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Posts with tag unholy-might

Lichborne: A final look at the patch 5.4 patch notes for death knights

Lichborne The death knight and patch 54
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

While we've certainly discussed the patch 5.4 changes for death knights in the past, this week is the big week when patch 5.4 finally comes out and we put it all in action. With that in mind, today will be devoted at look at the patch notes from a death knight point of view and making some quick pronouncements about what we can expect when the servers the come back up.

The short version of the changes is this. All 3 specs are buffed overall, DPS more so than tanking. In PvE, blood is about the same, while unholy and frost specs are close enough together that you can either stick with your usual choice, or go with whatever you have the best weapons for. Unholy is slightly behind frost, but not so much that you'll suffer greatly.

For a more in-depth look at what's changed, read on.

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Filed under: Death Knight, (Death Knight) Lichborne

Lichborne: Guide to PvE unholy death knights in Mists of Pandaria

Lichborne Guide to PvE unholy death knights in Mists of Pandaria
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

With Mists of Pandaria less than a month, it's a good time to get caught up on your chosen class' mechanics and playstyle in order to get a good start in the new expansion. With that in mind, we've spent the past few weeks discussing the various specs and how they'll play. This week, we add to the collection with a guide to unholy death knights in PvE. As a reminder, the following guide is for the basics of the class and spec.

Unholy basics

Unholy, much like its sister trees, remains more or less unchanged in basic look and feel. Of course, there's enough tweaks that there's stuff to learn, but if you liked the way unholy played back in patch 4.3, you'll like the way it plays in patch 5.0.4 and Mists of Pandaria. The biggest change you'll notice is that the new version of Ebon Plaguebringer no longer has the magic damage debuff or the third disease. They have upped the damage on our strikes to compensate, but it's one more little piece of unholy look and feel that's gone.

Unholy is, of course, played with a two-handed weapon enchanted with Rune of the Fallen Crusader, as you will need its power to get the most damage from your strikes, and in Unholy Presence. You will also want to make sure you have your ghoul out as much as possible, as it makes up a not insignificant amount of your damage. If you don't want to deal with a pet or want to dual wield, you're better off switching to frost DPS.

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Filed under: Death Knight, (Death Knight) Lichborne

Lichborne: 3 more death knight issues that need fixing soon

Lichborne 3 more death knight issues that need fixing soon TUESDAY
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

Last week, I talked about three quick fixes death knights should get before the Mists of Pandaria beta is over. This week, I'd like to discuss three more death knight issues. These aren't necessarily any less urgent or problematic than last week's issues, but they're complicated enough that we probably can't expect them to be fixed before the expansion goes live. Still, they should probably be dealt with sooner rather than later.

1. Tier 5 talents have got to go. I have to admit, the level 75 death knight talent tier had me pretty excited when it was unveiled. Finally, anyone could choose their flavor of rune regeneration. At optimal balance, it seemed like everything could turn out great. People could choose how much control they wanted, people could avoid rune tetris if they wanted, and everything would be cool.

In practice, it hasn't worked out like that. It's become more and more obvious that it will be nearly impossible to balance the three types and that Blood Tap is the clear winner for any death knight DPS player, with Runic Empowerment nearly equal and Runic Corruption taking up the distant rear. The level 75 tier, in other words, doesn't pass the basic litmus test for the new talent system. There's no real choice. Min-maxers will feel forced to take a specific talent on this tier in all situations, and it will, in fact, almost always be Blood Tap.

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Filed under: Death Knight, (Death Knight) Lichborne

Lichborne: Closing the unholy gap in patch 4.3

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

If you read Brian Wood's state of the DPS feature a week or so back, you probably noted something that the death knight community's been arguing since somewhere back around patch 4.0.6: The unholy tree is lagging behind, and it's only getting worse. While the raid attack power buff coming with patch 4.3 should help out a bit, unholy may still need a bit of extra help to get back to at least that median DPS area. Today, we'll look at the problems facing the unholy tree and what we might like to see in the way of buffs on the patch 4.3 PTR.

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Filed under: Death Knight, (Death Knight) Lichborne

Lichborne: The state of the patch 4.2 death knight

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

Now that patch 4.2 has been out for a few weeks, it's a good time to look at the fruits of our nerfs. Patch 4.2 saw a surprising amount of death knight changes, from the nerfing of Obliterate to the last-minute buffing of Unholy Might. Nearly as conspicuous was the near complete lack of blood tanking changes.

With all of this in play, we definitely expected some shakeups when patch 4.2 went live; now, it's time to take a look at how those shakeups have played out. Most stuff went more or less as expected, but there have been a few surprising twists. We'll tackle it all after the break.

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Filed under: Death Knight, (Death Knight) Lichborne

Lichborne: New changes to your DPS choices in patch 4.2

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

Patch 4.2
has been a surprisingly tumultuous time for death knights. We've received a veritable avalanche of nerfs, some of which were just hotfixed right into game after a few days on the PTR. Even as we enter the last few weeks of patch 4.1, Blizzard's thrown a couple more changes our way, as well as an explanation for the reasoning behind all the class changes.

Whether you agree with Blizzard's reasoning on them or not (and, in the interest of full disclosure, I should say I really don't), the death knight changes will definitely have impact on how you play and what you do as a DPS death knight in patch 4.2. Let's take a look at the latest changes and see what type of impact they may have on your play as a DPS death knight.

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Filed under: Death Knight, (Death Knight) Lichborne

Looking at death knight changes testing in PTR Patch 4.0.6

There are changes on the upcoming 4.0.6 PTR for death knights. Actually sorting through them may prove a little difficult, as the official patch notes and the datamined information sometimes say two different things. In short, though, we can say that blood has received a bit of a survivability hit, but a nice threat boost; unholy has both become a more solid 2H damage tree and received a sizeable (but expected) DPS nerf; and 2H frost has gotten a nice boost that may actually make it viable in endgame raiding, depending on how the numbers hold out.

Remember, though, that this is the PTR, and things may (and probably will) change before this thing goes live. With that in mind, let's take a look at what the changes say.

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Filed under: News items, Death Knight

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