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Posts with tag varian-wrynn

Patch 5.1: Varian Wrynn soundfiles reveal big changes in store

If it needs to be said, Spoilers spoilers spoilers. That video up there is absolutely full of spoilers. Wowhead has tons of Patch 5.1 details, including this collection of Varian's newest sound clips, all of which seems to have details involving the beach offensive in Krasarang Wilds.

There are a lot of surprises in these files. Not only does a certain fan favorite character from Redridge and the Blasted Lands make an appearance, but we find out that Varian's made some interesting decisions over the course of the post Cataclysm world, and it's not the King of Stormwind who's making the rash, violent decisions nowadays. I really can't say anymore without spoiling the heck out of things, but this could conceivable change everything. Everything.

So if you don't mind being spoiled. go ahead and give it all a listen. I mean all of it.


Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

Filed under: News items, Lore, Mists of Pandaria

Know Your Lore: Why do we fight?

Know Your Lore Why do we fight SUN
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Azeroth is a volatile land fraught with conflict. In recent years of history, this conflict has been highlighted by the battle between Alliance and Horde, a seemingly never-ending struggle that began the moment the orcs made their way through the Dark Portal and began attacks on the Eastern Kingdoms in earnest. But prior to the orcs, there were still wars to contend with. In early days, pandaren rose up against mogu, troll against aqir. Kaldorei against Burning Legion, and against each other in the process.

It almost seems as though Azeroth's destiny is one that is irrevocably tied to war -- we're destined to fight, regardless of who we are, or what we happen to be fighting. But why do the Alliance and Horde continue to fight? They've worked together in the past, and yet it seems that every time they are close to some sort of peaceful resolution, they are drawn once more to war. What's making the Alliance and Horde so aggressive this time around?

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Filed under: Lore, Know your Lore

Patch 5.1 PTR: Windsteeds get more color, and new audio files

More news from the Patch 51 PTR
As if one Swift Windsteed wasn't enough, the dataminers have now discovered even more, with the windsteed showing its true colors with three new looks, meaning a total of four windsteeds will be available.

Anne Stickney had previously speculated that the windsteed might be a new store mount, that is to say, one purchaseable via battle.net with real money. It seems the appearance of new colors for this mount might indicate that it is available from another source -- there are very few mounts purchaseable for real money which come in different colors but there's always a first time! The source of this new mount could well be reputation with one of the two new factions coming in patch 5.1: the Dominance Offensive and Operation: Shieldwall.

The multiple colors of the windsteed are below. Which is your favorite? I think I like the gold one.
Patch 51 PTR Achievements, Audio and more Windsteeds
SPOILER ALERT: There are four new audio files and some description of their contents after the break. If you don't want spoilers, you know what not to do. Don't hit the break.

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Filed under: Mists of Pandaria

Datamined scenario voice files point to heartbreak in 5.1

Datamined scenario voice files point to heartbreak in 51
With patch 5.1 hitting the PTR, spoilers are now out and abundant in regards to the new patch for Mists of Pandaria. MMO-Champion has datamined several bits of information from the PTR, including spells and item information. But most disturbing is a set of voice files, presumably from a scenario of some sort that involves Horde and Alliance facing off in the wilds of Krasarang.

We'll post the full voice files after the break, but be forewarned: This is absolutely, without question spoiler content. If you'd like to remain unspoiled about what's going on in future patches, I'd strongly recommend against clicking through. In addition, keep in mind that this is early PTR, and the voice files you hear may not even be included in the completed patch -- so listen if you'd like, but remember that what you are hearing is not completed content, and may change drastically before the patch is released.

Spoilers follow after the break. Read on at your own risk.

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Filed under: News items, Mists of Pandaria

Know Your Lore, Tinfoil Hat Edition: Wrathion's War

Know Your Lore, Tinfoil Hat Edition Wrathion's War SUN
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Clever, vicious and sometimes cruel, the black dragon Wrathion is not just the son of Deathwing, he's the only black dragon currently in existence that is free of the corruption of the Old Gods. In Cataclysm, he arrived with quiet fanfare, and just as quietly plotted to take out every single other black dragon on Azeroth. And with the help of an unnamed rogue, he succeeded, even bringing down the corrupted, infested mess of his father, with said rogue's assistance.

