Every Wednesday, Encrypted Text explores issues affecting Rogues and those who group with them. This week Jason Harper, the new Rogue feature blogger, discusses the Wrath Combat expansion tree.
Ahh Combat. The cornerstone of the end (and mid-) game PvE
Rogue. While not perfect, the Combat tree can be hugely satisfying and bears with it none of the positional damage dealing that the other two trees require, at least in part. Getting in people's (as well as creature's) faces and crushing them is all just part of the experience of the combat spec.
Many a Rogue has popped a pleasing-sigh-inducing Adrenaline Rush
to burn through the last tasty bits of, well, whatever stands in its way.
Although things do tend to change quickly in beta, I'm going to take a look at the five new expansion Combat tree talents. The most important question I had when looking at them, as well as all the discussion surrounding them, is "are they worth it" and "do they reflect the kinds of changes or improvements that players have been asking for." This is especially important in raid settings where Rogue vs Caster DPS
and overall damage done can mean the difference between getting another invite or not.
I'd like to subtitle this column: "The Expansion Combat Tree, Now in PvP Flavor!"
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Filed under: Rogue, Analysis / Opinion, Expansions, Classes, Talents, (Rogue) Encrypted Text, Wrath of the Lich King