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Posts with tag valor-points

Patch 5.4 PTR: Reputation gear cost changed to Justice Points

Patch 54 PTR Reputation gear cost changed to Justice Points
In case you missed the latest update to the patch 5.4 PTR, a major change was added that ought to help players looking to level and gear alts. According to the notes, all reputation gear will have its reputation requirement removed entirely in 5.4. This means that any faction-specific epic gear will no longer require players to earn reputation with that faction in order to purchase it. The only exception to this is the Shado-Pan Assault, which will have its requirements reduced to Friendly or below.

But believe it or not, that' s not the biggest change to the gear! All Valor gear will now cost Justice Points instead of Valor -- and all blue gear that currently costs Justice Points will be reduced in cost by 75%. Again, the only exception to this is the Shado-Pan Assault gear, which will still cost Valor, but have its cost reduced by 34%. Please note that all other items, including mounts, tabards, and various unrelated baubles will not be changed -- and all items that currently require an Exalted reputation will not receive any changes.

However, this change suddenly gives Justice Points a definitive use again. Since 5.4 is currently believed to be the last raid patch of this expansion, the changes make sense -- players that have come in very late in the expansion should find it much easier to gear up and get caught up with the latest content. I know I've got a few alts that will definitely see a little more play time once these changes are in place. There has been no notification that Valor points will be reset with the next patch, however things may change at any time -- we'll let you know if we see any further changes.

Filed under: News items, Mists of Pandaria

WoW Insider Round Table: Diminishing returns on valor?

The WoW Insider staff at the Round Table this week are Dawn Moore, Matt Low, Sarah "Sally" Pine and Olivia Grace. We all sincerely hope you notice that we got lower thirds.

Welcome back to another WoW Insider Round Table! In this second round table, we're talking diminishing returns on valor. Managing Editor Adam Holisky posted a brief editorial last week on this topic, and it was interesting enough that we decided to bring it up for discussion.

We began by explaining just exactly how such a system would work, as clarified in Adam's original article, and then delved into the pros and cons of such a system. The Round Table was pretty universally opposed to such a system, based purely, of course, on our own gaming experiences, and while we tried our best to isolate redeeming qualities, we failed pretty miserably. And, finally, on comparing previous expansions' dungeon valor methods, the surprise winner was Cataclysm!

We're really hoping you continue to enjoy this new format, and do remember that you can actually watch the Round Table live on our YouTube channel every week. Keep an eye on Twitter for announcements of when we're going live. And if you have any ideas for future round table discussions, let us know!

Filed under: Analysis / Opinion

Diminishing returns on valor instead of a cap?

Diminishing returns on valor instead of a cap
Ghostcrawler tossed out a tweet last night that raised my eyebrow:


The design of valor (and the emblems before points) has been an interesting progression. We've gone from many types of emblems to a point system, and then to a system where you could do a week's worth of points in a day, and then to a system where you had weekly caps but to hit them in the most efficient way you had to log in every day, and now (likely and as to be expected) more changes in the future. What exactly theses change will be is up for debate, but diminishing returns is a popular option.

As a simplified example, the way the system would work is as follows:
  • Heroic #1 for the day: 200 valor points
  • Heroic #2 for the day: 100 valor points
  • Heroic #3 for the day: 66 valor points
  • Heroic #4 for the day: 50 valor points
  • Heroic #5 for the day: 40 valor points
The idea is that after each heroic (or after some number of heroics), the amount of valor you'll get continues to decrease to the point of not making it worthwhile at all to run them. This concept could also be applied to raids and other systems that distribute any kind of currency. In the example above the rate of change is linear (200 valor/number of runs), however in practice the rate of change would likely be piecewise (the rate not determined by a function, but by set values the designers choose that are loosely based on a function), and also it'd probably have minimums so running heroics would never return virtually zero valor.

It's an interesting exercise to write numbers down on paper and see what the best way to reward valor for yourself would be. For me a 1/x curve with a lower-bound limit of 33% feels about right (ie: the lowest valor you'd get for running a heroic would be 33% of normal valor).

As with most things Ghostcrawler, please be aware that his insights should often be taken as an academic discussion of WoW's design. Don't try to suss out truths and what the future of WoW will hold. Instead use them as interesting bits into the minds of the designers, realizing that the final product of WoW comes from hundreds of ideas from hundreds of people.

Filed under: News items

Lichborne: Final notes on patch 5.3 and a legendary shortcut

Lichborne Final patch 53 notes and a legendary shortcut
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

By the time you read this, patch 5.3 should be on live servers. We've already written a couple columns on what patch 5.3 will mean for death knights, but as always, things change on the PTR. With that in mind, this week we'll take a final look at patch 5.3 for death knights and what you can expect and do once the servers are back up (if they aren't already). I also have a couple notes on completing Wrathion's legendary quest line for death knights.

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Filed under: Death Knight, (Death Knight) Lichborne

Patch 5.3 and more with Ghostcrawler

Patch 53 and more with Ghostcrawler
In case you hadn't heard the news, patch 5.3 is set to hit live servers tomorrow. While 5.3 doesn't include a new raid, there are a host of different new activities, including four new scenarios, heroic scenarios, a ton of pet battle changes, and of course the advancement of Mists of Pandaria's storyline as the heat ramps up between Alliance, Horde, and an outlier faction of Horde rebels. It's back to the Barrens again -- and this time, Crossroads isn't the area of contention.

