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Posts with tag valkyr

Know Your Lore: Why Garrosh Hellscream shouldn't die

Know Your Lore Why Garrosh Hellscream should not die SUN
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Garrosh Hellscream is one of the most polarizing figures in Warcraft lore at the moment. You either hate him or love him, and there are very few players who stand somewhere in the middle. Ever since his introduction in The Burning Crusade, Garrosh's journey has been a series of ups and downs, starting with the moment that then-Warchief Thrall showed Hellscream how his father died. It was as a hero to the orcish race, and Garrosh has spent the majority of his time on Azeroth trying to live up to that heroic image.

It's a tough role to fill. And in the press event for Mists of Pandaria, it was revealed that Garrosh would be taken down, his role as warchief ended. Given all of the chaos Garrosh has sown in his short reign as warchief, it's no wonder that it's not just the Alliance gunning for the warchief's downfall -- the Horde isn't particularly happy with him, either. So it seems entirely likely that Garrosh will fall, his reign will end, and the world will move on.

And frankly, Garrosh's death is the worst possible thing that could happen.

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Filed under: Lore, Know your Lore

Spiritual Guidance: Lightwell, Lightspring, and the latest on priest healing in Mists

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Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Dawn Moore covers the healing side of things for discipline and holy priests. She also writes for LearnToRaid.com and produces the Circle of Healing Podcast.

Well, we got it. I never thought I'd see the day, but we finally got the Trial of the Crusader Lightwell that shoots heals at allied players instead of requiring them to click. Holy priests will gain access to the new Lightwell, called Lightspring, using a glyph of the same name. Before you get too excited, however, I should mention that there is a catch. Apparently, automatic Lightwells don't heal for nearly as much as a manual ones do, so depending on the fight and your raid members' ability to use the Lightwell in the first place, you may choose to skip the Glyph of Lightspring now and again.

Good ol' Derevka has already written up a thorough first look at Lightspring in which he points out many of the spell's limitations. In the post, he points out that Lightspring only heals targets at less than 50% of their health, and it has a 5-second cooldown between heals to prevent it from being used as a raid cooldown. To read the rest of Derevka's write-up and see his comparisons on the numerical output of the two spells, head over to Tales of a Priest.

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Filed under: Priest, (Priest) Spiritual Guidance

Breakfast Topic: Transformed by the blood

This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com.

Spoiler alert: This post contains fairly heavy lore spoilers for the
Cataclysm expansion. If that's not your thing, you should stop reading now.

In Cataclysm, during the quests in Silverpine Forest, Horde players learn that human refugees from Hillsbrad have fled to Fenris Keep, and our glorious Banshee Queen Sylvanas sends us with a loyal val'kyr to kill and raise the poor humans as Forsaken, to bolster their forces in Silverpine. Using the new on-the-go questing feature, Sylvanas informs players to find and convert the human leaders inside their keep.

This is when things get a little hairy, as the keep is guarded by elite worgen guards. Battling through, the players find themselves arriving at the middle of a meeting between the big names of Southshore and Lord Darius Crowley.

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Filed under: Breakfast Topics, Cataclysm, Worgen, Guest Posts

Blood Pact: Running circles around the Lich King

Blood Pact is your weekly warlock digest, brought to you by Dominic Hobbs. "The breaking of this one has been taxing. The atrocities that I have committed upon his soul. He has resisted for so long, but he will bow down before his king soon." -- The Lich King

It's been a while since Blood Pact had a foray into Icecrown Citadel, but we can't leave without a look at the king. With the increasing faction buff, more and more people are starting to encounter the final fight of the instance, either for the first time or as a hard mode. I'm not about to try and explain the whole fight; your best bet is to watch our strategy video for that. What I aim to do here is to once again look at the encounter through the filter of our spell book, to see how we can get that little bit more from the fight.

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Filed under: Warlock, Raiding, (Warlock) Blood Pact

Ready Check: Twin Val'kyr



Ready Check is a column focusing on successful raiding for the serious raider. Hardcore or casual, Vault of Archavon or Ulduar, everyone can get in on the action and down some bosses.

The Twin Val'kyr encounter is the fourth and penultimate battle in the Trial of the Crusader. In this fight, your raid will face down two Val'kyr bosses. They are identical in every way, except for the nature of their attacks. Fjola Lightbane will attack you with the power of the Light. Her sister is Eydis Darkbane attacks you with the power of the Dark.

The Twin Val'kyr fight is a confusing one. However, e should be careful not to mix up confusing with difficult. But we should at least be honest and acknowledge that keeping track of the "Stand in Light" and "Attack the Dark" can get pretty mindbending. To sum up, you get light and dark buffs that protect you from your aligned source of damage, and buffs you when you do damage to your opposite.

So, while this fight's pretty easy once you get the handful of maneuvers down, it can be confusing to talk about.

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Filed under: Analysis / Opinion, Raiding, Ready Check (Raiding)

WoW Patch 3.2 PTR Trial of the Crusader testing schedule


Daelo posted an official schedule for testing the Trial of the Crusader content on the current PTR, which further explore the perils inside the Crusader's Coliseum. There are two different schedules for players on North American and European realms, who will be squaring off against different bosses:

On the North American test realms:
Anub'arak - Tuesday Night, July 21, starting at 7pm EDT. Normal and Heroic.

On the European test realms:
Val'kyr – Wednesday Night, July 22, starting at 19:00 CEST. Normal and Heroic.

Blizzard is implementing both Normal and Heroic version in varying difficulties and set-ups. Daelodev also mentions having different Test Patchwerks that hits "VERY hard" to better test sustained tank damage. He reminds everyone that feedback from all the tests - which include their combat logs - is incredibly useful to the development team. He ends the post with the usual FAQ that notes that 1) there's no trash in the zone, 2) loot is implemented, and 3) Achievements are in place. Check out the official post for more details.

Filed under: Patches, Bugs, Raiding

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