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Posts with tag update

Brief launcher update

Blizzard updated the launcher again today without warning and hopefully without incident -- unlike Monday, when everything went awry, errors abounded and people were unable to connect.

There is no indication that patch 3.3 is anywhere near downloading or anything other than a small tools patch. There has also been no word from Blizzard yet on exactly what this patch does, but it is required if you want to log into the game. The patch is very small and only takes a handful of seconds to download and apply.

We'll keep an eye on this issue for any problems, but as of this writing, all is well.

Filed under: Patches, Blizzard

Rawr updated to 2.2.25 [Update: 2.2.27]

Rawr is a great third-party app (it's open source, and doesn't interface with the game at all) that's designed to help you figure out everything you need to know about your character, including how to best buff, enchant, and gem up your gear and set up your stats for whatever you'd like to do. It started out as an app strictly for tanking druids, but recently, it's grown to include pretty much all classes and stats. Our good friends at sister site Download Squad just recently found out about it, and they've got a nice basic writeup posted that serves as a good overview if you've never used the app before.

They also mention that the app just got another update, to version 2.2.25, and all of the release notes are posted over on their site. They're also looking for help -- if you're a C# developer, or know one who can work on their rogue and hunter models, be sure to let them know. Since the program is open source, anybody who knows the code can jump in and add their own features, or fine-tune the class choices, which then helps out everyone who uses the software. Rawr is definitely an excellent resource for anyone looking to get their gear perfected -- it's a free download for Windows on their site right now.

Update: Since this post was written, the app has been updated to 2.2.27. That was fast!

Filed under: Items, Tips, How-tos, Classes, Buffs

Missing help for World Explorers


This post by homestar over on WoW Ladies LJ reminds me of an issue we'd let drop by the wayside: where exactly is that help that World Explorers were supposed to get? Right now, as you move around the world trying to pick up the World Explorer achievement (and title), there's no real way to tell exactly what places you've explored and which you haven't. Obviously, the map colors in as you wander around, but it's not so granular that you can tell exactly where you need to go, so if there's only one small location you have to visit, as with homestar, you end up wandering around desperately trying to find that one little place you haven't hit yet.

The good news is that Blizzard already mentioned we would get help for this. The bad news is that it was over a year ago. Bornakk said that we'd have a way to tell on the map just where locations had been discovered and where they hadn't been seen yet, but since then we haven't really heard anything more about it. Obviously, a few things have been added to the maps, including quest icons, and instance maps have been added as well, but where's the Explorer help?

At this point. you have to think that Blizzard has moved on -- maybe whatever update Bornakk was hinting at did make it into the game and we just didn't notice it. But more likely, they couldn't figure out a good way to do this, didn't have a lot of call for it, and decided to spend the time on something else. Especially with the upcoming revamp of old maps, maybe we'll see maps that are a little more helpful in terms of getting the full Explorer achievement.

Filed under: Virtual selves, Odds and ends, Blizzard, Achievements

Battle.net registration now online in China

World of Warcraft has, as you have probably heard, been offline in China for a while now. Even though The9 originally said they'd transfer over their servers to NetEase, they later decided to fight it out, leaving WoW offline for a matter of weeks. And it isn't quite up yet, but they're getting there -- this (very roughly) translated article says that Battle.net servers are now up and running, so Chinese players can now at least sign in to Battle.net, if not into the game itself. We already went through the same thing here in the US and the EU, so Azeroth should be back online in China any day now.

Meanwhile, the poor folks at The9 have not been doing so well -- they were on top of the world last year, but when World of Warcraft up and flew the griffon out of there, they lost the majority of their business. A new AP article has them revising their expected earnings down by an "estimated 55 to 75 percent." Ouch.

Let that be a lesson, NetEase. Keep your instances running and your downtime low, because if Blizzard pulls the plug on a game you're running, they'll be taking a ton of money with them.

Filed under: Analysis / Opinion, Odds and ends, Blizzard, Economy, Hardware

Updated World of Warcraft Patch 3.1.2 PTR Patch Notes

There's new patch notes for patch 3.1.2 on the PTR out this evening. The patch notes are an update to the ones already released, however there are a few notable changes in them. Some of the major changes:
  • All Lake Wintergrasp daily quests have been changed to a weekly format. The honor and Stone Keeper's Shards rewarded for completing these quests have been increased to compensate.
  • Juggernaut: Critical strike chance bonus reduced to 25%, down from 100%.
  • Jewel of the Sewers: You can now fish in all parts of the Dalaran sewers for this quest.
  • 10-player bosses that drop Runed Orbs will also sometimes drop the recipes that use those orbs.
The full patch notes, along with a complete list of changes, after the break.

