Patch 5.1 introduced pets to the vanilla-era raids. Patch 4.3 introduced transmogrification, which brought old raids back. Before that, some players would solo or duo old raids just for the challenge giggles. Every new expansion has raised the level cap and opened another expansion to soloing.
Whether you're soloing for a look, for improved familiarity with your spell toolbox, or for bragging rights, warlock is definitely a great class to jump into soloing old raids. At level 90, even before you're decked out in tier 14, most of the Wrath of the Lich King raids are fairly easy. But let's start with the basics -- speccing and playstyle.
WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?
Last week, I included some passionate but mostly reasonable discussion of debuffs on the official forums from the earliest days of WoW and beyond. The official forums have always been a rough and tumble part of the game -- an area that Blizzard has always wanted to improve.
Trolls invade
One can speculate about a dozen different reasons for why WoW's official forums have been so full of jerks. Is it because there are just so many players and thus so many people with forum access, raising the statistical jerk demographic? Does the game's immense popularity encourage people to demand more of the company that makes it than any other in gaming? Does the ongoing passion for WoW simply make the forums the best place to troll on the Internet?
The forums have become gradually better over time, but the vanilla and Burning Crusade eras were completely out of control. Caught off-guard by the game's explosive early popularity, Blizzard's first team of community managers found themselves overwhelmingly outnumbered in their own forums. They couldn't possibly hope to keep up with the sheer volume of threads being generated. The CMs did what they could, but it was a losing battle from the start. The trolls took the forums by storm, and Blizzard never fully ousted them.
Then, in May 2007, one community manager simply couldn't take it any more.
WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?
Debuffs help us beat bosses, but not all debuffs are created equal. Over WoW's eight years, debuffs have dealt extra damage, prevented damage, healed us, given us mana, slowed boss attacks, sped up our own, and helped us to hit harder.
Some are more powerful than others, but today those concerns are meaningless. Applying every possible debuff and keeping it active is a critical component to success.
Believe it or not, however, there was a time when your raid leader would yell at you for doing exactly that. Your weaker debuffs weren't just considered useless -- using them was a dire liability.
Eight is not enough
Vanilla WoW had an interesting, longstanding, and highly criticized technical limitation. A raid of any size could only apply a maximum of eight debuffs to a boss. As you can imagine, forty-player raids had many, many debuffs at their disposal, but only eight could ever be active at one time.
To make things worse, the game didn't differentiate between debuffs. The latest one that was applied would knock off the oldest one, regardless of type or power. It's not difficult to figure out how this could become a huge problem.
WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?
It's strange to think that players who first start playing in Mists might have no idea what the old talent trees looked like. To them, the new talent system is simply the status quo and the image above conjures no memories. The status quo has never lasted very long for talents in WoW. Through the years, talents have changed possibly more than any other aspect of the game. It's a good thing, too, because the earliest talent trees needed a lot of work. Let's take a look back!
The first beta talents
It's not easy to find solid information about the first iteration of talent trees from early beta. From what I can gather, WoW's original talents were more like spell ranks (which have also since been removed). You could invest talent points into particular spells to give them more damage/healing, longer range, etc. These talents were also tied to stats. By investing talent points, you gained stats relevant to your class.
These talents were generally considered workable but lackluster. They were removed from the beta in patch 0.6. Blizzard promised to "make them even cooler than before," and players speculated heavily about what the new trees might look like.
It would not be uncommon to hear about the initial release of World of Warcraft as Vanilla or Classic. In terms of ice cream or gelato (which is my preference), Vanilla was once considered the most popular flavour of it's time. So if Vanilla represents Classic WoW, what flavours could represent the following expansions?
Mmmm, ice cream.
The crusade for deliciousness
When I think of The Burning Crusade, I think of brightly colored to the point of garish. I also think of things that I wouldn't necessarily have thought would have gone together -- like outer space and Azeroth. While I really liked the expansion, being forced to go back there in order to get through to the next content gets a little old.
