Cataclysm 101: Zone and instance progression

Cataclysm has several new zones to experience and quite a few new dungeons to crawl through. Let's take a look, shall we?
Filed under: Analysis / Opinion, Cataclysm

Filed under: Analysis / Opinion, Cataclysm

Filed under: Priest, (Priest) Spiritual Guidance

Filed under: Breakfast Topics, Guest Posts

Filed under: Death Knight, (Death Knight) Lichborne

Filed under: Cataclysm


Filed under: Lore, Interviews, Ask a Faction Leader

Looking ahead beyond Icecrown Citadel, one of the zones that intrigue me the most has been around for an extremely long time. In Cataclysm, we're going to finally gain the chance to explore the area.
I'm referring to Uldum of course. Somewhere behind its gates, we'll be given the task of discovering and then securing the super weapon in order to keep it away from the hands (claws?) of Deathwing and from the Horde (or Alliance).
So here's the 64,000 gold question. What on Azeroth could possibly be so powerful to attract even Deathwing's attention? Think about it. He's one of the most powerful beings on the planet that's still alive. Granted he's lost his sanity a long time ago, but he seems lucid enough to go after something that can help amplify his power even further.
My idea? Well we know the Titans were involved in the creation of Ulduar and Uldum. Not only that, but they were responsible for landscaping all of Azeroth. So what if the weapon behind Uldum isn't really a weapon but more of a giant landscaping tool capable of flattening mountains or making really deep holes?
Or maybe it's a weapon similar to the one shown in my favorite science fiction TV show (which is no longer on the air) that has the ability to either create life or destroy it by reshaping their molecular structure? (Hint: Jaffa! Kree!) We will be assaulting the Halls of Origination after all.
Or maybe it's a whole swackload of caged murlocs with giant "lazers" attached to their bodies.
Bad movie references aside, anyone else out there the least bit curious about what we'll be going after in the future? Or what we're keeping away from Deathwing? What could it be?
Filed under: Breakfast Topics, Humor, Raiding, Cataclysm

Filed under: Blizzard, Expansions, Screenshots, Lore, BlizzCon, Cataclysm, Worgen, Goblin

Filed under: Blizzard, News items, Lore, BlizzCon, Cataclysm

Filed under: Patches, Events, Fan stuff, WoW Social Conventions, Blizzard, News items, Expansions, Features, BlizzCon, Cataclysm, Worgen, Goblin

Cory Stockton and Scott Mercer gave an in-depth look into the dungeons and raids available at the launch of WoW: Cataclysm during the Raids and Dungeons panel today at BlizzCon. We'll look at the dungeons first.
OVERVIEW:
At launch, World of Warcraft: Cataclysm will ship with eight 5-man dungeons and two heroic versions of old-world dungeons.
Grim Batol: One level 85 5-man.
Skywall: One level 80-82 5-man.
Abyssal Maw: Two 5-mans; level 80-83 and level 82-84.
Deepholm: One level 80-83 5-man.
Uldum: Two 5-mans; level 83-84 and level 85.
Blackrock Caverns: One level 85 5-man.
Shadowfang Keep: One level 85 heroic 5-man.
The Deadmines: One level 85 heroic 5-man.
Descriptions and info after the jump for dungeons that were covered in depth in the panel.
Filed under: Instances, Expansions, BlizzCon, Cataclysm
Filed under: Analysis / Opinion, Lore, Wrath of the Lich King
It seems a complaint I've heard a lot about Blizzard lately is that 2 years between expansions is just far too long. We'll languish too much without new content, and people will leave for Age of Conan and Warhammer Online and other games, they say.
Myself, I think the length between expansions is acceptable, provided that Blizzard is working on improving and adding new content. To some extent, they are doing this. 2.4 was a tour de force that granted us a whole new area to grind and quest in, and if Blizzard can be out patches like 2.4 on a regular basis, I can forgive them for a few delays in the expansions.
That said, I do feel like they could stand to pick up the pace.
Filed under: Patches, Analysis / Opinion, Blizzard, Instances, Expansions, Raiding, The Burning Crusade, Bosses, Buffs, Wrath of the Lich King
| Event | Date |
|---|---|
| Call to Arms: Isle of Conquest | 5/14 - 5/16 |
| Call to Arms: Alterac Valley | 5/17 - 5/20 |
| Call to Arms: The Battle for Gilneas | 5/21 - 5/23 |
| Call to Arms: Warsong Gulch | 5/24 - 5/27 |
| Call to Arms: Twin Peaks | 5/28 - 5/30 |
| Call to Arms: Strand of the Ancients | 5/31 - 6/3 |
| Darkmoon Faire | 6/2 - 6/9 |
| Call to Arms: Silvershard Mines | 6/4 - 6/6 |
| Call to Arms: Temple of Kotmogu | 6/11 - 6/13 |
| Call to Arms: Arathi Basin | 6/18 - 6/20 |
| Midsummer Fire Festival | 6/21 - 7/5 |
| Call to Arms: Eye of the Storm | 6/25 - 6/27 |
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