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Posts with tag user-created-content

Blizzard talks procedural and player-created content in WoW

Nagrand in Draenor
In an interview with Rock, Paper, Shotgun, Lead Content Designer Cory Stockton spoke about the challenges of producing content fast enough to keep up with the rate at which players consume it. Aside from their desire to move up to yearly expansions, one of the things they have had discussions about is adding procedurally-generated content to the game.

"People just burn through our content so fast, if we could build enough content, we would," Stockton said. "Procedural content is totally something we've talked about." However, he was quick to point out that randomized content would not replace any of their handcrafted content.

Cory Stockton
I think what we'd like to do is say we can still have our seven or eight dungeons, but then over here we've got some crazy procedural supplement. Maybe the dungeon is random, maybe the boss is randomized with different [abilities] – how ever we could do that. But I think that'd be a cool supplement to the handcrafted stuff. Because I think that's what sets us apart.


Having dungeons or scenarios change up slightly every time you enter them could certainly make re-running them a little more fun. You could speculate all day about what they could do with this -- alternate paths through a dungeon, dynamic events, randomized trash and bosses, environmental gameplay, and much more.

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Filed under: News items

Guest Post: Into the future with user-created content

This article has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages.

One wonders how long World of Warcraft will remain viable. It is quite possible that my warlock will still be going strong decades down the line. Of one thing, however, I am certain: I will be playing some sort of MMORPG for as long as I'm able to tweak my spec. But will that game be WoW?

My friends and I muse about what it would take to switch to another game. That game would have to build upon WoW's legacy and offer something new and amazing to boot. Speaking of boots, I'd wager my Prelate's Snowshoes that the new game will be some incarnation of WoW itself, as Blizzard has proven so willing and able to adapt and grow with its fan base.

What makes WoW so popular and enduring? For starters, the game is so accommodating, with plenty to offer noobs and leets alike. Players can feel a sense of accomplishment from merely questing, while others can savor the challenge of working through multiple levels of high-end raid content. I can feel the delight of one-shotting a low-health rogue sneaking around the lumber mill or experience the soul-destroying chaos of getting quickly roasted in arena. And those of us with creaking, overworked CPUs are able to take part in the fun.

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Filed under: Guest Posts

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