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Posts with tag undying

The OverAchiever: The game's 13 vanished titles

The OverAchiever The game's vanished titles THURSDAY
Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. This week, we rue the lack of High Poobah among the game's honorifics.

An interesting question in the Tanking forum about a month back spurred an article for readers here about which title they find most reassuring on a fellow player. The discussion that ensued was a reminder that you can't get some of the more popular picks anymore, and just why they meant -- and continue to mean -- something in the first place.

Sad to say, these titles are no longer accessible, unless you manage to find some far-flung server at the end of the universe where no one's bothered to kill Sartharion at all.

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Filed under: Achievements, The Overachiever

The most reassuring title to see on a player

The most reassuring title to see on a player
Whether we like to admit it or not, we tend to give other players the once-over whenever we zone into a Raid Finder or dungeon PUG, particularly if you've had a run of bad experiences while getting valor-capped for the week. A recent thread on the Tanking forums about the best title for a tank to sport is both a sideways acknowledgment of this and a question as to which title best suits your role in the game. For healers, one could argue that Undying or Immortal means you probably had job security for the length of Wrath, but that kind of ignores everyone else's responsibility to not screw up in Naxx. Possibly Herald of the Titans/Conqueror of Ulduar would have been the equivalent for DPS players, although a raid had to fire on all cylinders for those achievements too.

Before achievements were account-wide, and leaving aside obvious ringers like Light of Dawn/Bane of the Fallen King before Mists, I would have nominated Loremaster or Seeker as the most reassuring titles to see on a player regardless of gear quality. I can't say exactly what link exists between the persistence needed to get these titles and overall competence, but I have yet to see a Loremaster or Seeker player do something screw-the-pooch crazy in a PUG. These days, it's tougher to guarantee that a player sporting a title is doing so on the character that originally got it, so maybe The Undaunted is probably the single best outward indicator of competence.

Having written all this, I've also had the pleasure of knowing a world-class hunter who never bothered using titles, and we have to acknowledge that a generic, funny (e.g., "Chef Boyardee"), or absent title means nothing at all. But if you had to pick one that said, "I will not get you killed in this PUG," which would it be?

Filed under: Analysis / Opinion

Raid Rx: Raid healing horror stories that taught us a thing or two

Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI-, macro- and addon-related.

A new PTR build went online a few days ago. We're getting closer and closer to a release. Two weeks, perhaps? End of March? Ides of March even? Who knows?

The Spirit Link totem has officially been added on the PTR. I've never heard Joe Perez squawk with so much glee before after using it in Zul'Aman. If you want to read more details on the totem, go read up on Joe's post about it. Other than a shortened cooldown on Tranquility for resto druids, still nothing on the defensive front.

Chakra for priests now lasts a really long time! In fact, it lasts so long that the effect won't go away until it is canceled. I liked the whole Chakra volleying mechanic. It was an interesting way to add additional thought for holy priests. The last big change I want to note is the pushback protection that druids and priests are getting. Divine Hymn, Hymn of Hope, and Tranquility now have 100% pushback protection from damage. For those that didn't know, a pushback effect is caused when you take damage. When you cast a spell, it might take a little longer than normal because you've been hit by an enemy. This causes the casting bar to move back slightly.

This week, I want to share some healing stories. Some will make you laugh; some will make you cry; and some will simply make you plant your face in your palm.

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Filed under: Raid Rx (Raid Healing)

The OverAchiever: Do them now!


Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. This week, it's time to get a move on.

We've had some recent news concerning achievements in categories we've already covered, and my original intent this week was to play catch-up with that in addition to finishing off the new reputation, world event, and feat of strength achievements in Cataclysm. However, given equally recent news concerning achievements that are set to become feats (and may do so as early as patch 4.0.1), I thought it would be more sensible to cover the stuff that you'd want to do as soon as possible before it disappears.

I've cross-checked the list of known Cataclysm feats of strength against the feats already present in game, and as far as I know, this should be a comprehensive set of current Wrath of the Lich King achievements that will become inaccessible as of patch 4.0.1, patch 4.0.3, or Cataclysm's release (or at least, a comprehensive list as of the current beta and PTR builds).

