Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the rogue class. This week, we talk about the upcoming Vanish fix that is currently on the PTR, and how it stacks up to the hype.
From our mouths to Ghostcrawler's ears: we have finally seen the fruits of our continued patience. GC responded to a thread calling for Vanish's swift repair, indicating that there was a change in the works for patch 3.3. This is even earlier than I had hoped we would see it, as I had resigned myself to expecting a fix in Cataclysm via some new mechanical change. The PTR notes indicate that we should have a 1-second immunity to being brought out of stealth after Vanishing.
This seems like the ultimate fix and one that's been brought up several times before. It prevents nearly any random effect from removing stealth from us, while still giving our opponents a chance to remove us from the shadows if they act quickly. The question is whether or not these mechanics are working properly, and if we have gained any additional survivability from this fix. I hopped onto the PTR, and with my trust rogue and paladin, I tested the mechanic in full. Read on for the gritty details. Edit: Since this article appeared, the patch notes were edited to reflect a 0.5 second immunity, which coincides with the results seen here.