Patch 5.0.4 brought plenty of class and system changes, but it also brought a ton of new achievements as well. And while some are easily defined, others remain an intriguing mystery. Wrathion's part in Azeroth's history is far from done, and there's a series of achievements in the Quests section that clearly point that out. However, we've little to no indication what these achievements actually mean.

Which means it's the perfect time for some rampant speculation about everyone's favorite not-quite-evil young mastermind, Wrathion the Purified.

Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on why and what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.

Please note: This post contains some content spoilers from Mists of Pandaria.

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Filed under: Lore, Know your Lore

WoW Insider interviews author Christie Golden

WoW Insider interviews author Christie Golden ANY
Tides of War is releasing on Aug. 28, the same day that we'll see the release of patch 5.0.4 on live realms. If you'd like to know more about the book, we have a spoiler-free review of the novel available for those still wondering if they should pick it up. In anticipation of the novel's release, we also had an opportunity to interview the author behind the novel, Christie Golden.

Tides is Christie's seventh novel in the Warcraft series, focusing on Jaina Proudmoore and the events surrounding Theramore's ultimate fate, as well as the lead-in for the next expansion, Mists of Pandaria. Like her novels The Shattering and Thrall: Twilight of the Aspects, Tides ties in with what we'll see in game -- but it's got a unique twist the likes of which we simply haven't seen before.

Christie was kind enough to fill us in on that unique twist, as well as Garrosh, Theramore, and what it's like penning the tales of Jaina Proudmoore.

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Filed under: Lore, Interviews, Mists of Pandaria

Review of Jaina Proudmoore: Tides of War by Christie Golden

WoW Insider reviews Christie Golden's novel, Tides of War
Oh, Jaina. How far you've come.

Blizzard continues its trend of books that tie into World of Warcraft with its latest novel, Jaina Proudmoore: Tides of War. This book takes place after the events in Cataclysm and after the last cinematic of the Dragon Soul raid. Deathwing is well and truly dead, and the world is a better place for it -- but for how long? Given the explosive nature of the Alliance/Horde conflict in Cataclysm, it's readily apparent that we're not about to go striding into the sunset, holding hands and singing songs of peace and harmony.

Tides of War revolves around Jaina Proudmoore and the events at Theramore Isle, which we'll see in game when patch 5.0.4 hits live servers. Jaina's been noticeably absent during Cataclysm; while we see Theramore forces out and about in the world, Jaina herself remains firmly ensconced in her tower abode on Theramore Isle. But there's a change on the winds, one that's been hinted at ever since the novel The Shattering was released. In The Shattering, Jaina was told that eventually, some day, she was going to have to choose a side. In Tides of War, she makes that choice in a spectacularly dramatic fashion.

But there's far more to this novel than just Jaina Proudmoore.

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Filed under: Lore, Mists of Pandaria

Know Your Lore: Getting into the lore of Mists

Know Your Lore Getting into the lore of Mists SUN
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Well, this has certainly been a week, hasn't it? Mists of Pandaria will officially be out and in your hands on Sept. 25. In the tidbits I've discussed here and there regarding Mists of Pandaria, I've pointed out time and time again that the lore we will see with this expansion will all be new. Does it tie into old lore and events that have been set up in prior expansions? Absolutely. Will we be dealing with villains from days of old? ... Not so much. This isn't something to be annoyed about; it's something that we should embrace. The continuation of a story is always a good thing. For a story as massive as Warcraft's, it's about time we had a shot of new lore added into the mix.

The best part about the lore in Mists is that because it's all so very new, everyone will be on roughly the same page headed into the expansion. For players who know the lore inside and out, this will all be new material to learn. For new players just looking to get into the lore, you'll be on the same page -- looking at brand new material and figuring it all out. There are a few story threads that have been picked up, but by and large, everything on Pandaria originated on Pandaria.

So how do you get started processing all that stuff? Let's take a look, minus the spoilers. Sorry, guys -- you will eventually get more Pandaria info than you can shake a stick at, but it's going to be September before I start throwing it at you with unbridled glee.

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Filed under: Lore, Know your Lore

The OverAchiever: In which Alliance has it much worse than Horde

The OverAchiever Sorry, Alliance
Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. This week, we are grateful to play Horde.