I've written this list assuming the following:
  • Although it hasn't been officially confirmed that all of these will disappear in patch 4.0.1 or 4.0.3 rather than the expansion itself, for the time being, I'm guessing it's one of the two patches you need to worry about.
  • With the recent announcement of arena Season 8 ending on Oct. 12, 4.0.1 may hit in less than two weeks. Zarhym's post just made it clear that the season could end as early as the 12th, not that it definitely would, and there's still a lot of stuff to fix on the PTR and beta -- but every Tuesday from hereon is a potential patch day.
  • Accepting Oct. 5 or 12 as possible patch dates, I've included an opinion on the feasibility of getting the following achievements done as quickly as possible.

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Filed under: Achievements, The Overachiever

The OverAchiever: Dungeon and raid titles, Part 2




After taking a two-week detour into guides covering the Love Is In the Air and Lunar Festival holidays, we're going to return to the list of titles available from dungeon and raid achievements. You can find part one here, covering everything from Argent Defender to Grand Crusader. This week, we'll pick up where we left off.

Herald of the Titans (requires an Algalon-10 kill under special circumstances) or Starcaller (requires Observed -- 10 player)

Herald of the Titans, much like its ToGC-10 counterpart Argent Defender, requires you to kill Algalon in Ulduar-10 without padding the difficulty with gear from higher-level raids. The result is arguably the coolest Algalon-related title apart from Celestial Defender, but it won't come without a ton of planning and a lot of skill. Starcaller is the same deal, minus the gear requirement.

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Filed under: Analysis / Opinion, Raiding, Achievements, The Overachiever

Achieved: Level 1 to 80 with no deaths


There are a few accomplishments in this game that truly amaze me anymore. Leveling characters is routine now, and having an army of high level alts at your disposal isn't something super uncommon anymore. However I have been amazed by this:

Cautious, a Warrior, leveled to 80 without dying.

She had no deaths. None. Nada. Zilch.

There is no achievement for doing this, however I wouldn't blame Blizzard one bit if they went in and retroactively added one just for Cautious. Lord of the Rings Online has a no-death achievement, but only up through level 20. I got to level 18 without dying on LotRO on a recent attempt, however I perished when some "really really super awesome person" trained a bunch of mobs near me just as I executed an AoE attack. "Really really super awesome person" is what I called him too. Honest.

A few months ago in The Queue a reader asked if there would ever be (or is) such an achievement for WoW, and my response at the time was no, there is not one now and probably would not be one later. I reasoned that including such an achievement would just present undue psychological damage on the player if they died at 79 from an unforeseen circumstance. I still don't think there will be one, but it's pretty awesome someone managed to do it sans in-game achievement.

There are some interesting statistics Cautious had upon reaching level 80 without deaths. You can check out a lot of them on her armory profile, but those are inflated just a tad since she has played since reaching 80.

Some of her key stats upon reaching level 80 include:

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Filed under: Odds and ends, News items, Achievements

Loot, rationality, and the Sunwell effect


Here at WoW Insider we don't always agree with each other. Whether it's debating the merits of various tanks on different encounters, the damage difference between pure and hybrid DPS classes, the ideal function of a particular healing class in raids, or the superiority of cake over pie, our back-channel discussion tends to be pretty interesting.

Eliah Hecht's article "25-man gear should not be better than 10-man gear" sparked a lot of great discussion with our readers and, I think, some illuminating poll results as well. The majority of responders believed that giving 10-man and 25-man raids the same loot table would result in a significant drop in popularity for 25-man raiding. Overall, I tend to agree with this, but I also think that Eliah touched on something that speaks to Blizzard's evolving sense of game design, much of which is evident in the transition between late Burning Crusade and Wrath.

I would like to call this the Sunwell effect, or "ingame rationality." To wit: don't incentivize players to behave in a manner contrary to your actual design interests. I believe this played a huge role in the differences between BC and Wrath raiding, and that it underlies why the 25-man loot table has to remain superior to its 10-man counterpart.

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Filed under: Items, Analysis / Opinion, Blizzard, Features, Raiding

Spiritual Guidance: The Undying experience of a Priest

Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of PlusHeal, a new healing community for all restorative classes. This week Matt offers some tips and insights for the Priest aiming to go after the Undying title!

I wanted to share some thoughts and tips this week on a successful Undying run I participated in with my guild. It continues to be one of the most challenging achievements in the game. To put it bluntly your entire raid group must navigate and clear out every encounter in Naxxramas without dying to any of the bosses. The amount of coordination, luck and skill needed is high. Remember that dying on trash is perfectly okay. It's the bosses where you can't afford to lose players on.

But I want to let you all in on a secret. There's a trick to earning the Undying.

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Filed under: Priest, Analysis / Opinion, Tips, Raiding, (Priest) Spiritual Guidance