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Posts with tag valve-software

WoW Moviewatch: Still Alive -- JoCo version

I think Still Alive -- JoCo version wins the "genre bending" award. Still Alive was originally the closing credits song for Portal by Valve Software. The computer system known as GLaDOS promises the Portal player cake throughout the game. It's kind of the carrot to keep the player moving. (This is also the source of The Cake Is Not A Lie.) Still Alive is performed by GLaDOS at the end of the game.

Well, being the geek savant that he is, Jonathan Coulton covered Still Alive. Being the WoW culture savant that he is, Spiff took JoCo's cover and turned it into a World of Warcraft machinima. (There are plenty of references to the original Portal game in the video, though, so this version isn't entirely detached from its roots.)

Like all of Spiff's videos, Still Alive -- JoCo version is a lot of fun. Spiff does a great job capturing the fun and humor of JoCo's original music. Not to mention, his animation skills are constantly growing and always impressive.

Edit: JoCo wrote the original song, mind you. Still Alive was performed at the end of the game by a female artist. This song, then, is the version performed by JoCo. "Cover" is a tough word to use for this, so I wanted to clarify it.


Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an e-mail at machinima AT wow DOT com.


Filed under: WoW Moviewatch

Newell says Wrath will save PC gamers (as if they needed it)

Gabe Newell, co-founder of Valve (bringer of Half-Life 2), says that the PC gaming industry is waiting excitedly for the release of Wrath of the Lich King to rescue its market.

But, even though I breathlessly await Wrath, I beg to differ with Mr. Newell's comments. I don't think PC gaming is anywhere close to leaving the building, as some so-called experts in the field would have us believe. (Call me cynical, but I'm guessing a lot of those experts came from console manufacturers or optimistic mobile gaming companies.) The trouble with making these kinds of predictions is that there are currently no completely accurate ways of tracking the success of a game except to take press releases on faith. And in that case, you might as well believe the fox's promise to guard the hen-house. (Did you hear clucking? I thought I heard clucking.) Another problem with estimating market share for various games is that you're comparing Mana to Rage: each company can define "sales" and "subscribers" any way they please, making it nearly impossible to come up with clean comparisons of market share.

Blizzard makes approximately $120 million dollars a month. Compare that to Iron Man's opening weekend gross of $109 million. Blizzard beats that number every month, not just with one summer blockbuster per year. Also consider that most PC retailers have devoted entire sections of their hardware floors to gaming PCs. This devotion goes all the way up to the hardware manufacturers themselves. When I worked at Toshiba, we had a product manager whose sole job was to create and improve gaming laptops. (Oh, how I envied that guy!) Yes, Blizzard's release of the Wrath expansion will juice the market, but it's more like an injection of steroids, not administration of last rites.

Filed under: Analysis / Opinion, Blizzard, Expansions, Wrath of the Lich King, Hardware

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