It's time again for Arcane Brilliance, the weekly mage column that come rain or shine, snow, sleet, hail, netherstorm or cataclysmic event is always delivered to your electronic doorstep by a mysterious robed man with a strange affinity for sheep. Perhaps you have wondered why Blink is distanced at exactly 20 yards? Because that's the exact number of digital yards between your internet yard and your neighbor's internet yard. This strange wizardly paperboy blinks onto your e-porch, unfurls this week's Arcane Brilliance, magicks it under your internet door, turns your internet yard gnome into an internet yard sheep, then poofs his way next door and repeats the process. He does this whether you've actually subscribed to Arcane Brilliance or not. It's all a bit creepy, but at least it's free.
Let's take a moment and talk about utility, shall we?
This week, I'm going to present the case for mages as the single best utility class in the game. Sure, druids bring their gifts of the wild
, death knights bring their horns of winter
, shaman bring their bloodlust
, warlocks bring their evil little cookies
and their obscene body odor, and rogues bring ... a tendency to stab things in the back ... but mages -- I think you'll agree after I pound it into your heads for the next thousand words or so -- are the kings of utility.
You may think of us (and many of us may think of ourselves) as simple purveyors of arcane destruction. We trade in damage, humble merchants of death, standing behind someone wearing more substantial attire, churning out our fireballbolts and frostmadoodads and whatnot until the boss keels over, like any good ranged DPS class should. While this is
our essential function, I'd like to spend this week's column shining a spotlight of sorts on the other things we bring to the proverbial table.
Protip: one of the things we bring is a literal table
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Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance