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Posts with tag valor

Patch 5.1: Upgrading your gear with valor

Patch 51 Upgrading your gear with valor
What do you do with thousands of Valor points when you already have all the gear that you can buy from the Valor vendors? Coming in with patch 5.1, one of the cool things is the ability to upgrade your own gear. In previous expansions, we'd reach a point where we'd have tons of Valor or Justice points and nothing to buy. Head on over to visit the local ethereals in the major capital cities and look for the item upgrade NPC.

The process for upgrading items is simple. Drag the item you wish to upgrade over to the item slot, then hit the upgrade button. Only items that are 458 ilvl or higher can be upgraded. Blue quality items can be upgraded once for an 8 item level increase for 1500 Justice or Honor points. Epic quality items can be upgraded twice with a 4 item level increase per upgrade for 750 Valor or Conquest points.

Once an item is upgraded, there's no way to get them refunded. Choose them wisely! If you're not sure what to upgrade first, I would suggest focusing on your weapons and trinkets. For most classes, you should notice a slight increase in your character's performance.


Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

Filed under: News items

Patch 5.0.5 hotfixes for October 25

Last night another round of hot fixes for patch 5.0.5 was deployed across all the realms. Notably in this round:
  • The amount of valor you get from doing everything except raid bosses was increased. Scenarios are included in this, so it should give some more incentive to run them.
  • Raid Finder iLevels are once again being calculated correctly.
  • Sra'vess Island elite mobs now are awarded as a kill to everyone fighting them.
Check out the patch 5.1 PTR patch notes to see the larger changes that are in store for the game soon. These hot fixes have been centering around more immediate quality of life and bug fixes than anything else, so it shouldn't be indicative of Blizzard not fixing some of the larger problems -- just that those larger issues need a full patch to be solved.

The full hot fixes after the break.

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Filed under: News items

Mists of Pandaria: Valor of the Ancients increases valor points for alts

Mists of Pandaria Valor of the Ancients increases valor points for alts
If you have a lot of alts and often feel like you have a hard time capping valor points on them, the Valor of the Ancients buff is intended to help you out. It will increase the valor points gained by every character you have on a realm after one of your characters maxes out their valor points for the week. In addition, MMO-Champion reports that a new maximum valor point cap is being introduced for Mists, so after you've gotten up to 3,000 valor points, you might as well spend some.

This is probably going to push me even further toward consolidating my alts onto as few realms as possible.

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Analysis / Opinion, News items, Mists of Pandaria

Mists of Pandaria Beta: Earning valor points via daily quests

Mists of Pandaria Beta Valor daily quests
When they said there were hundreds of new daily quests in Mists of Pandaria, they were not kidding. And some of those quests reward valor points. Granted, they don't reward a lot of valor points -- five per daily -- but with so many available, it's feasible that you could come fairly close to capping your 1,000 valor points a week just through daily quests.

I found four in the Towlong Steppes alone, and I wasn't really looking all that hard. In fact, I stumbled across one on a remote island to the north of the Steppes while flying around after dinging 90 and ended up doing that one first. The quests range from simple "collect X of Y" quests to slightly more complicated exercises, and they tend to fill in gaps in the lore as well, if you're interested in that.

Anne Stickney and I did one of the quests together, and there were some odd issues with looting quest items that we worked out. In general, the quest didn't take very long once we got into the swing of it, and it was a fairly painless way to farm up five valor points overall. While dungeons still offer points as well, it's a nice supplement.

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Analysis / Opinion, News items, Mists of Pandaria

Mists of Pandaria Beta: Item upgrade strings surface

Image
Two interesting new client strings were unearthed early this morning on MMO-Champion related to the elusive item upgrade system that Blizzard has yet to completely flesh out for players. Valor points are changing their focus in Mists of Pandaria, to be used as a way to upgrade existing gear rather than being used to buy all-new pieces. This new system has yet be comprehensively explained, and these new client strings are our first hint at the system's actual implementation.

The basic understanding of the item upgrade system is that justice points will be used to purchase the first pieces of gear from vendors, and valor points will be used to turn that gear into better gear. What this hopefully means is that rather than having two vendors selling the same items with different stats, we can have a justice vendor who sells you items and then upgrades them via some interface dealie with valor points. Hopefully, the number of vendors decreases, because right now it's sort of a pain.
ITEM
  • ITEM_UPGRADE - Item Upgrade
ITEM_UPGRADE
  • ITEM_UPGRADE_DESCRIPTION - Use your valor points to upgrade a weapon or piece of armor that is level 375 or higher.
Honestly, I've been under the impression that Blizzard itself still had the system in flux, so anything being said about just wasn't set in stone. Now, with new client strings and references to upgrading your raid items, it looks like the system is closer to completion.

