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Posts with tag void-storage

How to store your stuff in World of Warcraft

If you've played for very long, you may have noticed that you can accumulate a sizable collection of armor, weapons, bandages, food, and just... well... stuff. And while you can (and should) sell things as you go to fund your continued adventures, sometimes you run into things you want to keep. Maybe it's a weapon with a cool look that you might want to use for transmogrification or maybe it's a full set of armor that you use for an alternate talent spec. Whatever your reasons for hanging on to the things you collect in game, it's far too easy to fill up all your available inventory space. So what do you do when you have stuff you want to keep and no place to keep it?

Fortunately there are lots of options for storage in World of Warcraft: all you have to do is take advantage of them.

Stock up on bags
The first and simplest way to expand your inventory is to buy some bags. While you will run into some as you level up, they're probably smaller than those you can find elsewhere. Here's how you can find some shiny new bags with a minimum of hassle...

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Filed under: WoW Rookie

Patch 5.3: Transmog to be available from bank and void storage

If you're a fan of mogging whose bags are already full to bursting, then MMO-Champion brings good news: in patch 5.3, you'll be able to transmogrify using items that are currently in the bank or void storage. The ability is actually already in the game for void storage, but there's no UI elements that let you access it. However, anyone wanting to get ahead of the curve can download the VoidTransmog addon, and transmogrify away without the bother of actually pulling your items out of storage.

While it's a small change, we're sure transmog fans will appreciate the convenience of this tweak. Of course, patch 5.3 is still far on the horizon and it's likely that eager transmogrifiers will be waiting on this for quite a while.

Filed under: News items

A wish list for features in 5.2 or beyond

A wish list for features in 52 or beyond
I'm greedy. Oh, not in a monetary sense - I'm notoriously bad at even pretending to care about money - but whenever Blizzard puts out a cool new feature it immediately gets me thinking about other cool new features I'd like to see added to the game. I know, I know, I should be happy with what I have. But since I'm not, here comes a list of features I wish they'd add to World of Warcraft, be it in patch 5.2 or in some future patch.

All of these are based purely on my selfish desires, and are in now way promised or even hinted at by Blizzard, so please don't start asking Blizzard why they haven't delivered on any of them. That would be like going to McDonald's and demanding that Bacon Sausage Egg McMuffin (with Canadian Bacon) that I dreamed up when I was 20. Seriously, how has that never actually been a thing? My cardiovascular health dodged a bullet there.

The Revenge for Southshore battleground/World PvP hub

Seriously, how is it this hasn't happened yet? It seems like a natural to me. While the World PvP might be a bit too disruptive to leveling characters (relatively easily fixed with a phasing change, but it might be better to just make it a battleground up front) the actual idea seems simple enough - Alliance landing craft disgorge a massive force on the beaches south of the ruined Southshore and begin their push north. As players, we either defend Tarren Mill, or take part in the drive for revenge northward. Victory is achieved by claiming a series of important strategic points and then taking the other faction's starting zone and successfully destroying it. Perhaps it's just nostalgia for all the times we ran into Tarren Mill back in the day only to discover we couldn't really do anything, but I'd love to finally set it on fire.

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Filed under: Analysis / Opinion, Lore, Mists of Pandaria

Five features I wish World of Warcraft had

Five features I wish World of Warcraft had
The game is eternally evolving. Sometimes that means things get added, and sometimes that means they get taken away (Oh, Have Group Will Travel, I miss you every day). This means the game is in a constant state of evolution and therefore that there's always room for improvement. With Mists of Pandaria changing the game and adding features like Scenarios, Challenge Modes and Pet Battles, and Cataclysm having already added void storage and transmogrification, the mind moves to what we could potentially see in the future. What features do we all want to see?

I have no idea. Seriously, how could I possibly know what you want to see? I mean, you might tell me in the comments, but that's in the future. There's no way I can have read the comments on this post before I finish writing it. However, I'm fairly in touch with what I want to see. And so, here's five features I wish WoW had. (Note - I didn't say more bank space or void storage tabs, but man, I want those too.)

