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Posts with tag twitter-dev-chat

The Daily Quest: Oh so talented

Here at WoW.com, we're on a Daily Quest (which we try to do every day, honest) to bring you interesting, informative and entertaining WoW-related links from around the blogosphere.

Talents! Everyone's still chattering away about the new 31-point talent system, and with the Twitter developer chat last Friday, a few questions were answered -- but even more were raised. Let's take a look at a few more posts regarding the new talent systems and various reactions to it:


Is there a story out there we ought to link or a blog we should be following? Just leave us a comment, and you may see it here tomorrow! Be sure to check out our WoW Resources Guide for more WoW-related sites.

Filed under: The Daily Quest

Twitter developer chat for July 16, 2010, organized by category

This twitter developer chat was focused on the recent beta talent tree overhaul announced for Cataclysm. Lots of information came out including drastic changes to the paladin class. A lot of the answers had to do with the fact that a couple classes aren't very done in the current beta build that everyone has been poring over.

Some highlights:
  • paladins will be using a new Holy Power resource system in addition to mana
  • all death knights will gain Runic Empowerment via trainers for all specs
  • no planned hard cap for the new Mastery stat
  • still no guild housing
The full categorized round-up is after the break.

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Filed under: Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, Warrior, Blizzard, Interviews, Death Knight, Cataclysm, Worgen, Goblin

WoW developer chat on Twitter this Friday

Community Manager Zarhym recently announced another fancy developer chat on Warcraft's Twitter account this Friday, July 16 at 5 p.m. PDT / 8 p.m. EST. This time around, players will be able to ask questions of the systems design team who is currently hard at work cranking out Cataclysm. The focus of the chat will be the recently released talent specialization and mastery system changes. At WoW.com HQ, we're hoping for more information on the radical talent changes that have shown up in the latest beta build.

Want to participate? follow @warcraft and @ them your questions using the #BlizzChat hashtag between 5 p.m. and 6 p.m PDT (8 p.m. and 9 p.m. EST). And as always, if you happen to miss the Twitter chat, Blizzard will provide a recap on the official forums, and we'll provide coverage of the event right here on WoW.com.

Don't use Twitter? Sign up now and follow @warcraft and @wowdotcom for everything WoW!

Twitter developer chat for April 16, 2010, organized by category

This twitter developer chat will focus on the recent class changes announced for Cataclysm. These chats go on for about an hour, and we'll be bringing up updates as they happen. You can ask questions to the class designers by tweeting to @warcraft.

Table of Contents
Update: The dev chat is now over.

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Filed under: Blizzard, Interviews, Cataclysm

Reminder: Twitter developer chat today

Just in case the news of a star pony has distracted everyone, there will be a Twitter developer chat this evening at 5:00 p.m. PDT / 7:00 p.m. CDT / 8:00 p.m. EDT. For those of you unfamiliar with these, a couple of developers start answering your tweets directed at @warcraft or just with the #BlizzChat hash tag. As usual, we will have a live transcript of the event up here on WoW.com as it happens.

We're hoping to hear additional information as well as clarification on the recent class previews and expect that will take up most of the time.

Previous chat transcripts:

Bornakk
We will be holding our next developer chat on Twitter this Friday, April 16, at 5:00 p.m. PDT with two members of World of Warcraft's class design team. This chat session will focus on the recently released Cataclysm class previews that you can see here: http://forums.worldofwarcraft.com/thread.html?topicId=24038460683&sid=1

Questions will be taken live through Twitter, so be sure to sign up for a Twitter account and follow @Warcraft (http://www.twitter.com/warcraft) in order to participate!

To submit a question for the developer chat, please tweet using the #BlizzChat hashtag between 5:00 p.m. and 6:00 p.m. PST on April 16. Due to the character limitation on responses within Twitter, all answers will be posted on the World of Warcraft forums in a dedicated thread.