Read more →

Filed under: Patches, News items

Updates to WoW Insider's Guide to Patch 3.1


Unless you've been living under a rock this past week, you've no doubt heard about this whole "Patch 3.1" thing. Yesterday Blizzard called it their largest content patch to date, and it certainly is shaping up to be that way.

The only problem with large content updates like this is that, well, they're large. They're ginormious. Mom! Meatloaf! Now! (Who can resist using two completely unrelated Will Ferrell quotes in the same paragraph?)

We've been updating the WoW Insider's Guide to Patch 3.1 quite a bit this past week, and have included all the content we've published concerning patch 3.1. Take a look at it and get all your questions answered. And if you have more questions, be sure to hop on over to The Queue and ask away.

Some of the highlight from this past week include:
Something tells me, however, that the best is yet to come... stay tuned!

Filed under: News items

Ammo changes MIA in the 3.1 PTR

We posted the patch notes as soon as they dropped, and our new Hunter writer, Jessica (a.k.a. Lassirra) did a great job of breaking down exactly what's new with Hunters, but you may have noticed, as a few of our tipsters did, that consumable ammunition was still in the game. There was no sign of the upcoming changes in the patch notes at all.

Which isn't exactly unexpected (in fact, we have already heard that it wouldn't make the 3.1 PTR), but even the things that were promised to be in the PTR (no need for ammo pouches or quivers, bigger stacks for ammunition) still don't seem to be there. We still believe that Blizzard has this on the to-do list, but it looks like this change has been put aside for now.

Too bad -- that was a pretty exciting adjustment for Hunters. But Blizzard seems hard at work on things like the Argent Dawn Tournament and the Dual Spec system. We'll get the ammo changes when they get around to them.

Filed under: Hunter, Patches, Items, Analysis / Opinion, Classes

Armory going down for Wrath updates

Crygil posted early this morning that the Armory will be going down at 6 a.m. PST / 9 a.m. EST to prepare it for Wrath of the Lich King. The Armory will be down for approximately eight hours.

He doesn't go into specifics about what will be updated, but we have some good guesses at what we could see included:
  • Achievement listings
  • Wrath of the Lich King items
  • New reputations
  • Faster character data updates
Crygil also mentions that all the character data will be reset. This
means that you have to log into your character to repopulate the Armory information on it. This is important if you have seldom played alts yet still refer to the armory data, or if you are currently applying to a guild that requires armory information.

We'll have more concrete information on what this update brings after it's complete, sometime around 2 p.m. PST.

Filed under: Patches, News items, Achievements

Patch 3.0.3 on Big Download


With all of the news coming out of the US elections yesterday, I'm sorry to say that I haven't updated my client with patch 3.0.3 yet. And since Blizzard uses Bittorrent to pass around their patches, there's always that chance that I might be a little too late -- when there are lots of people downloading the patch, things actually go faster than when there's only one or two sources out there with the update. That's why we're glad to have our friends at Big Download covering all the bases -- they've got the latest 3.0.3 patch up for download on their site right now.

There are all kinds of reasons you might not be interested in using Blizzard's official download client, so there you go -- for whatever you need it for, the patch file is yours. Now it's just, you know, that expansion disc I'm waiting on for next week.

Filed under: Patches, Analysis / Opinion, Odds and ends, Blizzard, Hardware

Tuesday Morning Post: Patch day 3.0.2 edition

Happy Tuesday Morning, everyone. Unfortunately, I have a couple pieces of bad news to start off with: First, BlizzCon's over. Secondly, We have a 12 hour downtime this morning, from 2 AM PDT to 2 PM PDT.

But there's good news too: We're getting Patch 3.0.2 today, and we'll have a few BlizzCon wrapups and tons of 3.0.2 guides coming out for you throughout the next few days, so be sure to keep watching the site. In the meantime, you might also want to check out what we've already posted:

Getting started in Patch 3.0.2:

Read more →

Filed under: Patches, Analysis / Opinion, Realm Status, News items, Expansions, BlizzCon

New facial models in latest beta build aren't quite done


Banana Shoulders has a pretty in-depth look at a graphical update we weren't expecting at all: Blizzard has, in the latest beta build, decided to update the facial textures of some player models, including Gnomes, Human females, and Tauren. And unfortunately, the updates aren't necessarily for the better -- while the models do look a little clearer and more well-defined, they definitely aren't done yet, as the eyes are eerily in the wrong place inside the head, and some of the models are just plain uglier than they used to be.

More realism and detail is always a good thing, and it's important to remember that we're still in beta -- there's no way those Gnome eyes will go live. Blizzard may even be updating the way the heads are put together as well, in order to make sure the new hairstyles all work the way they're meant to. The real challenge, however, will be making sure that the characters come out of this process looking the same way they did before -- if the textures look extremely different, you may end up logging into Wrath with a character you don't recognize.