1. Mentoring

One of the features the lamented MMO City of Heroes had that I always enjoyed was its Mentoring system. Now, this isn't something WoW's developer's are unaware of - it's a fantastic system which allows higher level characters to play with their lower level friends, either by raising the lower level character temporarily in order to be able to survive higher level content, or by lowering the higher level character to the lower level. The current system that can raise or lower gear levels for beta testing and which will normalize gear for challenge modes could be used in such a fashion, and I think it's an idea long overdue for WoW to blatantly pilfer and run with it.

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Filed under: Analysis / Opinion, Mists of Pandaria

Bucket list preparation for Mists of Pandaria

Personal preparation for Mists of Pandaria
We may not have a release date just yet, but Mists of Pandaria is progressing quite nicely on the beta servers. I have one level 90 character already, and I'm leveling another one through just to see the changes, note any bugs I happen to still see hanging around (of which there are very few so far!) and get another look at the story behind the expansion as it plays out. It's fun, it's keeping me very busy, and sometimes I tend to forget that there's another Azeroth that I really ought to be addressing: the live one, where all my junk is at.

I hate organizing things in game, which is really kind of odd because my life out here in the real world is pretty organized. I keep the house very clean and tidy. My library is organized in tidy sections by author, and my kitchen is immaculate. In fact, I get kind of annoyed when things aren't terribly organized or tidy at home. But in-game, I just can't seem to bring myself to addressing what is becoming an ever-increasing issue, and I'm really dragging my feet on getting ready for Mists.

Getting ready? Yes, you heard me right -- I've found that if I want a seamless experience when I pick up an expansion and start to play, preparing beforehand is key. Plus, it gives me something to do while I'm waiting for the expansion to come out.

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Filed under: Mists of Pandaria

The Queue: Friday night invasion

Whoa whoa whoa, why is Alex doing The Queue on Friday? Nobody likes that guy! Get out of here, Alex!

Never.

vocenoctum asked:

I know a lot of folks that don't currently play Warlocks will try it with Mists, hopefully the changes make it fun enough to play for many. Do you think the changes are big enough that some current lock's will leave the class? (I didn't play a paladin pre-cata, but know a couple ret pal's that just ditched the class as "being too different".)

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Filed under: Analysis / Opinion, The Queue, Mists of Pandaria

Hi, my name is Anne and I'm addicted to transmogrification

I have a problem, and its name is transmogrification. I like collecting gear sets. I like picking up different pieces of gear and putting them together. I like making my character look unique and pretty, and I cannot stop. Every time I think I've found the perfect outfit, I keep it for about a week or two until someone in my guild invariably links a piece of gear that is just so cool that I have to find it and build another set around it. You'd think void storage would have solved my bank woes, but it really hasn't.

In fact, transmogrification has only made the issue worse -- and it all has to do with quest rewards. See, once you complete a quest and get the reward for it, you can't get that reward back again if you delete it to make room for things. Unfortunately, a lot of the nicest sets out there are floating about in 1-to-60 zones as part of quest chains that you cannot redo if you happen to lose that quest item. So if you want to continue to use it for transmogrification, you have to keep it. Forever.

You see the inherent problem here?

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Filed under: Analysis / Opinion, Transmogrification

5 reasons you should love Cataclysm

Oh, Cataclysm. You've gotten such a bad rap. Despite popular opinion, what we got from the Cataclysm expansion was nothing short of a miracle -- one that was desperately needed after the prior two expansions' worth of content. But it's undeniably difficult to look at the current expansion with anything other than an overly critical eye, considering the fact that we're playing through all that content right now.

In hindsight, it's likely the current expansion will grow on us, and some time in the distant future we'll be looking back on it with rose-colored glasses just like we do the others before it. Don't get me wrong -- while classic, The Burning Crusade, and Wrath all had absolutely fantastic reasons to love them, things didn't seem so rosy and wonderful when we were all playing through that content, and there was just as much grumbling in each of those expansions as there is about Cataclysm now. But hey -- there's still plenty of reasons to love Cataclysm.

