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Posts with tag valithria-strategy

Shifting Perspectives: Spring cleaning

Shifting Perspectives The sound and the furry
Every week (sort of), WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This Tuesday, the bookmarks folder gets the root cellar treatment.

I've been away from the game since the holidays due to what I will politely refer to as technical difficulties. (I have a variety of impolite terms for it too, but this is a family blog.) During that time, I've watched the game from the sidelines and have grown bored enough to do some maintenance on stuff that usually gets ignored until I'm rooting through it in a hurry. Add-ons were updated, dead blog links were sent to their folder, interesting ones were added, and then I turned to my collection of bookmarks in order to prune there as well.

I have a pretty sizable cache of druid or druid-related links that's grown over the years, and a lot of them are still pretty interesting. In the absence of the ability to talk about what's actually happening in the game with any fluency, I thought it might make a decent stopgap Shifting. This is a selection that's kept me absorbed for many an hour on a snowy weekend, and it ranges from comparisons between druid and warrior tanks in the classic game to where you fall on a healer's priority list when you're a jackass.

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Filed under: Druid, Analysis / Opinion, (Druid) Shifting Perspectives

The Light and How to Swing It: Healing Valithria Dreamwalker

Every Sunday, Chase Christian of The Light and How to Swing It invites you to discuss the finer side of the paladin class: the holy specialization. This week, we examine how to tackle the Valithria Dreamwalker encounter in Icecrown Citadel.

If you've been raiding much in WotLK, you've seen quite the spectrum of 'new' mechanics. While Naxxramas was just a refresh of the old level 60 dungeon, the other raid instances have provided some truly unique fights. The vehicle fight, which started with Malygos and was followed up by Flame Leviathan, gave us the opportunity to step outside our abilities for a few moments, and work with an entirely new (or even nonexistent) healing toolbox. We've also seen fights where healing was the wrong thing to do, with the case-in-point being Anub'arak (specifically on heroic). Healing the wrong target on that fight was literally anti-DPS, as it healed the boss.

Icecrown Citadel brings with it several new mechanics, with one specifically that I am sure will be remembered for many expansions to come. That encounter, as you may have guessed, is the escape of Valithria Dreamwalker. Blizzard decided to try some role reversal on this fight, and put healers in charge of 'taking care' of the boss. Instead of killing the boss, however, we must heal her to full, allowing her to escape the dark, cold halls of Icecrown. The DPS are relegated to handling adds, which is their least favorite job, while we get to focus our efforts on a single, stable target, to whom we can do no overhealing. How can it get any better than that?

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Filed under: Paladin, (Paladin) The Light and How to Swing It

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