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Posts with tag vampiric-blood

Lichborne: New Mists of Pandaria talent updates for death knights

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

As I'm sure you've heard by now, Blizzard treated us to a nice new chunk of news this past week with an update to the Mists of Pandaria talent calculator. Death knights received some new talents and new skills as well as adjustments to old ones that definitely deserve some analysis. We'll start by looking at the talent tiers, then move on to some of the new modified skills we're seeing in this build.

Level 15 begins our journey with a couple pieces of very welcome news. Outbreak is back to a general class skill, once again taking its place at level 81 for all three specs. In its place for tier 1 talents is the old-school Unholy Blight, in all its AoE glory. That's right, you can once again have that awesome semi-permanent damage aura. Alas, this welcome change is accompanied by the similar removal of Corpse Explosion in favor of Vile Spew, an ability that will explode an undead minion for AoE damage and disease infection.

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Filed under: Death Knight, (Death Knight) Lichborne

Lichborne: 5 common death knight mistakes

A blood elf death knight outside molten core
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

A guide that tells you how to play is pretty helpful, don't get me wrong. But just reading that and following along often isn't enough. Sometimes, we make mistakes anyway. If it were simple as reading a guide, we'd all be in heroic raid groups never doing any less than 40,000 DPS on Madness of Deathwing and/or never dying due to our constant chain of Blood Shields while tanking. But human error will always enter into things.

Of course, realizing what mistakes you're making and getting them fixed is easier said than done, especially when they're being yelled at you by an irate guild leader or that especially grumpy member of your Raid Finder group. This week, we'll look at some of the most common mistakes death knights make and offer some short and sweet commonsense tips to avoiding them.

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Filed under: Death Knight, (Death Knight) Lichborne

Lichborne: Analyzing patch 5.0 death knight talents

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

As you probably know by now, Blizzard has drastically overhauled the talent system for patch 5.0, giving everyone a ton of automatic level-ups and then a choice between three talents every 15 levels. This week, we'll take a look at the talents they previewed for death knights at BlizzCon 2011: what they mean, how they work, what looks good, and what sort of sucks. As a reminder, these talents are all a work in progress that can and will change before patch 5.0 goes live, which could easily be over half a year from now. With that in mind, we'll focus more on mechanics and philosophy and less on math. Math can always be tweaked.

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Filed under: Death Knight, (Death Knight) Lichborne

Lichborne: You can tank your way to level 70 as a death knight

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

I've actually seen more than a few questions lately about tanking as a lowbie death knight. People want to know if it's possible, how to gear, and if there's any special tips or tricks you should watch out for. Combine this with Alison Robert's resurrection of her lowbie tank project, and I have to admit, lowbie tanking has been on my mind. There's no denying that tanking at level 60 is an entirely different beast than tanking at level 85, but there are enough similarities that practicing at 60 can help you develop a lot of the tools you'll need to soldier through those level 85 heroic PuGs on the way to those Satchels of Exotic Mysteries.

This week, we'll take a look at the average level 58 death knight (58 being the level your average death knight is upon leaving the starting experience), and figure what you can do to get in gear and get yourself tanking all the way through to level 70.

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Filed under: Death Knight, (Death Knight) Lichborne

Lichborne: Death knight rookie tips and tricks


Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. Join World of Warcraft's first hero class as we head into a new expansion and shed the new kid on the block label.

Daniel Whitcomb, our death knight extraordinaire, is out on vacation and unable to fulfill his undeathly duties this week. In his absence, we're going to try something a little different. We're going to learn together, you and I. Veteran death knight players be warned, today's edition of Lichborne is aimed at the rookie death knight, though you may still learn something ... or teach us something, perhaps?

My main is not a death knight, but I do have a level 85 death knight alt. If I'm allowed to say so myself, I think that one of my strengths as a player is my ability to pick up little tricks of a class just by observing those around me. Just by watching my guildmates in heroics or my raidmates in ... well, raids, I can pick up an alt of a class I've never played and do a pretty good job with it. Not great right away, but pretty good.

Death knights were a fascinating class to try this with, because while they're easy to pick up and go, they're not a particularly straightforward class. You can push A button to achieve X result, but you're much better off pushing A and combining it with B (and possibly C) to achieve Y. The combinations aren't always obvious, especially to brand new players. I've picked up some of these tricks and polled our Twitter audience for more. Let's dig into them, shall we?

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Filed under: Death Knight, (Death Knight) Lichborne

Lichborne: A guide to death knight spell alerts


Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights.