This past week, I was tabbed out of the game writing an OverAchiever on Bloody Rare as a follow-up to our guide on Northern Exposure when something interesting started happening in the background. In the sliver of laptop screen dedicated to WoW, the chat channels exploded with warnings that the Alliance was attacking Orgrimmar. Given that the Midsummer Fire Festival is still going on with lots of players busy stealing enemy fires, this isn't particularly unusual. I shrugged and went back to work.

And yet, the warnings just kept coming. Curious, I tabbed back into the game to discover that a full 40-man Alliance raid was fighting its way to Garrosh Hellscream. Other players said that none of the other Horde leaders had been attacked, so I can only assume the raid was starting For the Alliance! with the toughest foe among them.

Now, Garrosh is by no stretch of the imagination anywhere near as popular as Thrall was, but lots of Horde players are still willing to defend him from attack because, well, he's got his moments. Orgrimmar's central district quickly became a lagfest of epic proportions as dozens of players who'd been gossiping in trade or loitering around the Auction House rushed to defend Garrosh. The Alliance raid was ultimately defeated, but they rallied and tried again -- unsuccessfully -- an hour later.

This was the first of three days that I saw the same Alliance raid desperately trying to kill Garrosh, and something started to niggle at me by day two. Namely, For the Alliance! and For the Horde! are among the very few achievements that are significantly tougher if you play one faction over the other.

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Filed under: Achievements, The Overachiever

Know Your Lore: King Varian Wrynn, or: How I learned to love the jerk

Know Your Lore King Varian Wrynn, or how I learned to love the jerk SUN
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

King Varian Wrynn is a jerk. He's angry, he's rude, he's deliberately inflammatory. Despite the moments of kindness we've seen from Varian, they're just small moments. Yes, he let Saurfang retrieve the body of his son for Alliance players in Icecrown Citadel to witness. But he still holds a deep and unmitigated hatred for the Horde and everyone in it, including Thrall. He will quite happily talk about scouring the Undercity and purging it of all Forsaken, and he seems to be of the opinion that the only good orc for the most part is a dead one.

But his attitude issues aren't limited to the Horde. He is endlessly frustrated and angry with Jaina Proudmoore and her insistence on diplomatic attempts. He was brusque, rude, and outright against letting the worgen join the Alliance when they were desperate for help. His anger even extends to his son Anduin Wrynn, who has done nothing to outright offend his father other than following the path of a priest rather than a warrior. Varian has even gone so far as to hurt his son, nearly breaking Anduin's arm in an attempt to force him to stay put and keep him from leaving to study with the Prophet Velen.

And yet, there is something so inherently fascinating about Varian Wrynn that I cannot tear my eyes away.

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Filed under: Lore, Know your Lore

Know Your Lore: State of the Alliance, 2012

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

It has never been harder to be Alliance. Throughout the years of war brought about by the orcish invasion of Azeroth, the Alliance has seen its ups and downs. During that first assault, Stormwind was destroyed, its king assassinated. However, the direct result of this was an Alliance of kingdoms that paved the way for the Alliance as we know it today -- a smart, level-headed group of races focused on survival. The survival of each race individually, and the survival of the world as we know it. A noble cause, and the Alliance is well-known for its nobility.

Yet despite bouncing back from that original, horrific assault, the Alliance seems to be in a downward spiral in the days of Cataclysm, one which is spinning horrifically out of control. And despite the best efforts of Alliance leaders, trying to staunch the flow of death and despair is becoming increasingly more difficult. This has much to do with the effects of the Shattering, and even more to do with those enemies of old; the orcs and their united allies in the Horde. Even though the Alliance has come back before, the question of whether or not they can do it again is a heavy one that weighs on the minds of all. It has never been so hard to be Alliance, it has never been this dark.

Or so popular opinion states.

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Filed under: Lore, Know your Lore

Breakfast Topic: Are there some things you wish weren't canon?

Image
I liked the Warcraft comics, for the most part. Keep in mind that I say this as someone with 18 boxes of various DC and independently published comics in my closet. That said, I like comic books -- superheroes are pretty awesome. Superhero comics generally have an in-your-face quality to them, the characters are larger than life, and the stories are ridiculously complicated. In a way, it's kinda like a soap opera, only on paper with less weeping and more kicking butt. So the Warcraft comics fit quite nicely into that niche of superhero comic, in my opinion. The stories were pretty epic, there was always something going on, and the characters were larger than life.

