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Posts with tag ulduar-ptr-patch-notes

3.1 hitting this week? Wryxian drops some hints

EU Blue Wryxian is once again patrolling the forums, dropping hints that patch 3.1 "is coming ... soo ... er ... promptly."

Through crystal-ball gazing, the application of logic and, in some cases, sheer desperation, the general consensus has been that the Secrets of Ulduar patch will be dropping this week.

Europe's favourite Blue appeared on the forums this morning and left a carefully worded comment:

"The patch is definitely coming ... shortly.

"The 'severe lack of info' might simply be because we announced it, gave further details about it, put it up on the PTR for testing and now we are basically on the verge of releasing it.

"We certainly haven't been quiet about it. It is coming. And it is coming ... soo ... er ... promptly."

Regardless, we should know one way or another in less than twenty four hours. So cross your fingers (and toes) for some extended downtime tomorrow!

Filed under: Patches, Odds and ends, Blizzard, News items, Forums

Arcane Brilliance: Okay, now I like spirit



Each week Arcane Brilliance glances around to make sure there are no Death Knights in the area, then daintily tiptoes out from cover long enough to throw together a column about Mages. Usually, this ends badly for Arcane Brilliance. Out of nowhere, a big purple rope-looking thingy wraps itself around Arcane Brilliance's neck and drags it backward into a big stabby implement of some type. Arcane Brilliance tries to fight back, but finds it has been silenced three different ways and the Death Knight that just jumped it has enclosed them both beneath some kind of ugly anti-magic igloo. So, Arcane Brilliance no longer want to hear any complaints about misspelled words or grammatical errors. Arcane Brilliance is simply too busy getting ganked by Death Knights to proofread. I swear.

When I posted on Wednesday about the giant Mage Q&A session hosted by the developers, I was cautiously optimistic. The developers repeatedly assured Mages in that Q&A thread that they were keeping a close eye on our performance on the PTR, that a lot of our concerns would shake themselves out as we continued along through the testing process. Chief among these concerns of late has been the nerf to Molten Armor and its glyph, a change that tied the formerly static 5% crit buff those offered to spirit and turned out to be a nerf to the large majority of Mages and a slight buff to only the most well-geared among us. As nerfs went, it wasn't the most devastating one in recent memory, but was disproportionately reviled by Mages because it forced us to pay attention to a stat that was otherwise of little value to us. In the Q&A thread, we were told that the developers were aware of our concerns and would consider upping the spirit-to-crit conversion rate if they felt it necessary. I remained positive, but wasn't exactly holding my breath.

It appears I needn't have been skeptical. The latest PTR build already reflects a few very nice changes for those of us who like to wear robes, waggle sticks in the air, and hurl large flaming orbs of magical death at Warlocks. That's right, my fellow Mages: It appears the nerf-train has at least temporarily run itself off the rails. Follow me after the break, and we'll go over the specific changes.

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Filed under: Mage, Patches, Analysis / Opinion, Blizzard, Features, Classes, Buffs, (Mage) Arcane Brilliance

Vaneras answers a whole lot of Mage questions



In Saturday's Arcane Brilliance, I linked you to a Ghostcrawler post on the official forums in which he answered a good number of pressing Mage questions. Some of his answers were encouraging, some were vague, but all of them served to give a Mage community very concerned about its future a more enlightening look at Blizzard's development goals for our class than we've had in some time.

On the heels of that post comes this truly epic thread on the EU forums from Vaneras. He begins by reposting Ghostcrawler's earlier Q&A in its entirety. Five pages of Mage questions later, he presents us with no fewer than four more gigantic posts filled with more questions and developer answers (whether this is direct from Ghostcrawler or not isn't made clear).

This may be, quite frankly, more direct communication between the developers and Mages in one day than in the rest of the six months of Wrath's existence combined. I found a lot contained within that was encouraging. I found a few things that concerned me. Mostly, though, I'm just happy we're on speaking terms again. I was beginning to think that maybe all those things some of us said about "slaps in the face" and "re-rolling a Lock" and "quitting the game" had offended Blizzard, and they'd finally taken our number out of their phone and changed their Myspace status to "Stop calling me, Mages." My thoughts on this wealth of information after the jump.