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Filed under: Analysis / Opinion

Patch 4.3: Void Storage prices revealed

The costs associated with Void Storage have been purely placeholders so far on the patch 4.3 PTR, but the prices were set high enough that they still spooked many players. We've all been cautiously awaiting the reveal of the true costs of the system. Tonight, community manager Lylirra came through for us. For the moment, prices have been set as:
  • 100g to unlock Void Storage
  • 25g to deposit an item
  • Free for withdrawals
Lylirra warns that these numbers could still change before patch 4.3 goes live. As I mentioned on the latest WoW Insider Show, whether or not I personally use the Void Storage feature depended entirely on what the pricing structure would look like. If it costs too much, I wouldn't use it at all. These prices seem quite reasonable, however.

Read Lylirra's full explanation of the Void Storage pricing on the official forums or behind the cut below.

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Filed under: News items

Patch 4.3 PTR: Transmogrification and Void Storage gallery

My first action after leaping onto the patch 4.3 PTR was to hunt down the Transmogrification and Void Storage vendors immediately. Apparently everyone else had the same idea too, as the little building was crammed full of players eagerly changing the appearance of their gear. Transmogrification is an incredibly simple process, and Void Storage is just as easy -- all that's required is dragging and dropping your gear and gold.

Did I mention gold? There's a lot of gold involved currently. In order to open up your Void Storage vault, there is a fee of 1,000g. Once you've opened the vault, it costs a whopping 100g per item to deposit it into your vault -- and another 100g per item to remove it. With 80 slots available to fill, that quickly adds up to 8,000g just to place all your items into Void Storage. Want to take them out? It's another 8,000g.

Keep in mind, however, this is the PTR and prices may change -- although most players have so much gold on their hands by now that this could almost be considered a needed gold sink.

Check out the gallery for a full step-by-step walk-through of the Transmogrification and Void Storage process, and keep your eyes peeled here at WoW Insider for more PTR news.




Brace yourselves for what could be some of most exciting updates to the game recently with patch 4.3. Review the official patch notes, and then dig into what's ahead: new item storage options, cross-realm raiding, cosmetic armor skinning and your chance to battle the mighty Deathwing -- from astride his back!

Filed under: News items, Cataclysm

Patch 4.3: Rogue legendary, new raid difficulty, and other details

The afternoon, The Escapist published an interview with World of Warcraft's Lead Producer J. Allen Brack on all things patch 4.3. Some of the topics discussed are topics we already know quite well: the nature of transmogrification, how void storage works, and so on. However, the interview also includes juicy bits we didn't know. For example, patch 4.3's legendary weapon, which was initially stated to have a "narrow audience" in the tanking edition of the Ask The Devs series, will be a rogue dagger.

Brack states that they haven't settled on a name, lore, or any such thing for the weapon, so who knows what its quest chain may bring. That is actually a very interesting detail in itself: If Brack is being truthful and Blizzard doesn't know anything about the dagger's design yet, are we as close to seeing patch 4.3 on the PTR as the armor previews suggest? Or will Blizzard need to cobble it together in a hurry late in the patch's development cycle?

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Filed under: News items

Recap of Blizzard Entertainment at Gamescom 2011

Blizzard has returned from Cologne, Germany, and the Gamescom convention with tales of triumph, competition, and tons of patch 4.3 goodness for us World of Warcraft players. The community site's blog was updated with a big recap of all of Blizzard's events from the show, in case you missed any of the fun from the live streams. World of Warcraft was represented by top guilds For the Horde and Ensidia trouncing through the Firelands in live raids for Gamescom attendees, as well as the new patch 4.3 features Void Storage, Raid Finder, and transmogrification.

StarCraft 2 showcased some cool show matches between top players, and Diablo 3 had a big hands-on gaming area that, obviously, filled up quicker than humanly possible. Seriously, can't that game just come out already? Blizzard wrapped up its recap with familiar dance and costume contests, with winners earning a trip to BlizzCon in October. Check out the full recap at the World of Warcraft community site for an awesome video of the Diablo 3 street art from the show.

