- From Molten Core you can transfer to Burning Steppes*, Deathwing, Dentarg
- From Shadowmoon you can transfer to Boulderfist, Spinebreaker*, Xavius
- From Stonemaul you can transfer to Ahn'Qiraj, Burning Blade, Jaedenar*
- From Warsong you can transfer to Auchindoun, Bladefist*, Haomarush
Posts with tag vaneras
Don't worry, though. These realm closures have nothing to do with any dips in WoW's popularity. It's actually due to the launch of WoW's Russian localization. A vast majority of the players on those particular realms were Russian players, and they migrated to the new Russian servers when they opened up, leaving most everyone else high and dry. The equipment these four servers run off of will likely just be used elsewhere, since Vaneras stated they'll be prepped for Wrath of the Lich King's launch after being taken down. Most likely they'll need to launch a few more realms when Wrath rolls around, but it was just far easier to fold these four into larger communities at this point.
[ Thanks, Swarfy! ]
We'd point out, too, that this trailer didn't really have a "You are Not Prepared"-style catchphrase (though the word "King" definitely echoes with significance right at the end there). Clearly, Blizzard chose to go a different direction this time around, and whether it worked or not, of course, is up to you.
Unfortunately, Gnomes didn't get their day... or did they? When players cry foul on the forums, Vaneras (in official blue text) answered with the picture above. Can you see the Death Knight Gnome hidden in among the Undead army? I like Schwick's answer even better, though -- there's probably a Gnome Rogue stealthed right behind Arthas. Those little buggers are everywhere.
Update: A few people are suggesting that there is more to the trailer that we haven't seen, but Nethaera has confirmed that that's everything. She commented on the forums that the trailer only showed half the battle, but later confirmed that she meant the story was incomplete (and that we needed to complete it by going to Northrend), and not that there was more of the trailer to show.
The European-gaming savvy among our readers will already be familiar with the Leipzig-held Games Convention. "If a seismograph were installed in Leipzig," says the GC website, "it would probably swing to its limits for four days non-stop in August."
Vaneras announced today that Blizzard's going to be once again showcasing at the Games Convention. Not only will attendees be able to try out StarCraft 2 demos, they'll get a chance to play around with Wrath of the Lich King. And, as seems to be standard operating procedure, Blizzard will be providing a "Live Raid" during the show. They've not announced who the Live Raid is going to be, but I think safe money's on Nihilum.
The other thing at Leipzig which is pretty cool is that Blizzard's going to have representatives at the booth ... recruiting. They recommend bringing your resume along when you visit the Blizzard booth, and asking questions about what it's like to work for the Big Blue.
The Leipzig Games Convention had a few interesting things coming out of it last year, so we might get a chance to hear even more without having to wait for BlizzCon.
Unfortunately -- or fortunately, depending on how challenging you like your raids -- this was not an actual intended change. Vaneras and Bornakk are both reporting that Anetheron has been hotfixed and should start dropping infernals again. Sorry guys, no more free loot. Well, no more freer loot, at least.
The second poster in the thread wishes Illidan actually looked like this in game, and to a certain extent, he's right -- Blizzard has always made games as easy on the CPU as possible, so ingame models, while usually textured very well, aren't quite as detailed as their concept art. But the concept art (and the cinematics) is what, I think, allows these characters to have so much of a life outside of the game. Most of us have never been told that we weren't prepared by Illidan ingame, but we surely remember him telling us the same thing before the last expansion.
Which is why it can be so troubling to see they've been attacked by one of Vaneras's malicious "eVillains." The eVillain posted a "malicious applet" in their Interface forums, planting a virus which apparently spread to the hosting server itself. Naxos warns forum-goers that if any Junkie clicked on the link responsible for the attack, he or she should be careful that their system isn't under any danger. With the rising number of keyloggers and account theft, that kind of precaution is starting to get common for even the most casual WoW player.
Naxos definitely seems to have a handle on the problem, though. Arena Junkies reverted to its last-saved backup, from very early that morning, and now Arena Junkies is back to running smoothly. According to Naxos, the virus itself was a variation of the i-worm/stration virus. Links to the virus have, understandably, been removed.
It's unclear whether this attack was an attack of opportunity, or if someone has it out for the Arena Junkies. As Bio puts it: "He prob sucks at the arena."
Here's yet another reason for me and all my roleplaying kin to tune in to the next Blizzcast: They will be discussing roleplaying in WoW, says Vaneras. It won't be a major topic, but there is some discussion about plans to continue development of "things that are for roleplaying."
So, I am certainly excited. I can't help but speculate where this could go. What could they have planned, development-wise? Will we see more reporting tools for RP server violations? Or will we simply see more character customization options to allow us to submerge ourselves more fully into the Worlds of Azeroth and Outland? I think my big problem is going to be holding back my expectations. They're running so wild, that I can't help but that think I'll be disappointed in what's actually said.
That said, Between this information and whatever we learn about the Ashbringer, this Blizzcast should be a great listen for all RP and lore buffs. There doesn't seem to be any word yet about when it will be released, but Vaneras' post makes me think it must be close. Stay tuned here and to the official Blizzcast page.
Very interesting. Unfortunately, we're not quite clear on what "entry level" means -- it seems unlikely that Naxx would be a level 71 dungeon (or that there will be any "raid dungeons" before level 80 at all). And the fact that he uses the word "raid" definitely means it's either 10 or 25man, then, though whether it will be the new Karazhan or Gruul remains to be seen. Bornakk also says that attunement isn't solidified yet -- a lot of players are hoping that all that Argent Dawn rep doesn't go to waste, but he says it's a matter of balancing "special quest lines" with opening up content to many players.