Ice cream flavor: The Creamsicle. It has a garish orange outside and is vanilla ice cream on the inside. Orange and vanilla? I never would have chosen those two tastes together, but it was a favorite treat from the ice cream truck in days of yore. I eat one now and it tastes good, but I definitely don't want to fill the freezer with them.
WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history?What secrets does the game still hold?
The southern coast of Arathi Highlands is mountainous and all but impassable. Most players leveling through the zone in vanilla never bothered to explore beyond the steep ridges. Yet if you were curious, you might have discovered a tucked-away area known as Faldir's Cove. To find it, you either had to swim along the coast or discover a small cave tucked away in the hills southeast of Stromgarde. The area wasn't labeled on the map, and no NPC sent you there. Explorers were rewarded with perhaps the least-known quest chain in vanilla.
Other secret quests such as Message in a Bottle were "hidden" in plain sight in high-traffic areas. You were bound to notice The Matron Protectorate if you ran Blackrock Spire enough -- or someone would helpfully point it out to you while you were grouped. The only one that might be more obscure was Sully Balloo's Letter, but that wasn't really a line of quests, and you didn't do anything but talk to some NPCs. Therefore, I give the title of most hidden quest line to Faldir's Cove.
WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history?What secrets does the game still hold?
Mists of Pandaria will introduce a new feature to WoW called challenge modes. Challenge modes are timed heroic dungeon runs offering rewards based on how fast you complete them.
What newer players may not know is that vanilla WoW also had a timed dungeon run. It was known as the 45-minute Baron, Strat 45, or sometimes simply Baron run. This "challenge mode" was actually just a quest (called Dead Man's Plea) to engage Baron Rivendare within 45 minutes and then kill him, or he would execute his prisoner and you'd fail. Why 45 minutes? That's just how Rivendare rolls.
The timed run was perhaps the most infamous step in the quest line to upgrade vanilla's rare-quality Dungeon 1 set into a mix of upgraded rares and epics known as Dungeon 2 or "tier 0.5." The quest line was added in patch 1.10, but it was removed entirely with Cataclysm's Shattering.
Because it was a part of that quest line (occurring roughly a third of the way into it), everyone wanted to complete a successful Strat 45 run. Trade chat in cities was full of "LFM 45Baron must know pulls!" However, very few PUGs in that era ever finished the run on time. It really was that difficult.
The above video is a bit lengthy, but it's well worth the watch simply because it does raise a few valid points along the line. And lest you think this is yet another player whining about the endless hardcore vs. casual debate, it's not -- this is simply a player who is incredibly passionate about the game we all play. In that passion, he's decided to talk about the direction that raiding in WoW has taken and how it has gone downhill, in his opinion.
On the one hand, he has a point. There is a stark difference between the feel of raiding back in the days of vanilla, The Burning Crusade, and now. There's a stark difference in numbers, which any graph can illustrate. More and more people can complete raids now from one degree or another, which leaves people barreling through content at light speed and doesn't really give that same feeling that raiding had in years past.
On the other, is changing the difficulty in WoW really the way to accomplish that goal? I don't think so.
With the Mists of Pandaria expansion comes many quality of life improvements. All expansions add little details to improve our experience in some way. Players who have only played since the latest expansion take these changes for granted. And veterans cringe every time newbies complain about something that is so much better than how it was when we began playing.
For example, MoP has AoE looting: just one right-click and all the nearby corpses are relieved of their valuables (or organs as the case may be). I have seen some people in general chat confused by this change. "I can only loot one body!" But once this change goes live, all new players will consider AoE looting the norm.
Do you ever wonder what you missed by not playing WoW back in the early days? You've seen the classic instances, of course, as you've swatted aside their bosses during mining expeditions for transmogrification gear -- but what were these viragoes like back in the day when conquering them took 40 players at the top of their game hurling themselves against the storm, before modern levels, gear, abilities and game mechanics reduced them to mere echoes of their former fury? Screech "rose-colored glasses!" all you like -- WoW classic and The Burning Crusade were far and away the eras that pinned me most devotedly to my keyboard, smitten by the game. (Others think very differently, as demonstrated below.)