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Filed under: Blizzard

Arcane Brilliance: Old mage armor sets and how to get them, part 1

female mage blizzard official art
Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, we're talking about the stuff I now pledge to spend all my waking moments and most of my sleeping ones farming outdated content to obtain: old mage armor.

So what's this I hear about some newfangled patchamajigger? Transmogrifica-hoochawhatsit? Whachama-void storage? You kids and your crazy doodads and gizmos.

There's a buttload of info being released about patch 4.3, but the following literally leaped from the web page as I was reading it, plunged through my widening eye sockets and jacked directly into the pleasure centers of my brain:
  • Patch 4.3 will be bringing us at least two massively important customization options.
  • We will be able to replace the look of our current gear with the look of any other mage gear we possess.
  • We will also have new storage space in which to store all of that gear.
There are more details, and you should go read about them if you haven't already. But what we really need to discuss here is how we can best start doing what I'm positive we all desperately want to be doing right this very second: hunting for sweet-looking gear sets. I don't know about you, but I am going to transmogrify every single bit of my tier 12 set the very instant it is possible for me to do so. I will log out on patch night in front of the spot where the transmogrifier guy is going to spawn; then when the servers come back up, I will log in and shove my gold in his pockets as forcefully as I can, so that I don't have to look like a stupid mage candle any longer than absolutely necessary.

But the questions I'm asking myself between that magical moment and this one are these: Which gear set do I want to replace it with, and what can I do right this moment to get that gear set in my inventory and ready to deploy the moment such a deployment becomes possible? Click through to see me attempt to answer my own questions.

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Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance

Official Void Storage preview

Blizzard has just released its official preview of the new Void Storage feature coming in patch 4.3. Void Storage is a new long-term bank storage option that will let you save old sets of gear and items that have sentimental value. It is not meant to be a replacement or auxiliary bank; instead, it's meant to complement the use of transmogrification (see Blizzard's official preview for more information on that).

In the UI example above, it shows three items being deposited into the Void Bank, costing a total of 300g, or 100g/item. Blizzard notes that the final cost of depositing items is not final.

The big points of Void Storage:
  • Up to 80 slots
  • Access by talking to a Vaultkeeper in Stormwind or Orgrimmar
  • Costs gold each time you deposit or withdraw an item from Void Storage
  • Deposited items will be stripped of gems, enchants, and reforging
  • Item restrictions exist (not specified yet)
  • A new bag, bank, and void storage search field will appear in all inventory windows
Blizzard's full blue post on Void Storage, after the break.

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Filed under: News items

Transmogrification and the dismissal of the silhouette theory

Blizzard recently announced at the Gamescom gaming convention in Germany that patch 4.3 is coming, and it's coming on strong. With brand new features like a separate bank for your old gear, a transmogrification NPC who can change the look of your gear, and even Deathwing himself as a raid, patch 4.3 opens up a ton of possibilities for the future of World of Warcraft that we might not have seen coming.

For me, the most stark change that patch 4.3 is bringing about is not a change to the systems or gameplay, but a philosophical change at the heart of World of Warcraft that spells out some of the potential big announcements that might be coming our way during BlizzCon.

Transmogrification is bigger as a philosophical leap than we think, and here's how.

The silhouette theory

World of Warcraft's factions are rooted in an idea called silhouette recognition. What this means is that you can easily tell who your friends or enemies are based on their aesthetic look. The reason there are no "humans" on the Horde side is because Blizzard wants you, as a Horde player, to point out a human on the battlefield. The same goes for every race. No two sides have races that feature identical silhouettes. This is even the reason worgen are forced into their bestial forms in combat -- players need to know that you're a worgen.

This goes for gear as well. Blizzard practically invented the gear tier system in raiding and made it so your two most prominent pieces, shoulders and headpieces, were the sought-after marks of power and prestige, and a physical reminder of player accomplishment. My shoulders currently tell you that I've been to the Firelands, killed many bosses, and taken their stuff. My silhouette is instantly recognizable as a raider who is geared and powerful.

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Filed under: Analysis / Opinion

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