If you read Brian Wood's state of the DPS feature a week or so back, you probably noted something that the death knight community's been arguing since somewhere back around patch 4.0.6: The unholy tree is lagging behind, and it's only getting worse. While the raid attack power buff coming with patch 4.3 should help out a bit, unholy may still need a bit of extra help to get back to at least that median DPS area. Today, we'll look at the problems facing the unholy tree and what we might like to see in the way of buffs on the patch 4.3 PTR.
Posts with tag unholy-death-knight
Remember, though, that this is the PTR, and things may (and probably will) change before this thing goes live. With that in mind, let's take a look at what the changes say.
So the bomb finally dropped. As expected, Patch 4.0.1 finally made it to live realms and players are scrambling to get used to everything new. For most players, that first free respec is used for PvE to enable them to join the latest PUG looking to down the week's raid boss. This is when reality bites -- that spec you've been fiddling around with over at Wowhead or wowtal.com isn't delivering the way you thought it would. That's OK. If you're doing some PvP, understand that there are a number of bugs out there, so things aren't behaving exactly as they should. Add to that the fact that the game is balanced around being level 85, that stamina is low, and resilience has taken a hit ... things are going to be somewhat wonky. So don't write off that spec you've theorycrafting on for weeks just yet.
Since specs are pretty complex and fluid at this point, we'll take a look at vital PvP talents instead. The fun thing is that at this point in the game, all specs are good to go for PvP -- although your mileage may vary. There isn't much room for variation, unlike before, when players could reach deep into two trees, especially for PvP. But inevitably, there are talents that are extremely useful in a PvP environment. Today we'll take a look at core PvP talents for each spec for death knights, just in case you were wondering what to do with those last few talent points. For this exercise, we won't bother discussing any 31-point talents because, well, you're supposed to pick those up, anyway.
With the last announced content patch of Wrath of the Lich King released, and the devs stating that they don't plan to make any major class changes until patch 4.0 and the Cataclysm expansion, It's a good time to start taking a look at how our trees have fared this expansion. Yes, I know that death knights were technically introduced this expansion. Certainly this means there's a comparative breadth to what we have experienced, but Wrath was a time of great change and turmoil for all of our mechanics and trees as well. Let's start our look back with Unholy, specifically by looking at two of its most volatile abilities: Unholy Blight and Scourge Strike.
With hunters, warlocks, and unholy death knights, there are a lot of talents and glyphs that affect the scaling of stats to your pet. If you allow certain stats to scale too well, you suddenly unbalance the class. If the stat scales poorly, then the class falls in the other direction. Every talent and ability that taps into these has to be checked to make sure it doesn't throw things out of whack. Considerations on diminishing returns on certain stats scaling would also need to be checked.We'll try to do what we can. Technically it's just more challenging than you might think. For Cataclysm, we have on our list that 100% of stats scale. If they don't then certain stats just won't be as valuable for pet classes. At the very least, we can do stuff like convert your X into damage for the pet so every stat is valuable. Getting everyone to scale with every stat better is a major goal for the class team for Cataclysm.
Overall, there is a lot of number crunching and statistical analysis involved in trying to find the right balance between all of the knobs that they need to adjust. However, the frustration of out-gearing your pet will hopefully be behind us either in an upcoming patch or (more realistically) when Cataclysm hits.
World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgens to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.
Death Knights are among the most-changed classes in the first PTR version of patch 3.2, which is not terribly surprising for such a young class. Because of such significant changes, all DKs will receive a free respec.
Blood Strike will scale more from disease (up to 50% per disease), while Frost Strike is receiving significant nerfs: it can now be dodged/blocked/parried, and only gets a 55% bonus from weapon damage, instead of 60%.
On the tanking front, one of our major cooldowns was nerfed, although DKs are still probably the king of tanking CDs (disgustingly powerful new Ardent Defender aside). Icebound Fortitude's CD was doubled to 2 minutes. Veteran of the Third War's Stamina bonus was cut in half, and Toughness was cut by a third.
Like many of my siblings of the shadows, I play WoW in both the PvP and PvE environments. As a guild leader, it is my responsibility to organize raid groups and to lead my team to victory (and the associated purple loot). While keeping up Hunger for Blood & Slice and Dice & Rupture up may seem interesting for others; after a while the raid DPS grind wears away at my soul. I was not born to be a number-crunching math machine. I am a Horde assassin at heart: born to taste the blood of my Warchief's enemies!
I have been flexing my PvP muscles in the new Lake Wintergrasp and Strand of the Ancients battlegrounds, though I find myself sitting in a turret or catapult fairly often. The arena has always been my true love. It was what brought me back to WoW for TBC, and it is what tempted me to level in Northrend for the next installment. With Season 5 now officially underway, my week has consisted of the most bloodthirsty battles I have ever been a part of. So go buy your Hateful Gladiator's Band of Triumph (best initial upgrade with no rating requirement) and read on!