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Posts with tag undead

The Legion of Vengeance: Forsaken having the time of their unlives

The Hand of Vengeance Forsaken having the time of their unlives
Of all the cities in Azeroth, the one that seems to me most like a living, breathing city is coincidentally the one that's undead. The Undercity huddles beneath the ruins of Lordaeron, drenched in atmospheric detail: its hidden underground tunnel, an oft-confusing pinwheel layout and dangerous elevators that confound new visitors, the eerie ruins above with their invisible ghosts, the throne room with all its power struggles and heart-wrenching beauty -- and the Royal Apothecary Society. Who hasn't spent time cautiously exploring the Apothecarium, with its cages of groaning test subjects and burbling vats of green plague?

Many players haven't given much thought to the cadre of Forsaken apothecaries in an expansion or more, but you'd be a fool if you assumed they hadn't been busy. Their story has captured the imaginations of a group of players on Moon Guard (US), the all-Forsaken guild The Legion of Vengeance (formerly Hand of Vengeance). Named for the Forsaken forces sent to Northrend by Sylvanas Windrunner to wreak plague and vengeance upon the Lich King, this roleplaying group functions within the context of the Royal Apothecary Society itself, continuing its evil work in a fascinating adventure that's captivated its all-undead player roster.

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Filed under: Interviews, 15 Minutes of Fame

The Queue: Throne of Thunder ilevel, the undead, and going pantsless

The Queue Throne of Thunder ilevel, the undead, and going pantsless
Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Oh, Mondays. Why must you follow Sundays? Can't you be more like Thursdays, coming before Fridays?

Now that I've made myself sound like a twisted hybrid of Garfield and a certain song that shan't be named, we're going to move onto the Q&A and pretend it never happened.

Sainthubbins asked:

Has the required ilevel for the 5.2 LFR been officially announced yet?

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Filed under: The Queue

Mists of Pandaria: Forsaken receive new racial ability

The latest Mists of Pandaria beta patch appears to be killing off Underwater Breathing racial for undead/Forsaken players. This has been a necessary change for quite some time, as Underwater Breathing has grown progressively more impotent as each expansion passes, either because the ability itself receives a nerf or every player's baseline water breathing duration is buffed to make water questing less of a nuisance. The Underwater Breathing racial simply didn't serve a purpose anymore.

It's being replaced with Touch of the Grave, an ability that appears to be an on-hit proc that leeches health from your enemy. The spell description is as follows: "Your attacks and damaging spells have a chance to drain the target, dealing 12654 to 14706 Shadow damage and healing you for the same amount."

We imagine the damage done by this passive will scale by level, a level 10 undead rogue won't be draining 14,000 health from their enemies in Warsong Gulch. Still, it's pretty awesome, right? We think so.

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Mists of Pandaria

Know Your Lore: The undead, part 2

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Undeath in Azeroth and beyond it (such as the hordes of angry dead in Auchindoun on the former world of Draenor, now Outland) is a terrible condition. Undead are not supposed to be undead; undeath is an imposed condition that creates a moving entity that does not live. (Even in those few who achieved undeath themselves, like Meryl Felstorm, undeath is still imposed on their flesh or spirit -- it's simply self-imposed.) Undead spirits do not hold perfectly to this mortal coil, and as a result, they often suffer greatly.

Undead who manage to maintain any fraction of their former will and sapience are beings who simply cannot truly feel the world any longer. Their spirits dwell forever trapped in between the rest they are unable to achieve and the sensations that life brings, sensations they can no longer fully experience. This separation from life is due to the fact that their souls are, in essence, forcibly conjoined in some fashion. Necromantic magics fix the spirit to whatever form it maintains, be it a ghostly one or a prison of rotting flesh. Heat, pain, flavor, all the subtle and gross aspects of life are denied them.

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Filed under: Lore, Know your Lore

The most wicked creatures in WoW

Warcraft is a game that seems fairly straightforward in faction division. Alliance is good; Horde is bad. But once you delve into it, that straightforwardness becomes muddled and marred. The Alliance may seem like good guys, but they have their bad moments, and the Horde may seem evil, but even they've got their shining examples of goodness buried within. And when you examine the story and lore closely, you begin to realize that there is no black-and-white division between good and evil; all characters are loosely scattered and somewhere in shades of gray.

Sure, you can argue that the orcs are evil -- and they absolutely were, back in the day. But when you start looking at the justifications for the orcs' actions, that label of pure evil comes into question. As for the Alliance, you can argue that the human race is a bastion of goodness and light -- but then you look at things like the Scarlet Crusade, at Benedictus' betrayal, and you begin to wonder whether the human race is inherently good or just as scattered as the rest of the world.

... Unless, of course, you look at the one place where evil characters always hang out: instances.

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Filed under: Analysis / Opinion

Lichborne: Racial abilities for death knights

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

With all the upheaval regarding death knight abilities and DPS happening right now, it's sometimes a good idea to go back to the basics and figure out some of the stuff that underlies a good, solid death knight.

