Malware targeting gamers gets some mainstream spotlight

I know, big whoop, right?
The news article reports on something many World of Warcraft players have known for years -- that viruses, phishing sites, trojans, and all those dirty tech terms have us gamers smack in the middle of their digital crosshairs. The findings are a result from a study by Microsoft, which tracked the exceptional growth of a family of worms called Taterf.
The programs have been around for some time now, snooping around players' computers for login details to various games with in-game currency. World of Warcraft players are juicy targets because of the remarkably large player base and existence of the gold-buying industry which Blizzard has actively warned and fought against. While the findings are nothing new, they only serve to confirm our fears about the growing threats to our accounts.
WoW.com has been big about account security for awhile, and it's nice to see the mainstream media begin to show some attention to the matter.
Filed under: Analysis / Opinion, Odds and ends, Account Security
Patch 5.4 patch notes
Virtual Realms feature revealed
The Proving Grounds are coming
The latest patch 5.4 news
We're going to cover all the 


WoW Insider has received a high number of reports of hacked accounts today. We have traced the Trojan to 


![[Ouch. Nuke & pave might be overkill, but at least you know you're pretty much safe after this.]](http://www.blogcdn.com/wow.joystiq.com/media/2007/06/rutroh.jpg)
It's raid night. You've farmed your mats, topped off your repair fun and loaded up on pizza and cola. But for some reason you can't log on. You're sure you typed in the right password, but no go. You IM you guildie: "Are the servers down? I can't get in." His reply sends chills down your spine: "We just saw you at the bank. Why was your toon naked?"






