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Posts with tag vanguard

Last Week on Massively: Hello to Firefall and Swordsman; goodbye to Vanguard and Wizardry Online

VG
This post originally appeared on Massively from Editor-in-Chief Brianna Royce. At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO story last week, you've come to the right post.

The MMO world said goodbye to Vanguard and Wizardry Online this week and learned of the impending closure of heavily criticized mobile MMO Ultima Forever. Bringing balance to the universe were shiny new MMOs Swordsman and Firefall, both of which formally launched.

Read on for a look at the rest of this week's top MMO stories.

Read more →

Filed under: MMO Roundup

MMO Roundup: RIFT open beta, SWTOR profitability, and more

Sometimes you'd like to know that there are other MMOs out there, right? It's not all WoW, all the time! Our sister site Massively can provide you with everything you need to know about all of the other MMOs around -- past, present and future.
RIFT's open beta starts Feb. 15
If you've wanted to try out RIFT but haven't been able to get into the closed beta, mark Feb. 15 on your calendar. In addition to the open beta, any dungeon boss that dies by your hand grants you a chance to win a Nvidia graphics card as well as an in-game prize pack.
EA aims at a half-million subscribers to make SWTOR profitable
"It's a big bet, but it's the right kind of bet to make for EA." These are the words of BioWare's Ray Muzyka, responding to a conference call to EA investors in which the company admitted that Star Wars: The Old Republic will need to pull in at least 500,000 subscribers to become profitable. This is substantially less than the 2 million subscriber mark that industry analysts previously predicted.
Five mobile MMOs that are not Pocket Legends
When looking for an MMO to play on the go, the first one you'll find is Pocket Legends. It's the most recognizable for certain, but what if you're looking for something else? What other options are available?
Massively Speaking episode 133
Massively Speaking returns this week with Beau Hindman joining Shawn Schuster and Rubi Bayer for some discussion of the week's news. Topics include the newly announced Guild Wars 2 Guardian profession, RIFT's sixth beta event, Vanguard's fourth anniversary and more!
Massively's streaming schedule
Have you ever wished you could see a game in motion before you decide to try it yourself? Do you enjoy watching WoW Insider's weekly live streams? All week long, Massively streams the hottest MMOs around. This week you can see DC Universe Online, Allods Online, Runes of Magic, and more.
Massively's Week in Review: Spite or cynicism?
Don't let WoW Insider do all of the talking when it comes to Massively's best content of the week. The Massively staff themselves have picked out what they think is the best content their site has to offer in their own weekly roundup.

Filed under: MMO Roundup

The "punctuated equilibrium" of WoW content

Relmstein has posted a quick analysis of what he calls the "punctuated equilibrium" of WoW content patches. In evolutionary biology, there's a theory that species change not gradually over time, but in quick bursts of dynamic change. And Relmstein applies this idea to WoW's own population changes-- the playerbase seems to grow in quick leaps when brand new content is introduced, but slows down and even falls off when standard bugs are being fixed, or not much content is being patched.

What's really interesting, however, is that Relmstein then compares WoW's changes to the effects that content schedule has on other MMO releases. Lord of the Rings Online and Guild Wars (which are WoW's two worthy opponents) both released during downtime (after Burning Crusade and after the vanilla release, respectively). And on the other side of the spectrum, both Vanguard and Everquest 2 tried to go directly up against new WoW content, and, as Relmstein says, got steamrolled.

So looking towards the future, it's not hard to see what might happen. Wrath of the Lich King will make a big splash for sure, both bringing lots of players back, and maybe even bringing new players (who played Warcraft III and want to see Arthas) into the fold. Games like Age of Conan and Warhammer Online may try to go up against it, but it wouldn't be a good idea-- they'd be better off waiting until about a month after the expansion, when many players have reached 80, seen what they can see in Northrend, and Blizzard is confined to bugfixes and small content updates. Of course, a WoW content break isn't all these games need-- they still need to be good games by themselves. But placing themselves in this downtime between new content will give them a much better chance to woo more players away from Azeroth.

Filed under: Patches, Analysis / Opinion, Odds and ends, Blizzard, Expansions

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