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Filed under: Mage, Patches, Analysis / Opinion, Blizzard, Classes, Buffs

Arcane Brilliance: Q to the power of Q



Each week Arcane Brilliance runs out of mana halfway through a column about Mages. Seriously, Arcane Brilliance is terrible at managing its mana. And then every time it Evocates, Arcane Brilliance manages to get interrupted before it gets any mana back. It really sucks. Yep, Arcane Brilliance spends a lot of time wanding. To be honest, Arcane Brilliance is probably about one more wipe away from getting kicked out of its guild. LTP, Arcane Brilliance...LTP.

I tried my best to be optimistic last week, to look at the changes to Fiery Payback and Impact (especially Impact) as semi-good things. The Fiery Payback-disarm effect will be marginally positive, I told myself, and at the very least, Impact being triggered by Fire Blast will make the spell less random and more controllable, right? We Mages get such a reputation for being whiners that I try to steer clear of pessimism as much as a can just to avoid being lumped in with that lame generalization. I try, and most of the time I fail, but I award myself an "A" for effort.

The comments section set me straight last week. Fire Mages are not happy with Blizzard's attempt at improving their survivability in PvP. You guys were brutally frank in your comments, and I have to admit that I see your point. Nobody likes dying, but as a Fire Mage you sort of expect it, similar to the way nobody likes getting tackled, but as a football player you know it comes with the territory. All Fire Mages want is to be able to dish out an acceptable amount of pain before they explode. In fact, a lot of you proposed the idea of allowing Fire Mages to literally explode upon death, making killing one a dangerous proposition. Several of you commented that this was a Fire Mage's idea of survivability, to die, but leave a smoking crater behind. Seriously, this is an idea I can get behind.

Here's the thing, though: If you weren't happy with the changes last week, you really aren't going to like the latest PTR build. Follow me through the break and we'll talk ourselves through the changes. I'll try to keep the tears to a minimum.

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Filed under: Mage, Patches, Analysis / Opinion, Blizzard, Features, Classes, Talents, (Mage) Arcane Brilliance

WoW Patch 3.1 PTR Druid glyphs and undocumented changes


Personally the change I'm still plotzing over most in relation to 3.1 is the sheer locational chutzpah of the Argent Tournament. I'm not sure I understand why the northern portion of Icecrown is considered an appropriate spot. It's like seeing some Milwaukee strip-mall developer parachute into the middle of Mordor and exclaim over the retail and tourist opportunities within a 100-yard radius of Sauron's eye. What does the Scourge think about this tournament? Did they get a cut of the concession stand's profits as a means of buying their cooperation? Who else was bribed in order to make this happen? These are all questions to which I think we deserve answers.

Anyway, I seem to be one of the unlucky souls doomed to disconnect every 10 minutes from the PTR (although I'm not anywhere near Dalaran), but I'm sure it'll get fixed. One minor suggestion for all those Druids porting to Moonglade in order to pick up dual-specs immediately; have 1,000g in hand before you do so. As we all know, getting into Moonglade is rather easy. Getting out of Moonglade tends to be rather more time-consuming unless you're willing to burn your hearth in a world newly free of ghetto-hearthing.

Some of the undocumented changes we've actually already talked about, so if you don't see something here but missed our first article, you should find them here.

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Filed under: Druid, Patches, Analysis / Opinion, News items, Features, Guides, Classes

World of Warcraft 3.1 PTR Patch Notes

Here we go boys and girls, the main event, what we've all been waiting for: the PTR Patch 3.1 Patch Notes. As a reminder, these patch notes are preliminary and incomplete – but that's just the way we like 'em. There will be lots more added in to them over the coming weeks, eventually resulting in the release patch notes we'll see when 3.1 makes it to the live servers.

These notes were retrieved from the downloaded patch files. Blizzard has not (as usual) updated their websites to reflect the latest PTR notes.

Of course, we'll be bringing you detailed updates on the notes as they're changed every day. Stay tuned and check back often for the latest!

Some of the major changes included in the patch notes include:
  • Mounts will not dismount in water
  • Dual specs
  • Ulduar raid instance
  • BG queuing anywhere in the world
Full notes after the break! Be sure to check out the WoW Insider's Guide to Patch 3.1 for all our posts concerning this latest patch.

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Filed under: Patches, News items

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