One of the most basic cornerstones of choosing a death knight is choosing your race. Since every single race can be a death knight, you have your pick, and since there's a race change service, you don't even have to stay the same race forever. Personally, I tend to say that you choose whatever race feels right for you -- but for those who want to pick a race (or change your current race) based on what racials are "best," this guide is for you.

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Filed under: Death Knight, (Death Knight) Lichborne

Cataclysm Beta: Racial changes in build 12984

A new build for the Cataclysm beta is pending and should be hitting servers fairly soon. In build 12984, we're going to see several races getting a few updates.

Racial changes
Human Undead
  • Cannibalize now also regenerates mana. (7% of total health and mana every 2 sec for 10 sec)
Tauren
  • Cultivation still increases your Herbalism skill by 15, but also lets you gather herbs faster than normal herbalists.
Gnomes

Human Perception is gone? My poor dwarf will have extra reason to be Cannibalized? Gnomes becoming experts with daggers and one-handed swords? And the change no one could have seen coming, taurens can pick flowers faster? Anyway, enough with the amazement. What do you guys think of these changes to racials so far?

[via MMO-Champion]

World of Warcraft: Cataclysm will destroy Azeroth as we know it; nothing will be the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from brand new races to revamped quests and zones. Visit our Cataclysm news category for the most recent posts having to do with the Cataclysm expansion.

Filed under: News items, Cataclysm

Choose My Adventure: Polls for next Cataclysm beta stream


Choose the adventures of the WoW.com staff as we level our characters in <It came from the Blog> on Zangarmarsh (US-PvE-H).

Note: Above is the video of the live stream that occurred Wednesday night. It is pretty much one big Cataclysm beta spoiler video. You have been warned.

Well, Robinka the dwarf shamanka turned out to be a complete yawn. I take full responsibility for not being able to fake enthusiasm for a quest area that is more concerned about food collection than lore. Peenk the gnome priestess was nothing but fun, however. This week I will be polling for next Wednesday's stream. More details on that after the break.

Adventurers who play when they can
  • Fox Van Allen as Foxlight, the level 25 blood elf paladin
  • Lisa Poisso as Prupher, the level 11 tauren druid
  • Michael Sacco as Shockbroker, the goblin shaman
  • Christian Belt, as Selfloathius, the level 16 blood elf warlock
  • Matthew Rossi as Andrenorton, the level 17 troll mage
  • Michael Gray as Grayfields, the level 17 tauren hunter
  • Gregg Reece as Sandwichdoc, the level 16 troll shaman
If you want to see more of our adventurers, please write them a letter in the comments and I will make sure the letters get to them.

Turn the page for the polls.

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Filed under: It Came from the Blog, Choose My Adventure

Ask a Faction Leader: Sylvanas Windrunner


WoW.com's prestige in the community has afforded us the opportunity to speak with major Azerothian leadership figures on any subject, and we're letting you, the reader, Ask a Faction Leader!

We recently spoke to Chromie, ambassador for the Bronze Dragonflight, and he shed light on several key issues, including gender identity, dwarven futures, Mary Sues, and going back to the future. In this installment of Ask a Faction Leader, we'll be sitting with Sylvanas Windrunner, Banshee Queen of the forsaken.

Our first reader question...


Dear Sylvanas,

There have been rumors that your elder sister Alleria had a son with the Alliance paladin Turaylon. How do you respond to this?

Sincerely,
Wylendrin of Blackwater Raiders

Sylvanas responds:

With the opportunity to ask me anything, of course the blood elf paladin asks me tabloid questions.

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Filed under: Ask a Faction Leader

All the World's a Stage: Cataclysm's new race/class combinations


All the World's a Stage, and all the orcs and humans merely players. They have their stories and their characters; and one player in his time plays many roles.

As you know, the new race and class combinations coming up in the Cataclysm will open a whole new set of doors to people who want an alternative character choice that goes against the grain of their typical racial customs, to one degree or another. With the exception of a couple combinations that feel as though they should have been there from the beginning (such as blood elf warriors, which need no discussion here), each new possibility presents roleplayers with an opportunity to play an outcast of sorts, a character who has made a significant break from the traditions his or her race usually represent.

The lore behind each combination is not yet fully clear. We know tauren paladins will probably worship the sun and call themselves "Sunwalkers" for instance, but not much more than that. Some things are clear, though, and there's a lot to get the imagination going for those roleplayers who yearn to play something a little different.

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Filed under: Night Elves, Dwarves, Gnomes, Tauren, Undead, Trolls, Druid, Hunter, Paladin, Priest, Analysis / Opinion, RP, Classes, Alts, All the World's a Stage (Roleplaying), Cataclysm

China's Ministry of Culture approves WoW content

Blizzard has been having all kinds of issues trying to bring World of Warcraft back online in China, but here's one piece of good news for them: China's Ministry of Culture has gone through the game and approved all of the content in it. They apparently were concerned about some violent content (we know they've already made changes in the past to the Undead models), but that's now been cleared, and the only thing left is final approval by the General Administration of Press and Publication. There's no date on when that might happen, but it seems that will be soon (not soon(tm), just soon).