Filed under: Blizzard, Interviews, Cataclysm

Twitter developer chat this friday

There'll be another Twitter developer chat this Friday, April 16, at 5:00 p.m. PDT / 7:00 p.m. CDT / 8:00 p.m. EDT. This one will have a lot to do with the recently announced class changes. Be sure to tweet your questions to @warcraft once they announce they're taking questions.

The last couple Twitter chats have been pretty good with lots of solid information and insights from the designers. Expect the same this time! WoW.com will be carrying a live transcript on our site, and we'll be sure to let you know of any of the major news that comes out of this.

Previous chat transcripts:
Bornakk
We will be holding our next developer chat on Twitter this Friday, April 16, at 5:00 p.m. PDT with two members of World of Warcraft's class design team. This chat session will focus on the recently released Cataclysm class previews that you can see here: http://forums.worldofwarcraft.com/thread.html?topicId=24038460683&sid=1

Questions will be taken live through Twitter, so be sure to sign up for a Twitter account and follow @Warcraft (http://www.twitter.com/warcraft) in order to participate!

To submit a question for the developer chat, please tweet using the #BlizzChat hashtag between 5:00 p.m. and 6:00 p.m. PST on April 16. Due to the character limitation on responses within Twitter, all answers will be posted on the World of Warcraft forums in a dedicated thread.
Blue poster text.

Filed under: News items

Breakfast Topic: Who could be a new world boss in Cataclysm?

One thing that was missing from the Wrath expansion, conspicuously or not, was a world boss on par with those such as Kazzak and the Emerald Dragons. For better or for worse, Blizzard completely removed them from the game, reserving the massive figures towering over the landscape for instanced quests or dungeons.

Blizzard touched a bit on why they've not used world bosses in Wrath in the recent Twitter developer chat. They observed that there are issues with the bosses that have prevented them from feeling comfortable making more world bosses, such as issues with groups racing to bosses, or the ability of people outside raid groups to deliberately mess up boss attempts. On the other side of the coin, though, they did imply that they like world bosses, and will probably implement more in Cataclysm if and when they can find a satisfactory work-around for the problems.

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Filed under: Analysis / Opinion, News items, Breakfast Topics

Dance Studio still "on the list," say developers

The dance studio is perhaps the most enduring piece of vapor ware in WoW to date. First hinted at in the original WotLK trailer and announced in the months leading up to release, it was conspicuously absent from the finished product, however, and now that we're on the final major patch of the expansion, it still hasn't made it in game. The closest we've gotten to any sort of official word on it, barring the dance battle April fool's joke, is from a Curse interview with the developers that suggests the dance studio won't be in Wrath at all.

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Filed under: News items

New Caverns of Time instance coming in Cataclysm

The recent Twitter dev chat confirmed what is fast becoming a tradition: We will be getting a new Caverns of Time instance with the upcoming expansion. It's certainly not something I have much trouble with. The Caverns of Time are an excellent tool for looking back and understanding old pieces of the story that brought us to the current world as it is. Unfortunately, the devs were not willing to drop any hints as to the exact nature of the new instance, but we can, of course, make our own guesses.

The original questioner suggests War of the Ancients as a possible destination. In a way, that might be an interesting battle. It would, if nothing else, give us some insight into the character of Malfurion Stormrage, who promises to be a key figure in the expansion. That said, Rhonin, Broxigar, and Krasus have already traveled back in time to deal with the War of the Ancients, and you'd have to think that if you keep shoveling more time travelers back there, something's bound to give.

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Filed under: News items, Cataclysm

WoW Insider Show live today at 3:30 PM Eastern

Every week, we broadcast live from several places worldwide to present you with the WoW Insider Show podcast -- an hour's worth of WoW community discussion, covering everything from the week's top stories here on WoW.com to emails from our readers to what's been going on with our particular characters in Azeroth.

Along with your hosts, WoW.com editor Michael Sacco and contributing editor Matthew Rossi, we also feature rotating guest hosts, whether regular WoW.com contributors or personalities from other sites.