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Raiding, Mists of Pandaria

The Raid Finder, the Dungeon Finder, point caps and you

I have a theory that either our various caps for justice and valor points are too low, or the amount we get per activity is too high. I'll relate my thinking. I have several level 85 characters I'm running through the Dungeon Finder and Raid Finder tools. Clearing both halves of the Raid Finder Dragon Soul gets me 500 valor; I then run four random heroics, and I'm capped. This means that playing my main any further that week is effectively a waste of time. (I usually cap my valors out before I even raid for a week, which makes raiding just about the gear, but I'm OK with that.)

My problem is, I like my main. I'd play him more if there was anything to do. As it is, I tend to cap out on justice points rather than run on one of my alts, and even then, they usually cap on valors as well. (At least two of them do.) I even sometimes cap on honor, and with the new conquest point gains for Random BGs, I could cap on conquest if I really set my mind to it. And while I understand why we have both weekly and total caps on points, it often feels like I'm being penalized for liking the game and wanting to play it.

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Filed under: Analysis / Opinion, Raiding

Patch 4.3 PTR: Valor and conquest point changes

Bashiok has just announced new valor point and conquest point changes coming with patch 4.3 that aim to de-emphasize the collection of valor points as a primary way to gear up for content. Both 10- and 25-man versions of the Dragon Soul raid will give 100 VPs per boss, down from 115 and 135, and Firelands bosses will only give 50 points each. The changes are intended to encourage killing bosses for loot rather than killing bosses for valor points to purchase loot. One can also surmise that the change is being introduced to give players more of a reason to try the new Raid Finder feature, where bosses drop loot with a unique power level.

On the PvP side of the equation, the number of conquest points received for the first daily Battleground is increasing to 100 up from 25, allowing players to work toward their conquest point caps quicker while not feeling like they have to run Rated Battlegrounds or Arenas. Both Rated Battlegrounds and Arenas will still earn players points more quickly, but this change should allow those players who prefer regular Battlegrounds to not be left in the dust.

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Patch 4.3 PTR: Valor point gear gallery

If you've been wondering what the new patch 4.3 PTR update had in store for you, well, wonder no more. It had gear in store for you. Yes, there are titles and mounts as well, and that's all very nice. But if you, like me, have a black, shriveled gemstone for a heart that screams out its demoniacal lust for more and more and more gear, well, patch 4.3 has you covered.

What follows is a cavalcade of screenshots from the valor point vendors that are standing there right now on the patch 4.3 PTR, just waiting for you to come buy their wares. Which you can't do yet because they just reset valor points on the PTR ... but you know what I mean. Thrill to hats, relics, wands, boots, belts, chestpieces and other items. There are more items than I could get screenshots of, to be honest, so enjoy these 60 or so screenshots and let them whet your appetite for more.




Brace yourselves for what could be some of most exciting updates to the game recently with patch 4.3. Review the official patch notes, and then dig into what's ahead: new item storage options, cross-realm raiding, cosmetic armor skinning and your chance to battle the mighty Deathwing -- from astride his back!

Filed under: Analysis / Opinion, News items, Cataclysm

The Care and Feeding of Warriors: How to spend your valor points

Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

Patch 4.2 is in full swing by now, with most players having unlocked either the Shadow Wardens or the Druids of the Talon for the various vendors. Many guilds are already working on heroic modes, and even more are fighting their way through the raid to one degree or another.

And what does this all mean to us warriors? Well, it means new gear, for one thing. The past couple of weeks, we've discussed gear you could pick up in the Firelands raid itself as well as via reputation rewards and unlockable vendors (and a quest chain). Now, it's time to discuss what you can buy for valor points, since we're getting close to the third week and you should have been able to pick up some points as well as had a shot at Occu'thar.

Before we go into the big list o' loot, I wanted to say that a couple of weeks in, I'm feeling like I'm getting a handle on how warriors perform in the Firelands raid. It's like I figured: Once again, warriors need to get geared up to equal other DPSers. I feel that for right now, arms DPS is the easiest to sustain, then SMF fury, and finally TG fury. I expect TG will pull ahead once I'm using a couple of Firelands weapons. On a fight like Rhyolith or Staghelm, I can sustain more DPS than on an Alysrazor or Shannox, where I have to target switch more, move around to chase down mobs or avoid damage and even interrupt. I think perhaps the nerfs to fury were more than was needed, but we'll see once a couple more weeks are gone and we're talking about set bonuses and Firelands level weapons.

Speaking of set bonuses, let's start talking about valor point rewards.

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Filed under: Warrior, Analysis / Opinion, Raiding, (Warrior) The Care and Feeding of Warriors, Raid Guides

Patch 4.2 PTR patch notes updated for June 10

Blizzard has once again updated the patch notes for patch 4.2, which will introduce the Firelands raid and the Molten Front and the Regrowth questing areas. The most recent versions of the patch have been marked "release," and PVP Season 9 is ending soon, which means we should see patch 4.2 drop in the next couple of weeks. Get your shoes on, kids -- we're almost at Grandpa Ragnaros' house.