You can't really relive the classic experience today; there's simply been too much water under the bridge. Still, I'd love to be able to give newer players a taste of those old raid instances in a way they just can't get from muscling through the instances today. But if playing through won't do the job, neither will videos from the past. Boss kill and strat videos cast an analytical eye on the proceedings, remaining aloof from the atmosphere and focusing more on the spray of combat text and special effects. On the other end of the spectrum are roleplaying epics that, while entertaining, represent the particular personality and experience of a specific group of players.
If you've got time to burn, though, you might enjoy sinking into these vanilla-era flavor films by Order of Watchers on Ragnaros (EU). WoW Insider reader Karol discovered these old-school gems ("Maybe it just found me in a nostalgic mood, but I think both of them are masterpieces from the old times and worth a mention" -- we agree, Karol, so thanks!), tipping us off to this abstract of one Hungarian guild's march through classic encounters and The Burning Crusade. Somewhere between a guided tour, a roleplaying narrative and guild memory book, these videos attempt to preserve a glimpse of the wonder the guild felt on the path through the earliest endgame content in World of Warcraft.
In an unprecedented move, Blizzard has released notes for patch 1.10, as found in Community Manager Bashiok's personal notebook. Some of the changes will include:
Quests completed at the level cap that no longer increase experience will now reward gold.
Many items in Blackrock Depths will become blue quality items, better representing the dungeon's difficulty.
Many bracers, belts and gloves will become bind on equip, making gearing up for harder dungeons like BRD and UBRS easier and more accessible.
Here's the full annoucement:
New changes
I found an old notebook in a box and so I wanted to share some changes we're expecting to come through.
In patch 1.10 we're going to make it so that when you're at level cap completing quests will turn XP into gold. So that should be a good change, there will still be a reason to complete quests at max level. We're also going to update some items. In BRD almost all items are going to become blue quality, so that should be a nice upgrade for people. Also all bracers, belts, and gloves will be BoE. Which should help get more people geared up through the AH to tackle this difficult dungeon.
We'll keep you updated should we find any other old notes that are no longer new or exciting.
We live in exciting times.World of Warcraft: Cataclysm has destroyed Azeroth as we know it; nothing is the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from leveling up a new goblin or worgen to breaking news and strategies on endgame play.
This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com.
I've been watching the clips of people flying about Eastern Kingdoms. I can hardly wait! It got me to thinking about all the mount changes I've witnessed in the course of my gaming time.
I started towards the end of vanilla. The Burning Crusade had been announced. My daughter was in the beta, actually, and telling me that I needed to get into this game before it "expanded," whatever that meant. So I made my character and started to run everywhere. Dun Morogh, Loch Modan, Elwynn Forest, Redridge, Westfall, Wetlands, Arathi Highlands, Hinterlands, Ashenvale, Desolace, Feralas, Felwood were all done on foot. I knew the route from Nijel's Point to Maraudon to the point that I could hit auto run and be pretty certain I'd make it there without too much trouble, just a few swoops and centaur along the way.
I didn't get my first ram until level 45, as I couldn't afford it. I didn't get my epic ram until level 65 because I couldn't afford it. I was four months into level 70 before getting flying because, yup, couldn't afford it. The joke "When I was your level, I ran everywhere, uphill, both ways, in snow, barefoot ..." is semi-serious.
This isn't about Blizzard's changing the levels for mounts. I have low-level alts, and I absolutely love their having mounts to get to the places my main once ran. This is a post about those things you do even when you don't have to anymore.
15 Minutes of Fame is WoW.com's look at World of Warcraft personalities of all shapes and sizes -- from the renowned to the relatively anonymous, from the remarkable to the player next door. Tip us off to players you'd like to hear more about.
The old days are long gone, Gramps; take off the rose-colored glasses and play Wrath, where raiding is better than ever.