One pretty cool change coming to Cataclysm is the advent of spell alerts, on-screen notifications that direct you to a button you really should be pushing when you get some sort of class-specific proc or buff. Of course, many high-level players have had this for a long time in the form of player-made UI mods, but now newbies, UI minimalists, and people who just get confused by UI mods get a chance to have them, too. This week in Lichborne, we'll discover what spell alerts death knights get and discuss how best to apply them in battle.

Generally, when a spell alert goes off, you'll hear a sound and see a certain graphic envelop your character on screen. If you have scrolling combat text turned on, you'll also see green or yellow text describing the buff. Finally, the button for the affected ability or abilities will light up on your action bar, telling you exactly what you need to push. Once you understand all this, it's pretty easy to anticipate the effects, but let's take a quick look at what you'll see so you know exactly what to expect and what to do.

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Filed under: Death Knight, (Death Knight) Lichborne

The Art of War(craft): Must-have PvP talents for death knights in 4.0.1


Every week, WoW Insider brings you The Art of War(craft), covering battlegrounds and world PvP, and Blood Sport for arena enthusiasts. Want to crush your enemies, see them driven before you and hear the lamentation of their women? Battlemaster Zach Yonzon, old-world PvP grinder and casual battleground habitué, rambles on about anything and everything PvP.

So the bomb finally dropped. As expected, Patch 4.0.1 finally made it to live realms and players are scrambling to get used to everything new. For most players, that first free respec is used for PvE to enable them to join the latest PUG looking to down the week's raid boss. This is when reality bites -- that spec you've been fiddling around with over at Wowhead or wowtal.com isn't delivering the way you thought it would. That's OK. If you're doing some PvP, understand that there are a number of bugs out there, so things aren't behaving exactly as they should. Add to that the fact that the game is balanced around being level 85, that stamina is low, and resilience has taken a hit ... things are going to be somewhat wonky. So don't write off that spec you've theorycrafting on for weeks just yet.

Since specs are pretty complex and fluid at this point, we'll take a look at vital PvP talents instead. The fun thing is that at this point in the game, all specs are good to go for PvP -- although your mileage may vary. There isn't much room for variation, unlike before, when players could reach deep into two trees, especially for PvP. But inevitably, there are talents that are extremely useful in a PvP environment. Today we'll take a look at core PvP talents for each spec for death knights, just in case you were wondering what to do with those last few talent points. For this exercise, we won't bother discussing any 31-point talents because, well, you're supposed to pick those up, anyway.

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Filed under: Analysis / Opinion, PvP, Death Knight, The Art of War(craft) (PvP)

Lichborne: A death knight primer for tanking 5-man dungeons

Welcome to Lichborne, the weekly death knight column. This week, your host is in a bit of a tanking mood. Those Emblems of Frost don't earn themselves!
So when the Dungeon Finder came out, it was pretty cool even for DPS. A 10 minute wait for a DPS slot for a 5-man dungeon is pretty insanely awesome. If nothing else, it was certainly faster than the old way of sitting in Dalaran for 2 hours picking your nose and watching the LFG channel.

Now that the dungeon finder has been around for a while though, things are getting a bit stickier for DPS. My server averages around 15-20 minutes for a level 80, and I've heard some battlegroups are up to 30-45 minutes, even at prime time. To make matters worse, tanks and healers can continue to boast instant or near-instant queues almost everywhere, leaving the poor DPS green with envy.

Now technically, this is how it's almost always worked. Tanks and Healers get groups pretty quick, DPS has to wait around. And all told, the dungeon finder system is still pretty cool, and you still get a group faster than the old way. That said, now that we've had a taste of true power, I'm sure we're all loathe to lose it. Luckily, death knights have an out: We can go tank.

Whether you're a DPS DK considering going tank for shorter queue times, or a 5-man DK tank newbie looking to up their game, this column's for you.

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Filed under: Analysis / Opinion, Tips, Instances, Guides, Talents, Death Knight, (Death Knight) Lichborne

Lichborne: Emblem of Triumph Gear for Death Knights


Welcome to Lichborne, your look into the issues of the moment for the death knight class.

Ah, Emblems of Triumph, the new hotness. Even if you're not running the coliseum, you still have chance to grab them in the heroic daily, and by now, surely most of us have at least had the opportunity to save up enough to buy something. Deciding what to buy, however, is a whole different question. Let's take a look at the badge loot and see what's in it for a death knight.

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Filed under: Items, Analysis / Opinion, Tips, Instances, Raiding, Guides, Death Knight, (Death Knight) Lichborne

Lichborne: Analyzing the latest Patch 3.2.2 PTR changes


Avast ye swabbies! Welcome to Lichborne, where Death Knights rule the Seven Seas and the rest of ye lubbers walk the - Oh. Wait. Talk like a Pirate Day is OVER? Well, dangit. At least I still have this cool buff for a few more hours.

