Vengeance no longer capped for tanks

Happily, the developers have arrived at what seems to be a fairly elegant solution. They've removed the Vengeance cap entirely and significantly toned down Vengeance decay. Now, your Vengeance will simply be computed as a rolling value, based on the damage you've taken over the last 20 seconds. This should allow for 10-man and 25-man tanks to be much better balanced and fix the annoying side effect of leveling tanks also topping damage meters. Overall, I'm a big fan of this change.
Here's the full post from Ghostcrawler, after the break.
Filed under: News items





