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Posts with tag variety

Balancing class strength and flavor

One of the things I hear a lot from other tanks (especially paladin tanks) is how much they envy Charge, and especially being able to Charge in combat. "Man, I'd give up X for Charge." Usually what they want to give up is their shield throw, or their AoE taunt, which of course is not a terribly compelling idea: warriors have parallels for these abilities and charge isn't one of them. Heroic Throw is our weaker form of Avenger's Shield and Challenging Shout is our stronger but longer cooldown AoE taunt. As soon as they gave up Righteous Defense (which rocks on the Lich King fight, btw) they'd just say "Man, I'd give up X for Challenging Shout" anyway. If warriors actually managed to give up Shockwave for Consecration they'd want it back in a week.

What it ultimately comes down to is the difference between a necessary ability and one that is useful but not necessary. You also need to take iconic roles into account. I doubt many would support giving warriors Blessing of Kings, Blessing of Sanctuary, Lay on Hands, the paladin system of Auras, or what have you. The ability to die without taking equipment damage via Divine Intervention? How much, exactly, is Charge worth and if it's so pivotal to tanking why are you rolling a paladin to tank instead of a warrior? How do we keep classes compelling and interesting while giving them the tools to do the same job?

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Filed under: Analysis / Opinion

GC's happy with healing in Ulduar

Ghostcrawler has appeared in two different threads talking about healing today, and the gist of it is that he's happy. He's happy with healing and the way it works in Ulduar: there's a good variety between boss fights and phases, there are intense moments and pauses in the action, and he says they've got things to a point where they like them. Later, he says that while in Naxx, you don't really have to warn the healer too much (you can basically tell them to heal the MT and leave it at that), Ulduar requires healers to get into the rhythm -- sometimes go all out, and sometimes hold back. He does say that too much mana is still an issue for them, and if anything gets nerfed in that department, Replenishment will. But he doesn't expect too many nerfs for a while.

That doesn't mean, of course, that the big healing update is out the window -- GC still hints that there are more changes in store for healing, and we'd bet coppers to gold that there are both mechanic changes and possibly even a hero class due for healers soon. But for now, healing is where they want it in the current content, and it sounds like most players agree.

Now, there's just PvP...

Filed under: Druid, Paladin, Priest, Analysis / Opinion, Blizzard, Instances, Raiding, Bosses

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