Okay, truth time - I can solo any five player heroic dungeon in
Mists of Pandaria, as long as it doesn't have mechanics that prevent me. If I'm even concerned that I'll take too much damage and die, I'll pop on my tank set and go prot, but many times it isn't even a concern. Blow all my DPS cooldowns, blow my defensive cooldowns when I'm at about half health, boss falls over. Done it in Mogu'shan Palace and Scarlet Monastery. And I'm hardly the exception here - the fact is, the
Mists of Pandaria dungeons were introduced at the beginning of the expansion and tuned so that players in ilevel 450 gear could complete them.
I'm at around ilevel 576.
Even players who are just in
flex or
LFR gear out gear these instances immensely. If a DPS player in full SoO LFR gear goes into Mogu'shan Palace and decides to pull more mobs than the tank was ready or waiting for, he or she can probably DPS them all down before dying themselves, especially if they get a few heals. Meanwhile, even the tanks can often put out enough damage (while taking so very little and having various means to heal it up) that they can basically solo the whole place if they want to, leaving absolutely everyone in the group feeling very little need to actually
play as a group. As many, many people point out to me on twitter, it's just
assumed that everyone is going to pull like crazy, so even undergeared players in a specific role often assume it's going to happen and react. Maybe your tank doesn't want to pull like a fiend, but they saw your gear and thought they had to in order to keep control of the dungeon. The lines of group communication have broken down into a silence that masks intent - runs are zoned into and pulled with grim efficiency.
Into this veil of silence enters you, the player. So what can be done about it?
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Filed under: Analysis / Opinion, Wrath of the Lich King, Cataclysm, Mists of Pandaria