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Posts with tag video-game-industry

The Lawbringer: The odd future of bill S. 978

Pop law abounds in The Lawbringer, your weekly dose of WoW, the law, video games and the MMO genre. Mathew McCurley takes you through the world running parallel to the games we love and enjoy, full of rules, regulations, pitfalls and traps. How about you hang out with us as we discuss some of the more esoteric aspects of the games we love to play?

The machinima and streaming communities built around World of Warcraft are filled with some of the most talented and creative people in gaming, from awesome musicians to dedicated streamcasters. The first time I ever got to experience the WoW beta back in 2004, I was watching someone stream footage of their human warlock messing up mobs in (if I remember correctly) Westfall. Streaming is beneficial to gaming, MMOs, and e-sports because of video games' competitive nature and spectator-oriented design.

You've probably heard of Senate bill S.978 already, most likely from many video game blogs and news outlets or YouTube campaigns fighting against the passage of this bill. Bill S.978 aims to institute a "10 strikes" policy, making the unauthorized streaming of content a felony, resulting in potential jail time. The main purpose of the bill is to strengthen the law and punishments available to organizations such as the MPAA and other content conglomerates to stop illegal streaming of millions upon millions of dollars in stolen entertainment. As is the way of things, gamers might be caught in the crossfire.

Some of you fine readers sent me a few messages on Twitter asking me to weigh in on the 10 strikes streaming bill and maybe give a basic analysis of the thing, so I shall oblige. Lawbringer this week is all about the odd future of bill S. 978 and what it could mean for MMOs and WoW.

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Filed under: Analysis / Opinion, The Lawbringer

Eyonix enjoys his WoW

Eyonix, Blue extraordinaire, and let players know that he has spent a decent amount of time playing the game he works on. Exactly how much? Well, his /played comes to 290 days since the game's launch, which some have figured out to be on average about 6.5 hours a day. Honestly, considering the workload he's under (he says he works at least 45 hours a week) that's a surprising amount of time spent on a game you also work on.

Some people in this industry claim that once you actually start working on video games, you will stop playing them. I've met plenty of people over the course of the last year that actually tried to talk me out of living my dream using this exact premise. But here I am, six months in, still enjoying the games I write about. Now I realize that writing about a game and dealing with its quality assurance and testing, its customer service and forum management, these are two very different things. But it looks as if Eyonix still enjoys WoW, so perhaps the jading of one's soul depends on how you perceive the game you work on. Or could it be that WoW is just that much fun?

Filed under: Virtual selves, Blizzard

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