@perculia Not in 6.0. We do have major plans to make transmog more elegant as a collection game in the future, though.- Watcher (@WatcherDev) April 14, 2014
Posts with tag void-storage
One of the more exciting discussions addressed the issue of storage space. Mentioned in the interview was the new toy box tab that will rid your bags of all the interesting gadgets and toys you find while questing. But that's not all -- most profession materials will stack to 100 in the new expansion, and gathered quest items from kill and carry quests will be tracked, but not actually take up space in your bags. And perhaps the most exciting news from the interview (for me, anyway) is that at long last, transmogrification fanatics will be getting a second tab of Void Storage in which to squirrel away their favorite fashions. You can listen to the full audio from the interview above -- it's well worth checking out.
Bigger bags will only delay the issue, and seriously how much bigger can they get before we can't fit them on our screen with addons such as Bagnon? We need new solutions to the problem beyond bigger bags. If my current 432 slots cannot hold everything I want, I doubt adding an extra 100 slots is going to fix anything after another expansion of collecting.
Filed under: Transmogrification
As you read this, I'm off exploring the halls of the Milwaukee Public Museum and buying copious amounts of horehound candy sticks. Who doesn't enjoy eating stuff that tastes like licorice pennies?
Is it possible for WoW to go free-to-play without ending up pay-to-win?
Filed under: The Queue
Fortunately there are lots of options for storage in World of Warcraft: all you have to do is take advantage of them.
Stock up on bags
The first and simplest way to expand your inventory is to buy some bags. While you will run into some as you level up, they're probably smaller than those you can find elsewhere. Here's how you can find some shiny new bags with a minimum of hassle...
Filed under: WoW Rookie
While it's a small change, we're sure transmog fans will appreciate the convenience of this tweak. Of course, patch 5.3 is still far on the horizon and it's likely that eager transmogrifiers will be waiting on this for quite a while.
Filed under: News items
All of these are based purely on my selfish desires, and are in now way promised or even hinted at by Blizzard, so please don't start asking Blizzard why they haven't delivered on any of them. That would be like going to McDonald's and demanding that Bacon Sausage Egg McMuffin (with Canadian Bacon) that I dreamed up when I was 20. Seriously, how has that never actually been a thing? My cardiovascular health dodged a bullet there.
The Revenge for Southshore battleground/World PvP hub
Seriously, how is it this hasn't happened yet? It seems like a natural to me. While the World PvP might be a bit too disruptive to leveling characters (relatively easily fixed with a phasing change, but it might be better to just make it a battleground up front) the actual idea seems simple enough - Alliance landing craft disgorge a massive force on the beaches south of the ruined Southshore and begin their push north. As players, we either defend Tarren Mill, or take part in the drive for revenge northward. Victory is achieved by claiming a series of important strategic points and then taking the other faction's starting zone and successfully destroying it. Perhaps it's just nostalgia for all the times we ran into Tarren Mill back in the day only to discover we couldn't really do anything, but I'd love to finally set it on fire.
I have no idea. Seriously, how could I possibly know what you want to see? I mean, you might tell me in the comments, but that's in the future. There's no way I can have read the comments on this post before I finish writing it. However, I'm fairly in touch with what I want to see. And so, here's five features I wish WoW had. (Note - I didn't say more bank space or void storage tabs, but man, I want those too.)
One of the features the lamented MMO City of Heroes had that I always enjoyed was its Mentoring system. Now, this isn't something WoW's developer's are unaware of - it's a fantastic system which allows higher level characters to play with their lower level friends, either by raising the lower level character temporarily in order to be able to survive higher level content, or by lowering the higher level character to the lower level. The current system that can raise or lower gear levels for beta testing and which will normalize gear for challenge modes could be used in such a fashion, and I think it's an idea long overdue for WoW to blatantly pilfer and run with it.
I hate organizing things in game, which is really kind of odd because my life out here in the real world is pretty organized. I keep the house very clean and tidy. My library is organized in tidy sections by author, and my kitchen is immaculate. In fact, I get kind of annoyed when things aren't terribly organized or tidy at home. But in-game, I just can't seem to bring myself to addressing what is becoming an ever-increasing issue, and I'm really dragging my feet on getting ready for Mists.
Getting ready? Yes, you heard me right -- I've found that if I want a seamless experience when I pick up an expansion and start to play, preparing beforehand is key. Plus, it gives me something to do while I'm waiting for the expansion to come out.
Filed under: Mists of Pandaria
I know a lot of folks that don't currently play Warlocks will try it with Mists, hopefully the changes make it fun enough to play for many. Do you think the changes are big enough that some current lock's will leave the class? (I didn't play a paladin pre-cata, but know a couple ret pal's that just ditched the class as "being too different".)
In fact, transmogrification has only made the issue worse -- and it all has to do with quest rewards. See, once you complete a quest and get the reward for it, you can't get that reward back again if you delete it to make room for things. Unfortunately, a lot of the nicest sets out there are floating about in 1-to-60 zones as part of quest chains that you cannot redo if you happen to lose that quest item. So if you want to continue to use it for transmogrification, you have to keep it. Forever.
You see the inherent problem here?
In hindsight, it's likely the current expansion will grow on us, and some time in the distant future we'll be looking back on it with rose-colored glasses just like we do the others before it. Don't get me wrong -- while classic, The Burning Crusade, and Wrath all had absolutely fantastic reasons to love them, things didn't seem so rosy and wonderful when we were all playing through that content, and there was just as much grumbling in each of those expansions as there is about Cataclysm now. But hey -- there's still plenty of reasons to love Cataclysm.
Filed under: Analysis / Opinion
- 100g to unlock Void Storage
- 25g to deposit an item
- Free for withdrawals
Read Lylirra's full explanation of the Void Storage pricing on the official forums or behind the cut below.
Filed under: News items
Did I mention gold? There's a lot of gold involved currently. In order to open up your Void Storage vault, there is a fee of 1,000g. Once you've opened the vault, it costs a whopping 100g per item to deposit it into your vault -- and another 100g per item to remove it. With 80 slots available to fill, that quickly adds up to 8,000g just to place all your items into Void Storage. Want to take them out? It's another 8,000g.
Keep in mind, however, this is the PTR and prices may change -- although most players have so much gold on their hands by now that this could almost be considered a needed gold sink.
Check out the gallery for a full step-by-step walk-through of the Transmogrification and Void Storage process, and keep your eyes peeled here at WoW Insider for more PTR news.
Brace yourselves for what could be some of most exciting updates to the game recently with patch 4.3. Review the official patch notes, and then dig into what's ahead: new item storage options, cross-realm raiding, cosmetic armor skinning and your chance to battle the mighty Deathwing -- from astride his back!
Brack states that they haven't settled on a name, lore, or any such thing for the weapon, so who knows what its quest chain may bring. That is actually a very interesting detail in itself: If Brack is being truthful and Blizzard doesn't know anything about the dagger's design yet, are we as close to seeing patch 4.3 on the PTR as the armor previews suggest? Or will Blizzard need to cobble it together in a hurry late in the patch's development cycle?
Filed under: News items