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Posts with tag vengeance-scaling

Vengeance no longer capped for tanks

Vengeance no longer capped for tanks
As the Mists of Pandaria beta has progressed, the developers have actively attempted to balance the new active mitigation model for tanks. One of the significant problems that they've run into is how to handle defensive abilities that scale with attack power/Vengeance, since the amount of damage taken (and Vengeance gained) by tanks at different levels of content can vary widely.

Happily, the developers have arrived at what seems to be a fairly elegant solution. They've removed the Vengeance cap entirely and significantly toned down Vengeance decay. Now, your Vengeance will simply be computed as a rolling value, based on the damage you've taken over the last 20 seconds. This should allow for 10-man and 25-man tanks to be much better balanced and fix the annoying side effect of leveling tanks also topping damage meters. Overall, I'm a big fan of this change.

Here's the full post from Ghostcrawler, after the break.

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