Update: Don't panic -- Tigole says the facial model texture changes were "a development experiment," and these funny faces will never make the live realms.

Thanks to everyone who sent this in!

Filed under: Analysis / Opinion, Virtual selves, Odds and ends, Blizzard, Wrath of the Lich King

Wrath splash screen appears on the Launcher


Eagle-eyed readers noticed that Blizzard is prepping a new version of the launcher for the Wrath of the Lich King launch -- a quick update showed up just this afternoon in the launcher software, and afterwards, when starting up, the program flashes the blank screen above, with the Lich King logo, before it then covers it up again with the current iTunes promotion splash screen.

This means nothing for certain, of course -- Blizzard is either changing the launcher software and the way the splash screen works completely (and putting the new version live behind the current version), or they're just working on an update for when the game does launch later this year. There's a possibility that this was a mistake, and that the screen was sent live too early, but it doesn't appear to have any affect on the actual program or the game itself -- everything else starts up just fine, with no issues at all. Just like the icy logo around the official site, Blizzard too is getting ready for Wrath.

Thanks to everyone who sent this in!

Filed under: Analysis / Opinion, Blizzard, Expansions, Screenshots, Wrath of the Lich King

WoW Insider Show live Saturday afternoon at 3:30pm Eastern


Yes, our world famous world class worldwide podcast goes live yet again tomorrow afternoon at WoW Radio, and even though every week in this space, I usually say, "it's going to be a good one," trust me, it always is. Turpster and I will be on as usual, and we'll also welcome blogger Michael Gray from right here at WoW Insider on with us. On the plate you'll find lots of talk about Wrath and the expansion patch, including the new tech and graphics Blizzard is bringing to bear, the scariest raid boss in the game since Hogger, and all the other most popular stories from the World of Warcraft in the past week. And since Mr. Gray will be on (Turpster has to be "Mr. Pink"), we'll also chat about his work here at WI, and his popular Arena interview column.

If you've got something you want us to talk about on the show, the email address is theshow@wow.com, and of course we'll be live chatting on IRC during the broadcast at irc.mmoirc.com in the #wowradio channel (or if that means nothing to you, you can just click "Chat" on the WoW Radio homepage).

I can guarantee you that if you listen to the show for the first time, two things will happen: 1) you will smile at least once, if not laugh outright, and 2) you will hear something about the World of Warcraft that you didn't know before. Of course, that thing you learn may be something personal about Turpster and what he thinks of Lady Vashj, but hey, we never said we were "world class."

Filed under: Analysis / Opinion, Podcasting, Odds and ends, PvP, Classes, Wrath of the Lich King, WoW Insider Show

Brack clarifies graphical update plans

We heard just last week that J. Allen Brack said Blizzard was definitely considering a graphical overhaul for WoW in the future (something players have been asking about for a while), and now WorldofWar has asked Brack to clarify exactly what's going on with the game's graphics. And he's answered. He says that Blizzard's approach to updating the game's graphics will likely be very different than other games' attempts -- they want to do it organically and iteratively rather than all in one go.

Which follows with what's happened already -- Burning Crusade got a few tweaks and upgrades, and Wrath has its own. Not only will they implement that shader system we heard about way back, but the shadows for each model ingame will be updated (and real-time, very cool), and Blizzard is increasing the view distance (to help out with vehicular combat, we hope?). But other changes, Brack says, will come in waves, not all at once.

He does mention an upgrade of how the water in the game looks, though of course he doesn't say when that might happen, only that Blizzard is looking at it. But it seems like a pretty sure bet not to expect an upcoming content patch to be "the graphical update patch." Blizzard is improving the way the world looks, but they're doing it one step at a time.

Filed under: Analysis / Opinion, Odds and ends, Blizzard, Expansions, Screenshots

BlizzCon '08: The Game updated


You may remember BlizzCon '08: The Game, the fanmade Flash game by Toneslice that came out of the BlizzCon ticket chaos last week. Toneslice originally promised that if he got a certain number of views, he'd update it to be a better game, and he got more than that, so he completely revamped it. Now, you play as the Fail SCV, and you have to shoot Blizzard fans coming in all directions (who are strangely shooting back at you). The game's a fun little distraction, and just another example of something cool coming out of the problems last week.

Unfortunately, unlike Blizzard's games, it's still only for PC, but a Mac version may be on the way soon. Fanmade games about a game company -- what will they think of next?

Filed under: Analysis / Opinion, Fan stuff, Odds and ends, NPCs, BlizzCon

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