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Posts with tag vanish-fix

Encrypted Text: BlizzCon news for patient rogues

Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. This week, I'll be sharing my report from BlizzCon 2010 for rogues.

As a member of our shadowy brotherhood, my duty to investigate and report on the rogue class is never over. Even though I was enjoying the festivities at BlizzCon 2010 and testing out the new demon hunter class in Diablo 3, I still made time to take care of business. The class Q&A panel is one of the best places to communicate directly with the WoW development team, and so I staked my place in line before the prior panel had even ended.

When my turn finally came, I had to first pay my respects to the developers. I had asked them at the prior year's BlizzCon if we would ever see a Vanish fix implemented, and Ghostcrawler avoided promising anything. Fast-forward a year and we finally have a Vanish that I'm proud to call my own. I opened my time by giving them their much-deserved thanks. I then took the opportunity to ask about something near and dear to my heart: off-hand weapon speeds. Axes and daggers were simply never meant to be used at the same time. Their art styles don't even match!

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Filed under: Rogue, (Rogue) Encrypted Text

Encrypted Text: One rogue's beta story

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the rogue class. This week, I'm talking about my experiences in as a beta tester.

I have a confession to make. I'm typically one of those people who quit WoW for a few months between expansions. I give myself some time to catch up on games that I've been neglecting and work on any projects at home. I find that I'm actually more excited for the next expansion when I've been out of the loop for a while, as I'm absolutely overwhelmed by shiny new things that I never saw coming. I didn't even start playing the The Burning Crusade for a few weeks after its release, and I let my overachieving friends help me level instead. But that was before I received my Cataclysm beta invite.

I'll admit that I'm new to beta testing, and I've been feeling my way around in the dark quite a bit. My first mission was to get my rogue's action bars in order. It turned out to be pretty easy, since I bind nearly everything, and I don't need to go clicking on any abilities. It's taken me a while to get used to playing without addons, and using the default UI is still a frustrating experience. I'm used to having so much more data at my fingertips, but I wasn't going to let that stop me from taking a tour of Hyjal.

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Filed under: Rogue, (Rogue) Encrypted Text, Cataclysm

Encrypted Text: Vanish fix in the alpha

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the rogue class. This week, we discuss the possible fixes for Vanish that Blizzard is testing.

I am not in the Cataclysm alpha. I'm fine with waiting until the official release date to experience the goblin and worgen races first hand and to see the destruction that Deathwing's arrival has wrought upon the world. However, that hasn't stopped me from reading up on any alpha information I can get my hands on. A prepared rogue is a successful rogue, knowledge is power, knowing is half the battle, etc. My curiosity gets the best of me, and I can't help but speculate about the tentative changes that are coming our way.

There is one upcoming item in particular that has me incredibly excited: a possible fix for Vanish. The best part is that's there's even more to it than that: a possible "clutch" ability to replace the old Vanish immunity windows. I can't imagine rogues asking for anything more, considering that guaranteed restealths through Vanish are required for Vanish to remain a powerful cooldown. Let's be honest here -- who has seen a video of a rogue vanishing a Death Coil and not immediately wanted to go try it out? I can tell you that I called my warlock friend up that minute and had him outside of Durotar testing the technique with me. All rogues need is an instant of protection mixed with fast reflexes to get the job done.

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Filed under: Rogue, (Rogue) Encrypted Text

Encrypted Text: Vanish on the patch 3.3 PTR

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the rogue class. This week, we talk about the upcoming Vanish fix that is currently on the PTR, and how it stacks up to the hype.

From our mouths
to Ghostcrawler's ears: we have finally seen the fruits of our continued patience. GC responded to a thread calling for Vanish's swift repair, indicating that there was a change in the works for patch 3.3. This is even earlier than I had hoped we would see it, as I had resigned myself to expecting a fix in Cataclysm via some new mechanical change. The PTR notes indicate that we should have a 1-second immunity to being brought out of stealth after Vanishing.

This seems like the ultimate fix and one that's been brought up several times before. It prevents nearly any random effect from removing stealth from us, while still giving our opponents a chance to remove us from the shadows if they act quickly. The question is whether or not these mechanics are working properly, and if we have gained any additional survivability from this fix. I hopped onto the PTR, and with my trust rogue and paladin, I tested the mechanic in full. Read on for the gritty details. Edit: Since this article appeared, the patch notes were edited to reflect a 0.5 second immunity, which coincides with the results seen here.

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Filed under: Rogue, Patches, (Rogue) Encrypted Text

Encrypted Text: Macro guide for rogues

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the rogue class. This week, we talk about a few of the most common rogue macros in use today.

Over the past couple of weeks, I've had the opportunity to play my rogue quite a bit more than I am typically able to. Brewfest and Onyxia have had me busy every night, helping my guild mates slay Coren Direbrew over and over again. I was able to pick up a Direbrew's Shanker 2.0, although it won't see much use, it's still nice to see one in my bank beside the previous versions.

I captured this bit of a World of Logs parse from one of the Onyxia attempts, where I was able to my AoE combination macro: it's a very deadly combination. Looking at numbers like these make me wonder if perhaps the great FoK nerf of 3.2.2 wasn't as heavy-handed as it was made up to be. With a Vanish fix on the horizon for patch 3.3 (who's PTR is coming "soon") and the red-hot topic of 'weapon swapping', I decided to do a bit of housecleaning and tidy up my macros and addons in anticipation.

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Filed under: Rogue, How-tos, Classes, (Rogue) Encrypted Text

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