at that level, that is -- apparently there's a bug in the game with queuing up for BGs where you are sometimes accidentally transported to a graveyard when you queue. And for some twinks sitting just on the brink of leveling, that extra few points of exploration XP could ruin everything. Be careful with that, though we're sure a hotfix is incoming soon.

But nevertheless, people apparently still twinking -- while there are good numbers of people ready to leave twinking (or even the game), the majority of answers on their poll over there say that people are still going to try ruling the lower level battlegrounds. Which is about what we expected before the patch: these people live to bend the rules as far as they'll go, and a few more probably won't stop them.

Filed under: Items, Analysis / Opinion, Fan stuff, Virtual selves, Odds and ends, Blizzard, Leveling, Buffs

Level requirements changed on some enchants, items

Ishh over at Twinkinfo has some pretty big news for lower-level players: the enchants, librams, and even jewelcrafting trinkets that used to work for almost everybody ingame have gained a few level requirements on the PTR. Twinks especially love these items, as they can be used to give big buffs to even low-level players, but Blizzard isn't down with that any more, apparently. Even applied enchants and Leatherworking leg armor will apparently stop working if this change goes out to the live realms -- they have pictures, as you can see, of enchanted stats turning red due to level requirements.

Most of the time, when Blizzard makes changes like this, they aren't actually targeted at twinks -- they're just designed to keep the game from becoming extremely easy at a given level (I'm still bummed that my Leatherworking drums have no effect after level 70). But obviously twinks are affected by these changes, and as you can see from the comments on that post, they're not very happy with having even more limits placed on how they can buff up.

But then again, as I said a little while ago, twinks have always dealt just fine with limits. Twinkinfo has a poll up on what twinks will do if these changes go live, and the majority of votes say that they'll just keep twinking. They've gone around level restrictions before -- a few more won't be the end of the world.

Filed under: Leatherworking, Enchanting, Items, Analysis / Opinion, Odds and ends, Jewelcrafting, Leveling, Enchants

The state of twinking pre-3.1

Our friend Drayner has posted an open letter to Blizzard over at Twinkinfo.com in which he basically laments the breaking of WoW's twinking game. We've covered twinking quite a few times before here -- it's the game-within-a-game of beefing up lower-level characters to their maximum power using enchants, low-level items, or whatever else they can find. Officially, Blizzard hasn't endorsed or condoned twinking -- if you want to do it, you're free to, but you've got to live with the rules they set on items and enchants, and so forth.

And that seems to be Drayner's main issue with Blizzard: they aren't consistent on twinking. They'll make changes that level the twink field, and then they'll ignore bugs that almost completely break it. They kept the latest enchants off of players below level 60, but then they grandfathered in players with the 450 profession buffs. He's got a whole list of changes they've made for and against twinking, and basically asks Blizzard to either support twinking, or (and obviously he's less happy with this decision) end it for good.

Unfortunately for him, he probably won't get an answer. There are plenty of players twinking, but not nearly enough for Blizzard to consider making changes based on twinks alone (and while twinks are howling at some of the changes, the rest of the player population either dislikes the whole idea of twinking, or couldn't care either way). And considering that twinking does draw some players into the game, it's not likely Blizzard will ditch it anytime either. Twinks, they would likely say, are playing a meta game already based on made-up rules, so why should it matter that they've also got to abide by other inconsistent rules? Based on what we've heard from them in the past, it seems twinking is a player creation, not a Blizzard creation, so it's up to players to deal with the issues, not Blizzard.

Filed under: Analysis / Opinion, Tricks, Fan stuff, Virtual selves, Odds and ends, Blizzard, Classes, Enchants

Video of the Blood of Gladiators TCG Loot


Our good friend Drayner over at Twinkinfo.com has gotten his hands on video of the brand new TCG items uncovered the other day for Upper Deck's upcoming Blood of Gladiators expansion. Of the three, the Foam Sword rack seems the coolest -- it looks like a pick up and go heirloom weapon that you'll be able to challenge others with. And while the Epic Purple Shirt is definitely purple (and Epic), the "Sandbox Tiger" is probably the sillest. But if you've always really wanted to ride a Spectral Tiger, there you go (and it does look like that Orc is having a lot of fun, doesn't it?).

We'll be able to get our hands on some of these cards starting next month in stores. Are any of these convincing you to pick up a few card game packs, or are these not quite as exciting as the actual Spectral Tiger mount or the Ethereal Vendor?

Filed under: Patches, Items, Analysis / Opinion, Humor, Wrath of the Lich King, WoW TCG

Survey reveals what twinks are all about

This is interesting -- our friend Drayner over at Twinkinfo.com recently took a survey of his site's readers, and after picking up almost 1,000 replies, he's posted the results. They show a little bit of insight into the kind of person that plays a twink (a character maxed out at a certain level before 80, usually to run around in PvP battlegrounds). Specifically, they're male, under 21, play for 21-30 hours a week, think their gear rates a 5 out of 5, and are probably level 19 and in Warsong Gulch capturing flags. I'm not sure if that's suprising or not, but those are pretty safe majority votes, even given the smaller sample size of the poll.

Twink players are also more likely to not have more than one account, which kind of makes sense -- they only need one account and just have lots of characters on them. 66% of twinks are actually in twink guilds, and most have at least more than one twink to play around with. Hunters and Rogues top the class choices (though not with a clear majority at all). And perhaps most interesting, over 50% of twinks say Blizzard is serving them just fine -- they're not ignoring them, and they're not giving them any more love than other players. Still, as Drayner pointed out to us, about 36% of twinks said they'd leave the game if Blizzard shut them down with an additional 30% saying Maybe, so Blizzard does have a little incentive there to keep twinking happening.

Quite interesting -- twinks might be one of the only groups of players who are completely fine with how they're being handled in game. 2.3 obviously gave them lots of new items to play with, and while there is some frustration from other players, Blizzard has made it so easy to level that if you don't want to play with the twinks at 19, you can move on pretty quickly.

Filed under: Hunter, Rogue, Analysis / Opinion, Fan stuff, Virtual selves, Odds and ends, Blizzard, PvP, Alts

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