But on top of all of the new content comes a ton of different class and content changes as well. We sat down to chat with Greg "Ghostcrawler" Street about patch 5.3's changes, as well as some upcoming changes for patch 5.4, response to subscription losses, Vengeance changes, that big unannounced feature we've all been dying to hear more about, and much more.

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Filed under: Interviews, Mists of Pandaria

Blood Pact: Reputable sources of warlock loot in patch 5.2

Blood Pact Reputable sources of warlock loot in patch 52 MON
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill splits the warlock loot over two weeks to keep things light.

Various people have been referring to Throne of Thunder as Thund'uar, a name I fully intend to steal and use. It's just a perfect blend of the new raid and its supposed raid model, Ulduar, with the expected troll-like apostrophe thrown in for good measure.

But this week I won't be listing out the Thund'uar loot drops; I'll just drop in with a lighter piece covering gear miscellany and the new faction offerings. Next week, we can discuss how the PTR patch buffs and nerfs fit in with the expected performance of warlocks in Tier 15 while listing out the loot, instead of dropping a lump of lists in your lap.

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Filed under: Warlock, (Warlock) Blood Pact, Mists of Pandaria

The problem with valor points in Pandaria

valor editorial DNP
Valor points, a once-elegant solution to gearing woes that arose in prior expansions, has become something of a thorn in players' sides in Mists of Pandaria. Considering how far this expansion has gone to advance the elements of player choice and freedom, it's strange that a something that was once so simple is more of a grind than ever. Why is that, exactly? In my opinion, it's an issue of double-dipping. Valor isn't a currency with a simple acquire-and-spend flow anymore. Instead, there are additional barriers that stand in your way, effectively doubling (at least) how much work must be done to spend what you put in the time to earn.

Looking back on the launch of Cataclysm, the barrier to entry for high-end content was fairly high. Heroics, as they were released at launch, were fairly difficult for groups assembled via the dungeon finder. The launch raid zones were also considered quite difficult for players that were new to raiding, and the raid finder tool hadn't yet launched. What wasn't difficult, however, was acquiring the gear to participate in that content. Justice points were used to bring you up to the current tier of content, and valor points were a supplement to your boss drops within the current tier. As soon as you earned enough points to purchase your gear, you could go and do it. No reputation barriers, no requirement to participate in content that didn't interest you, nothing like that. So why, in Mists of Pandaria, has that changed?

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Filed under: Analysis / Opinion, Mists of Pandaria

Should valor upgrades be removed permanently?

Should valor upgrades be removed permanently
I'm a raider at heart. Sure, I took a break back in Burning Crusade, but when I returned to raiding it was with a vengeance, albeit in a slightly less hardcore fashion. Mists of Pandaria started out with several different raids that are continuing to keep my guild occupied and will likely keep us occupied right up to patch 5.2's release -- and that's an excellent thing. Dragon Soul, no matter how interesting a few of those fights were, was simply not enough to keep my guild occupied right up until the end of Cataclysm.

In fact, Mists of Pandaria started out with a whole flurry of activity to keep everyone well and truly busy for the first couple of months. Daily quests were something that I threw myself into without flinching -- partially out of interest for the stories and quests, but also, yes, because I wanted to make sure I upgraded my gear as quickly as possible. Doing this flurry of dailies meant that I was capping valor incredibly early in the week, and spending it as fast as I obtained it.

But there's kind of a problem with that now, and it's being addressed to some small degree in patch 5.2. See, part of that whole raiding process is making sure you're in the gear you need. Now, it also includes upgrading your gear as quickly as you can, putting even more emphasis on capping valor just as quickly as possible. Is all that pressure a good thing?

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Filed under: Analysis / Opinion, Raiding, Mists of Pandaria

The Queue: Valor points and Wite-Out spills

The Queue
Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

When Jaina's new white hair was first revealed on her character model, I thought it looked ridiculous. Over time, though, I think I'm getting used to it. I still wish the border of white and blonde matched the flow of her hair better, it looks like an unfortunate Wite-Out spill at the moment, but it doesn't seem quite as bad to me as it once did. Eh!

@urban_infection asked:

What should we do now that VP will not be reset? Spend them or save them?

Read more →

Filed under: The Queue

Patch 5.2: Valor and Conquest Points will be reset

Valor and Conquest reset for patch 52
Given that patch 5.2 includes a new raid and a new PvP season, it is no great surprise that Valor and Conquest points are being reset. However, one element of said reset is not proceeding quite how recent arrivals to Azeroth might expect.

Blizzard
PvE
  • Valor -> Justice
All Valor is converted to Justice
  • Justice -> Gold
Justice above the 4000 cap is converted to gold at a rate of 47 silver per point
So let's say the realms go down for the 5.2 patch and you have 450 Valor and 3800 Justice. Because of the 4000 Justice cap, you'd log back in after the patch is released with 0 Valor, 4000 Justice, and be 117 gold and 50 silver richer after the conversion.

