- Blizzard has created an account-based loyalty program that has encapsulated each and every one of its games;
- Blizzard is chock-full of smart individuals who understand community, as illustrated by the new community website; and
- Blizzard has made your account mean something into perpetuity.
Posts with tag virtual-world
And of course, this epidemic isn't only connected to character names -- being that this is a virtual world where text is the usual form of communication, it's very common to see place names and NPC names mispronounced more often than not.
In the end, you just have to do what I do: try your best and hope you get it right. And from the other side of it, don't be too angry when people mess up your name. There are 12 million of us out there, and nobody's going to get everything right.
We've covered various politically and socially minded groups in the past here and there. And with the end of the political season we've seen an increase in the number of political expressions in WoW.
Let's take a look back at the top five politically and socially relevant WoW thing-a-ma-jigs on the net in 2008.
According to Dr. Smith, an MMORPG environment would be a great always-on option to provide training to the troops. Specifically, he says "something like World of Warcraft, but focused on the military training customer." You can even check out his public PDF on work he's already done on this kind of training environment.
The always-on world would provide training scenarios even outside the usual tactical simulation. Your avatars could interact with cultural representations, learning the fine points of behavior while interacting in foreign environments. Want to get your team a dose of decision-making expertise? Set up the environment to run reactions based on criteria you devise. And we definitely know WoW can teach you about a fictional history, maybe Dr. Smith's could help the soldier with some real-world equivalents.
We've all heard about the government exploring virtual worlds before, but we don't often hear that exploration directly connected to WoW. But if 10 million people -- including soldiers -- love us some WoW, maybe there's something in the formula Dr. Smith can use.
It has been fascinating to see how the world and video games have changed in recent years. Video games have been a source of social and scientific research, some of which will be presented in an online conference next weekend. Some of the topics that will be covered in the three sessions include the economy, messages about the environment and future developments in the virtual world.
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Good luck on your thesis Tugce, let me know if you need any help with analysis. We'd love to hear about other WoW-based projects.