So goes conventional wisdom in the comments whenever anyone espouses a little nostalgia for the old days of vanilla WoW. Raiding was a far different animal back then. Players who raided were still considered hardcore -- "casual raiding" wasn't on the radar yet -- and devoted week after week of angling for a 40-man raid slot in hopes of earning the chance at a purple drop. Even though strategy sites for WoW raids blossomed sooner rather than later, videos and the trustworthy guides remained relatively sparse, and many early guilds developed their own tactics and jealously guarded alternative strategies. Standing at the mailbox in Ironforge with a massive, raid-sized weapon on your back meant wielding a badge of achievement that attracted a small crowd; bearers would be flooded with awed whispers asking where it was from.
A thoughtful look back at WoW's 40-man past yields both positives and negatives. It wasn't simply the size of the raids that made them feel so different than today's raids ; it was the interplay of raid size, the inexperience of the raiding player base, the scarcity and difficulty of rewards, the lack of universally accepted tactics and strategies ... A whole host of influences that simply can't be replicated today.
But while the era may long cold and dead, the content is still very much alive. Beyond the bored, pre-expansion players who are fending off burnout by sightseeing in vanilla WoW and The Burning Crusade instances lies another layer of players who are attacking old content with level-appropriate characters. These classic raiders aren't fruitlessly attempting to recreate the past; rather, they're enjoying an entirely different pacing for the game.
As the years have passed in the World of Warcraft, I find myself meeting more and more players who have no idea what I'm talking about when I mention some memorable quest or tiny hideaway in a level 50 zone. This is by no means unexpected in a game as old as WoW, but I find it quite tragic that those near and dear to me are missing out on things that once captivated me. So what do I do? Well, I grab my semi-interested guildmate and whisk him away on a field trip; I take on the role of an Azerothian tour guide. Sometimes I even wear a funny hat.
I really enjoy the concept behind achievements like The Loremaster and World Explorer. It has a very "go see and experience the world for yourself" feel to it that I can agree with. The problem is I think those achievements are a bit overwhelming for the average person, myself included. I really can't imagine actively going out and doing the hundreds of "gather 10 berries/feathers/saliva samples" quests for fun. What I'd really like to see is an achievement system that focuses more on quality than quantity: Loremaster Lite, for example, or World Explorer's Top 20 spots. Kind of like Blizzard's way of saying, "Hey, here is the stuff we are most proud of. Go see it."
Blizzard is busy, though. But hey! I'm here, and I even have a funny hat to wear in real life! It's not an explorer hat; it's a squid hat. (It looks like a squid is eating my head when I wear it.) As I sit here, allowing my brains to be munched on by this crocheted Cthulhu, I have to wonder: are all those things I love about the old world going to exist once Cataclysm comes out?
Suddenly I'm stricken with worry. What if I never get to see those things again? Worse, what if some people never see them at all?! So today I'm going to remedy this anxiety with one tiny step in the direction of furthering Azerothian awareness, and I'm going to start with the beautiful night elf warrior, Arko'narin.
Every Sunday,Spiritual Guidance reverts to "lovey-dovey" heal mode by the hands of priestess Dawn Moore. This week she has set aside her differences with Fox Van Allen, her dark counterpart, so that she can peacefully enjoy dumplings and fair weather. She hopes that he enjoys the fruit basket she sent him. The cyanide in the apples shouldn't be a problem for a master of darkness such as himself to digest. Right?
As I alluded to in my analysis of the Cataclysm priest preview last week, I will be taking a departure from my typical column this week on Spiritual Guidance. Instead of a guide or current event, I'd like to take some time to examine the priest class with a wider perspective. My analysis from Thursday was a response to the pinpoints of Blizzard's preview; this article, on the other hand, will examine the class from a broad design perspective. My hope in doing this is to get readers thinking about our class and the game differently and, in turn, start an ongoing discussion of where it could go.
Why do this? Because Cataclysm is approaching, and now is the time, if there ever was one, to suggest things we would like to see change. Blizzard is most likely to listen to strong and constructive ideas we put forth now, and I think it's valuable to get you guys in on the discussion. Now is the time to speak up!