The most interesting change in these notes is the effective nerfing of raiding for valor points. The maximum number of valor points one can achieve weekly has been lowered to 980, down from 1,250. The number of valor points you could earn through heroic dungeons and the new Zandalari heroics were 490 and 980 respectively, and raiders could earn an extra 270 points on top of that. Now, it is possible to get the maximum amount of valor points from just doing Zandalari heroics.

We do not yet know why this change was made. Raiders will understandably be perplexed, as one of the raid game's main draws was faster valor point gear. In addition, the prices for valor point gear have not changed, so certain pieces of gear that used to require two weeks will now require more collecting. Hit the jump for all the new changes.

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Filed under: Cataclysm

Patch 4.1: Blizzard explains new valor point mechanics

The era of the daily heroic is over! After much speculation that the one run per day random dungeon valor point rewards would turn into seven runs per week randoms instead, it turns out we are all getting exactly what we hoped for.

Blizzard has finally commented on (and explained) the incoming valor point change, which will hopefully make gearing up and gaining valor points easier for players who don't have the time or want to play each and every night to run a random for their points. Lylirra explains:

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Filed under: Cataclysm

PTR Patch 4.1: New code hints at random dungeon change

A bit of new code recently added to the PTR that's been uncovered by MMO-Champion might hint at an awesome new change to the way valor points will be earned from the random dungeon finder. Of particular note is this string:

LFD_RANDOM_REWARD_EXPLANATION1 = "The first seven random dungeons of this tier that you complete each week will earn you:";

What this seems to suggest is that instead of doing one random heroic dungeon per day to gain valor points, the system will be changed so that the first 7 random heroics you do, no matter which days, will grant valor points. This is an awesome change for those of us who do not play every day and instead like to stockpile our heroic dungeoneering on the weekend.

Many of us weekend warriors have been asking for this very specific change to the random dungeon "highest tier" badges/points reward system since the beginning of the random heroic system. Hopefully this wonderful change makes it to live.

World of Warcraft: Cataclysm has destroyed Azeroth as we know it; nothing is the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from leveling up a new goblin or worgen to breaking news and strategies on endgame play.

Filed under: Cataclysm

Armor Set Collecting: Dungeon Set One

Set collecting is one of those things that you either love or hate -- either the thought of running around in old gear is curiously nostalgic, or you simply don't care to fill your bank with a lot of useless junk. With the introduction of Cataclysm, a lot of these old dungeon sets appear to be changing or disappearing entirely, making them a hot commodity for set collectors. Since a lot of players these days picked up the game in the BC or Wrath eras, not everyone knows where these pieces come from and how to get them.

The first of these sets is the Dungeon Set One. Obtained through various level 60 instances, these blue armor sets were the top of the top before the days of Molten Core and purples everywhere. Originally, these sets had very boring graphics, until a patch was implemented in which all sets got a shiny new graphics update. In the early days of vanilla, these sets were pretty much all players needed to farm for, and the +8 to all resistances that served as a set bonus for each was handy in places like Molten Core, which was nothing but a fun fire factory in which you wanted to stack as much fire resistance as possible. There are nine sets to collect, and each set is class-specific. All set pieces can be found in Stratholme, Scholomance and Blackrock Spire (both lower and upper).

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Filed under: Analysis / Opinion, RP

Patch 3.2 PTR: New Heirloom Items Gallery

We've heard these were coming, and now they're here: heirloom chest pieces. We just grabbed these screenshots hot off the patch 3.2 PTR. These are the level 80 versions, of course, but you can get a feel for what each chest has, statwise. You'll notice that the promised 10% experience gain is there on all the pieces, and that they are slightly bugged right now in that each of them has no armor.

You'll also notice that the names and graphics, which hearken back to old original WoW gear, mostly match up with existing heirloom shoulders, so you'll even be able to get your newbie all color coordinated and whatnot. Of course, a set bonus would have been nice too, but I'm sure we'll all be able to comfort ourselves with that nice big experience gain boost. The chests currently cost 40 Heroism badges and a bit of gold to buy, although that may change before the patch goes live.

Filed under: Patches, Items, Analysis / Opinion, News items, Alts

The Queue: Patch 3.2 and Beyond the infinite


Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Adam Holisky will be your host today.

Patch 3.2 is bringing about a lot of questions. Many cannot be answered yet, however we know the general direction of things from comments left by Ghostcrawler and others. I don't think that we have heard all the surprises in Patch 3.2, and we probably won't for a little bit.

So today's Queue questions are compiled from comments left around the site. Hopefully the answers will help clear some things up.

And today's reading music has two selections. One is Johann Strauss' Blue Danube Waltz, and the other is Pink Floyd's Great Gig in The Sky. They are connected, and have to do with today's content.

Jjbrophy111 asked...

"What will happen to saved Emblems of Heroism and Valor whit patch 3.2?"

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Filed under: Patches, Mounts, The Queue

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