But oh, how I wish Med'an did not exist in official canon. It's one thing to have an overpowered character in a comic book introduced for some sort of overarching epic tale; it's another thing altogether to try and shoehorn that character into a franchise full of characters that have a small spark of reality to them. Don't get me wrong -- there were plenty of things I loved about the comics series that were taken into canon. The split-personality Varian was a really intriguing element that has been pushed into what ultimately I see as a really unique way of developing his character beyond random king #3 or #4.

Med'an, on the other hand, has no redeeming emotional aspect; he's just a flat-out superhero. He doesn't appear to have any weaknesses whatsoever, and his introduction threw a wrench into Garona's character that I didn't particularly care for, not to mention Medivh's. His arrival seemed like it was solely for the purpose of telling a good superhero comic story, with no real root in Warcraft. And the fact that he's the hybrid of three races all from different planets is just a little too over the top from the standpoint of simple biology.

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Filed under: Breakfast Topics

Know Your Lore: The curious dissonance of Alliance leveling

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Back when I was writing up the five must-do Horde zones and five must-do Alliance zones articles, I decided to play through those zones again just for experience's sake. In beta and the early days of Cataclysm, I spent a lot of time going through the Alliance 1-to-60 leveling zones and experiencing the content. I remember being really pleased with how well the zones were laid out and how nice it was to see actual story instead of just, "I'd like six pig heads; go get them from the field next door." After that experience, I played through them on Horde side and was terribly pleased to see they were just as well done on the other side of the faction fence.

I didn't really think about it afterwards, and it wasn't until I decided to do these two articles that I took it upon myself to level through these zones again. And this time ... something had changed, a little. Perhaps it was because it had been so long since I'd played through the Alliance zones. Perhaps it was because I had just finished experiencing the Horde zones when I went back to Alliance. But there was something very, very different about the experience.

While leveling as Horde, I was having all kinds of lighthearted fun mixed with bits of serious story. While leveling as Alliance, I felt like there was an oppressive weight bearing down on me at all times, and that weight was never really removed. Odd, that.

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Filed under: Lore, Know your Lore

Mists of Pandaria Beta: Watch the Alliance intro to Pandaria

You've seen Garrosh get mad at a goblin and toss him around the throne room. Now, watch as Varian Wrynn shouts about the missing White Pawn. Join the elite SI:7 team on a mission to rescue priority target White Pawn. Lost in uncharted waters, you and SI:7 take to the skies on the important mission.

The Alliance introduction is metered and well played out. I like the focus back on the Horde and Alliance conflict -- it feels like an old friend you haven't seen in a long time but can quickly pick up the conversation with again. Suffice to say, I'm liking this brand of cinematic storytelling over the Uldum type any day.

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Mists of Pandaria

Know Your Lore: The hour of the king

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

The King of Stormwind wears the crown on a troubled brow. He inherited the mantle as a child, not through a peaceful succession but through bloody violence and the destruction of his home. He wore it in exile and only came home with the death of the man who saved him and carried him away from the sight of his entire world burned to the ground. His entire life has been shaped by violent loss, by tragedy and death -- his mother dead before he even knew her, his father murdered and butchered in front of him, his replacement fathers cut down, his wife taken from him in a moment's passing by an errant rock thrown from a mob.

His early rule was most notable by his lack of desire to actually do much rulership, busying himself by riding the land in search of his father's killer or drifting though a haze of loss after his wife's death, a haze seized upon and manipulated by someone who was supposed to be a close advisor. The circumstances of his disappearance from the throne and his return have been discussed in detail. For now, all we need to do is accept that they did little to encourage him to view the throne as anything but a responsibility to be maintained in the face of constant peril.

Following the Northrend campaign and its heavy cost both to King Varian and the kingdom as a whole (Bolvar's death, as well as the many deaths at the Wrathgate; the invasion of Undercity and the destruction of Putress; Horde troops ambushing Alliance forces engaged with the Scourge; the astonishing cost in lives and resources), it would have been difficult for either the King or the kingdom to quickly recover. The eruption of Deathwing and the Cataclysm he caused did not allow the luxury of time. Reeling from one blow, they suffered another and another.

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Filed under: Analysis / Opinion, Lore, Know your Lore, Wrath of the Lich King, Cataclysm, Worgen, Mists of Pandaria

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