These past few weeks have bought a flurry of updates the Patch 3.2.2 PTR servers, and a lot of the updates have a lot to do with Death Knights. Since we were the most changed class in Patch 3.2, it might be expected that we got a good amount of tweaking in 3.2.2 to complement and compensate the Patch 3.2 changes. Thus, it would behoove us to take a look at said changes and see where they'll leave us coming into the likely rapidly approaching patch.

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Filed under: Patches, Analysis / Opinion, Tips, News items, Guides, Classes, Talents, Death Knight, (Death Knight) Lichborne

Lichborne: Dual Wielding and Tanking on the 3.1 PTR

Nerfs stink.
Welcome to Lichborne, where Daniel Whitcomb is ready to help you roll with the punches (and Death Knight changes) coming from the PTR.

We had a new build hit the PTR this week, and with a week gone by, now's a good time to take a deep, focused look at the changes and see how they're shaking down. They're mostly pretty solid nerfs, and a lot of Death Knights aren't too happy about them. Still, beyond people concern about the fact that they are nerfs, the question remains: Were they merited, and where do they leave us? Let's discuss.

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Filed under: Patches, Analysis / Opinion, Talents, Death Knight, Wrath of the Lich King, (Death Knight) Lichborne

PTR updated to build 9464

A new build, number 9464, went up on the PTR last night for the perpetually predicted, not quite here yet patch 3.0.8. The changes aren't huge; for the few list, you can check out MMO Champion. But there are a few that interest me.

Scrapbot repairs equipment, as we discussed previously.

Vampiric Blood, which got a huge buff in early 3.0.8 builds, has been taken down a little bit, although still better than it is now. In the latest build, it temporarily gives the DK 15% of his maximum health, and increases the amount of health generated through spells and effects by 35%, for 20 sec. Previously in 3.0.8, it was 20% max health and 50% increased healing. In live, it's just 50% increased healing.

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Filed under: Rogue, Patches, Death Knight

Lichborne: Death Knight Tanking


Welcome to the first post-Wrath installment of Lichborne, the weekly Death Knight column. Join Daniel Whitcomb on the bleeding edge of a new and untried class.

So Wrath is upon us, and we can finally start leveling our Death Knights on the live servers. That's right, this time it's for keeps. I'm pretty excited about that. One thing, though, that I haven't gotten to do yet on live servers is tank a dungeon. It's not that I don't want to, it's that 98% of the people leveling through Outland right now are Death Knights, so finding a healer is a bit difficult. Still, I did my fair share of tanking on Beta servers, and I played a Druid tank for years, and I'm figuring I'll do my fair share of tanking again at 80. Thus, I decided that this week is the perfect time to start getting ready to tank, even if Utgarde may be the first instance most Death Knights will get a group for.

Let's get down to the basics:

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Filed under: Tips, Raiding, Bosses, Guides, Talents, Death Knight, Wrath of the Lich King, (Death Knight) Lichborne

Lichborne: Death Knight glyphs

Welcome to Lichborne, your weekly weekend look at the first hero class, the Death Knight. Daniel Whitcomb is back after dealing with some light administrative work back at the Ebon Hold.

Inscription seems to be coming on to the beta server in bits and pieces, especially when it comes to the much looked for glyphs. One or two classes seem to trickle in each build, and in the latest build, it is the Death Knight's turn. Today, we'll take a quick look at the new Death Knight glyphs, and figure out how useful they'll be to the various playstyles and specs of the Death Knight. As always, it's worth noting that these are beta numbers, so things could change by the time Inscription and Death Knights see the light of day on live servers.

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Filed under: Patches, Analysis / Opinion, News items, Expansions, Death Knight, Wrath of the Lich King, Inscription, (Death Knight) Lichborne

Lichborne: On Blood leveling and Beta

Welcome to Lichborne, where every week Daniel Whitcomb makes sense of the amazing, ever-changing betatastic Death Knight class

So here's yet another example of how mutable Death Knights are at the moment: This week, I decided to spec Blood all week and make a genuine effort to learn all the ins and outs I could so that I could bring you a good solid overview of Blood for this weekend's column.

Then build 8820 came along, and Blood, while having the same basic mechanics, got a rather big hit to its health regeneration and DPS abilities, and I'm left trying to figure out the extent of the damages. In the end, I don't think Blood was horribly nerfed in this build, but it might have been slightly overnerfed.

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Filed under: Analysis / Opinion, Leveling, Talents, Death Knight, Wrath of the Lich King, (Death Knight) Lichborne

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