Finally, the Ashbringer gets a mention -- apparently it will be discussed in the next Blizzcast. It's great to finally be hearing some official information about Wrath of the Lich King, vague as it may be. Hopefully there's lots more to come, sooner rather than later.
Gallery: What we know about Death Knights
Despite the fact that my level 70 Hunter isn't technically my main, she's probably my favorite character. A lot of people will tell you that a Hunter is an overly easy class: sic your pet, turn on Auto Shot, and you're done. While having a built-in tank that you can even heal a bit gives you a pretty strong advantage when going it alone, I'd have to say they oversimplify things a bit.
The largest area where the complexity of the Hunter class shows is in end-game DPS. If you want to be the most effective DPSer possible, it takes quite a bit of work. The way that you must weave shots in between your auto shots is a complicated dance that requires split second timing that can mean vast differences in DPS totals between Hunters. Cheeky of the Khadgar-US server (author of the famous Cheeky's Spreadsheet) posted a very concise and well-stated summary of some of the problems with Hunter DPS on the official US forums here a few months back. The post was originally written by Lactose of the Talnivarr-EU Server, who posted it on the EU forms here, where it got some blue love
today a while back.
- From: Al'Akir, Crushridge, Grim Batol, Outland, Stormscale
- To: Burning Blade, Laughing Skull
Since Blizz bases their transfer decision off of their stats for what realms need it most, this should be the appropriate set of servers, but I'll ask you anyway: if you're on one of the "from" servers, are you overcrowded now? If you're on one of the "to" servers, are you glad to have some new company coming? And if you're on another server altogether, do you need some transfer loving? Sound off in the comments.
Gender changes are still a subject that inspires a little taboo in real-life, but actually, in World of Warcraft, it's something that a lot of players might want. Plus, while it's obvious that Blizzard wouldn't want people changing race or class (since there are actual abilities that go with both of those choices), there is no difference in the game between male and female, save for the cosmetic look. Sure, the story behind it would be a hard workaround (I'll let you imagine how that might play out, or, more likely, not), but allowing gender changes wouldn't upset the game, and would let those who feel they've made the wrong choice, err, "fix" things.
The fact is, however, that just like race and class, the gender you chose when you rolled a character have probably determined that character's existence. While changing the character's gender is just a cosmetic thing in terms of code, it's not in terms of identity, and that's what Blizzard has a problem with. The idea of a role playing game like WoW is that you choose a role to play. And if you have the option to change that role at a moment's notice, what's the point of asking you to choose in the first place?
I play a feral druid, and I can't say that I've noticed this bug very much, but I tend to shy away from PvP situations where it would be likely to show up most -- mainly because I find feral druid PvP to be very difficult (though I keep trying now and then). Perhaps this bug is one of the reasons for that, but everything is just too fast-paced for me to see?
In any case, Vaneras on the European WoW forums responded to a poster in order to let us know that the developers are indeed aware of this "concern," and they ... well... that's it. They're just aware. Nobody knows if they'll actually fix it or not, though I would assume they will at some point.
In addition, Vaneras says the developers are aware of the some graphical imperfections in some druid feral forms, and they also "like the idea of new graphics and models for the Druid forms, however there are no plans for such in the immediate future." The key word here is "immediate," which implies that the not-so-distant future might be quite different! Is there hope for feral druid graphical updates in Wrath of the Lich King, perhaps?
[Update] I just got back from testing this in PvP, and sure enough I found my special abilities weren't landing, even though I was on top of my enemy. Click on the link below to see a video of this bug in a PvP situation.
It turns out that if you encounter such language in WoW, you can report other players for racism. Vaneras stepped in to confirm that Blizzard does not tolerate racist language, and such comments will get those players banned. Although I have not encountered racist language in WoW myself, I heartily encourage anyone who does to report that player. Dealing with racism in real life can often lead to awkward confrontations with people who refuse to admit what they were saying was wrong in any way, but in WoW, Blizzard is all set to do that for you, while at the same time helping to make sure there are negative consequences on racist behavior.
Although Vaneras doesn't mention it in his post, it is my understanding that the same also follows for other forms of discriminatory language, such as sexism. While of course there can be a lot of annoying grey area in such issues, another reason to such offenses in WoW is that Blizzard may actually have proof of what the other person said stored in their systems, and a genuine problem is more likely to receive a real consequence than might otherwise be the case.
But before you get all angry about Blizzard wasting all that time you spent leveling, realize that things will likely even out in the end. Even though you'll lose 600,000 XP from the amount you have, you'll still be halfway through level 59, and you won't need as much XP as you did before to level to 60. So you haven't really "lost" anything, because even though Blizzard has "taken away" some XP, you didn't need what they took anyway.
As we've said before, these leveling improvements are going to be great news, not only for altaholics who are leveling up their third or fourth character by now, but also for guilds eager to see some new 70s to bring into the raiding mix. Folks who are leveling both before and after patch 2.3 are going to experience some strange math, but that happens all the time anyway (did you know that all the stuff you're killing at level 70 now doesn't count towards the experience you'll need to earn in the next expansion?). Blizzard is tweaking the numbers, but the experience will still be faster.