Today's WoW Insider Show features:

Want to participate? Join in the conversation in the chat channel on our Ustream site while the show's broadcasting! Want to have your question read on the air? Drop us a line any time at theshow@wow.com!

Just want to listen? Follow the jump.

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Filed under: WoW Insider Show

Breakfast Topic: Your favorite news from the Twitter dev chat

Like its last incarnation, the latest Q&A from WoW developers over Twitter was full of some great information, both about the current expansion and what's coming next with Cataclysm. Even better, you didn't even need to be on Twitter to read it, for those still hemming and hawing over social networking being a big fad they don't get.

We found out a few choice tidbits about Cataclysm, including what's going on with the Blasted Lands revamp, the possibility of more old-world heroics like Shadowfang Keep and Deadmines, and the state of the Plaguelands after Arthas' defeat. How Tol Barad will (and won't) be like Wintergrasp also came up.

We also learned a bit about Wrath's design philosophy, including what Blizzard liked about Wrath (questing), what they didn't like (limited attempts on bosses), and what's sticking around for Cataclysm (Dungeon Finder).

And that stuff's only the tip of the iceberg. What was in the Q&A that spoke to you personally? What are you excited about now that some of these questions have been answered?


Filed under: Breakfast Topics, Wrath of the Lich King, Cataclysm

Western Plaguelands not so plagued anymore in Cataclysm

We addressed the implication that the Alliance might be retaking some lost lands in Cataclysm thanks to some mutterings by blues on the official forums. Now we've got confirmation from the latest Twitter dev chat that while Eastern Plaguelands will still be a hellhole, Western Plaguelands will be free of the plague when the expansion hits.

Twitter developer chat
Q. With the Lich King defeated, in Cataclysm, will the Plaguelands be green and beautiful again?

A. Western Plaguelands will finally be free of the plague in Cataclysm. It's hard for the Scourge to survive without their beloved Lich King. I guess this means we need to rename the zone?


Just awesome. This is the kind of change I was hoping for in Cataclysm, to be honest -- not just earthquakes and floods, but actual passage of time and logical storyline progression post-defeat of Lordaeron's traitor prince. Wonder what this means for Scholomance or Andorhal!

But, also, what does it mean for the name? I guess Eastern Plaguelands will likely become just The Plaguelands, but what will WPL become? East Lordaeron? New Lordaeron? Or, given the zone's proximity to the zone that's basically Azeroth's armpit, they could just go with the one that makes the most sense: Pennsylvania.

Filed under: Cataclysm

Ghostcrawler cleans up two dev chat questions

As you probably noticed if you watched along with us, yesterday's developer chat (with Blizzard's J. Allen Brack and Tom Chilton taking questions from Twitter and answering them on the forums) was a little light to say the least. Rather than answer questions about game balance seriously, the devs chose to make fun of hunters taming druids and do a lot of hinting and winking. Fortunately, we have Ghostcrawler -- he's responded to concerns about two of the questions yesterday over on the forums.

The first is in response to some feedback about what the devs yesterday called "binary" hard modes -- they said that instead of providing multiple levels of difficulty (as in Sarth and his drakes), they'd prefer to have a hard mode either on or off (you'll be able to toggle between the two in Icecrown). This relates to what we just said recently, with different types of guilds looking for different types of content to play. GC replies that the "in-betweens" in terms of difficulty will come with later bosses in normal mode -- if you want to play a challenge without stepping into the hard modes, Blizzard will do their best to make sure that the last bosses on normal give you that challenge. Which makes sense -- bosses should ramp up in difficulty as the instance goes along, and no one would suggest, for instance, that Yogg was nearly as easy as Flame Leviathan.

And GC also talked about one of my favorite (and missed) game mechanics: crowd control.

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Filed under: Analysis / Opinion, Blizzard, Instances, Bosses, Classes, Buffs

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