With 5.2 we won't be changing current Valor items to cost Justice, but they will be much cheaper (discounts from 50-75% off their current costs). You'll need to acquire Valor after the patch is released to buy pieces for their discounted rate, or to buy the new 5.2 Valor items, but we're also introducing new items to spend your Justice on, including heirlooms and Pet Battle stones.



This seems to follow the logic of Blizzard's raid nerf strategy, where players' prior efforts are not wholly negated, but will doubtless ruffle a few feathers. There is also further information provided about Charms, and PvP points.

Read more →

Filed under: News items

Patch 5.2 Prep: Get ahead of the game

Isle of Thunder
Patch 5.2 will bring new dailies, new factions, another raid, and a kitchen sink. It's pretty much a super patch. With so many additions, you may start to feel overwhelmed at the thought of class changes on top of new grinds -- and you know, pets and stuff. Never fear, we're here to help you prepare! Before we get too deep into this, remember that everything we've learned about patch 5.2 is from the PTR. Things can change!
  • Farm (or buy) Ghost Iron. Both blacksmithing and engineering will see new unique crafting materials similar to the scribe's Scroll of Wisdom -- Lightning Steel Ingot and Stabilized Lightning Source, respectively. Both require 10 Ghost Iron bars, so snag some Ghost Iron now, and use some of it to transmute into Living Steel. Many new crafted items will require it.
  • Get ahead in your Wrathion quests. In 5.2, Wrathion will ask for 40 Trillium Bars in a quest on the way to the legendary meta gems, so start gathering the ore now to get a head start.
  • Get your Tillers rep to Exalted and unlock all plots. Although farming may not be appealing to everyone, Tillers rep is one of the easiest to max out. At Exalted, we'll be able to use work orders to gain rep in patch 5.2.

Read more →

Filed under: Analysis / Opinion, Mists of Pandaria

Valor points and player choice

Valor points and player choice
I get very frustrated with the valor point system. One of my characters is at the point where the only thing to do with valor points is upgrade gear, while the other struggles to accumulate enough valor to buy anything. Worse, they're on different servers, so I don't even get the buff when I cap valor on my main. Plus, in order to even spend valor, I had to grind a whole bunch of reputations so for a while I had valor and couldn't even spend it.

So it was with interest that I saw this forum thread detailing one player's issues with valor, which were interesting to me precisely because they weren't a problem I was having - instead, the argument seemed to be that the player was wasting effort and doing enough in a week to generate over 2000 valor, but the cap meant that more than half of that weekly play was meaningless. That kind of surprised me, because I only cap valor when I clear all the raid content, but I could see it after thinking about the issue. What was even more interesting to me was the idea presented that the valor cap served as a punitive measure punishing players who were running enough dailies, doing the daily scenario and heroic, and hitting each LFR in a week.

Vaneras responded, and those responses are worth discussing I think.

Read more →

Filed under: Analysis / Opinion, News items, Mists of Pandaria

Patch 5.2: Valor points to convert to Justice after cap

Patch 52 Valor points to convert to Justice after cap
One of the things that kind of saddens me is when I'm capped on Valor for the week and I get no rewards for scenarios or dungeons or LFR. Now, it doesn't ruin these activities for me, but now that I really can't upgrade my gear on my main via them and my alts have run them into the ground without seeing any rewards, I'd at least like to feel like I was getting something.

Yes, I know, I'm greedy.

Taepsilum over on the EU forums just posted that Patch 5.2 is going to fix that problem.

Taepsilum - Need a better way to get justice points

There are some changes planned for 5.2, for example, we would like to make Valor points convert to Justice as long as you're Valor capped.

It's one of those small quality of life changes that doesn't really alter the game, but will make farming up Justice Points when I want to pick up an old vendor item for transmog or trade in Justice for Honor more convenient.


Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

Filed under: Analysis / Opinion, Mists of Pandaria

Patch 5.1 PTR: Upgrading items with justice and valor

Patch 51 PTR  Item Upgrading
One of the most interesting features of Patch 5.1 is the ability to upgrade your items with justice and valor points (as well as upgrading PvP items with honor and conquest points) and in order to give you a sense of what the current state of this feature is on the PTR, I went looking for the upgrade vendor. They're not hard to find -- look for the ethereals who do transmogrification and reforging, and you'll find them standing in the same areas. I confirmed this by going to Orgrimmar and the Shrine of Seven Stars, and there they were.

Since I was on a premade character with no honor or conquest gear and no epics, I could only test the justice point interface. Still, it's worth taking a look at how the process will work. As you can see from the above screenshot, the current interface will look familiar if you've reforged your gear at any point. But there are some differences.

Read more →

Filed under: Analysis / Opinion, News items, Mists of Pandaria

The Queue: Glory to the Alliance

The Queue Glory to the Alliance
Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Stop making a mess of our flags, you jerks.

BlazeNor asked:

With this farming aspect added to the game that seem to be done with phasing, do you think this could open the door to housing? For example allowing players to own a piece of land and building on it though reputation and dailies.

Read more →

Filed under: Analysis / Opinion, The Queue

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