Blizzard should be extremely happy to see these content checks cleared, as it means that they're not only that much closer to bringing the servers back online, but that they can also finally bring out Wrath of the Lich King there. The whole issue with Netease and The9 backed things up, and then these content checks were a problem, but hopefully most of the obstacles have been cleared by now, and Chinese players can soon start making their way back into the game and up to the snowy shores of Northrend.

Filed under: Analysis / Opinion, Blizzard, Expansions, Raiding, Wrath of the Lich King

Choose my adventure with WoW.com profiles

We're all still slaving away on WoW.com, finding bugs and filing feedback. To help that process along, we're going to try a little experiment. I'm going to level a character from level 1 to level 80, and all of it will be documented on my WoW.com profile. The hook is that you guys are going to decide most aspects of this character, such as race, class, and talent spec.

Such things will be determined largely via polls right here on the front page of WoW.com, where I'll be giving weekly updates on my progress along with what I've learned about the class and the world and any other observations I might have. If you want a little more detail on the process such as where I'm going, what I've done, and any other little notes I make via the Adventurer's Note feature, you can follow that on my profile. If you don't dig our profiles portion of the site, hey, no problem. You'll still get weekly updates right here on the blog until I'm level 80.

There are two polls: Race and Class. I will play whichever choices are the most popular. If the chosen race can't actually be the chosen class, I'm going to go with whatever is the most popular class that I can actually play as that race. The polls are below, and there's a little more information behind the cut underneath them.

Update: Polls will remain open so those who voted can still see the results, but as of May 22nd, Gnome Warlock won the polls and the adventures have begun.
What race should I play?
Orc1525 (8.7%)
Tauren1955 (11.1%)
Troll1804 (10.3%)
Forsaken1963 (11.2%)
Blood Elf1880 (10.7%)
Draenei1903 (10.8%)
Human1435 (8.2%)
Dwarf1255 (7.1%)
Gnome2373 (13.5%)
Night Elf1485 (8.4%)

What class should I play?
Warlock2326 (13.3%)
Mage1730 (9.9%)
Priest1771 (10.1%)
Druid1735 (9.9%)
Shaman2526 (14.4%)
Rogue1874 (10.7%)
Warrior1993 (11.4%)
Paladin2064 (11.8%)
Hunter1508 (8.6%)

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Filed under: Polls, Features, Leveling, Classes

WoW Moviewatch: The Scytheguard Recruitment Video


It's been a little while since we've had a guild recruitment video on Moviewatch, so I was pretty happy to get a note from Horror. He told us about the Scytheguard Recruitment Video, which he'd built for his Forsaken-only roleplay guild on Sentinels.

The video's got a few good ideas behind it, and has a few things that could be improved. First, I liked Horror's idea for a voice-over. Since his guild is exclusively for the undead, starting off with that nightmarish "you can't breathe anymore" idea is a great start to roleplay. That being said, I think the opening went a little longer than needed. Anyone checking out a trailer needs fast-paced action, or they'll wander off.

I think showing snippets of Northrend is also a good idea. There's enough random footage of gameplay out there that you want your prospective recruit to know you're progressing, and enjoying current content. Otherwise, they may assume your guild's just a few friends who threw a Fraps up on YouTube. (And while there's nothing wrong with that, it might get in the way of recruitment.)

Now, this was Horror's first and only video so far, so I can see why he's using an unregistered Fraps. But if he does more videos, he should go ahead and grab the registered version, and get the watermark off the top of his video. The video looks neat, but the watermark's a little distracting.

If you have any suggestions for WoW Moviewatch, you can mail them to us at machinima AT wowinsider DOT com.

Previously on Moviewatch

Filed under: Analysis / Opinion, Machinima, WoW Moviewatch

Ask a Lore Nerd: Fallout


Welcome to Ask a Lore Nerd, where each week blogger and columnist Alex Ziebart answers your questions about the lore and history of the World of Warcraft. Ask your questions in the comments section below, and we'll try to answer it in a future edition.

I apologize for the grim picture accompanying today's column, but I found it fitting. You know, even if it does have an artificial grain filter thrown over it to make it extra creepy. Chernobyl is creepy enough as it is without the filter, but I happened to like this particular shot. It's relevant, too! I promise!

Sal asked...

"Why don't the level 80 gnomes take back their home and clean up the toxic in it? We're able to run through at level 24 or so and clear the place, but a bunch of level 80's can't?"

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Filed under: Analysis / Opinion, Lore, Ask a Lore Nerd

The Queue: Hard mode is hard


Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Good afternoon, ladies and gents! Before we get started today I just want to thank everyone for participating in my Hawaiian Pizza poll. It was a silly, spur of the moment sort of thing, and it really made my day to see it creep up to around 11,000 votes! Thank you all very much for humoring me.

Again, there are a few Ulduar spoilers in this post, but only minor. Be warned. Also, vote Alex.

Adrexani asked...

This has always puzzled me, Arthas is a Death Knight, Death Knights are dead, yet no where in lore do I see that Arthas died, so did he die or is he still alive?

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Filed under: Druid, Analysis / Opinion, Death Knight, The Queue

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