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Posts with tag universal binary

WoW Universal Binary for Mac is FAST

This is much better. After this morning's patch, the new, universal binary version of WoW running on my 17-inch iMac Core Duo is very speedy. I'm seeing between 50 and 60 frames per second consistently. That's on a 1.83Ghz Core Duo with 2GBs of RAM and 128MB of VRAM.

Who says a Mac isn't a gaming machine?

ps—I'm in the Royal Quarter of the UC on Akama if anyone wants to come sign the charter.

Filed under: Odds and ends

Universal version of Mac WoW in a few weeks!

This is simply incredible news for those of us playing WoW on a Mac. Yesterday, Apple announced the release of the first Macs to use Intel chips. To get full speed and compatibility out of applications that run in Mac OS X on Intel-based Macs, programs need to be recompiled to run natively on the Intel processors. Apple's coding tools allow for a program to be coded as a "universal" application which means that the "universal binary" will contain executable code for both architectures in one package, and then will run the PPC code on the PPC processor or the Intel code on the Intel processor, depending on which is in your Mac.

Blizzard has said in this forum post to expect the universal binary of World of Warcraft for the Mac by the end of January, probably in patch v1.9.3. This is really amazing! Even if this date slips by a few weeks, it won't be too bad since most people won't even get an Intel Mac until February. Go Blizzard, you guys rock! Now, just fix the crazy login times. :D

Filed under: Blizzard, News items

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