Once a day, resetting at midnight, alchemists at skill level 485 or above are able to transmute Volatile Life
into a random other volatile
. A little-known fact not documented in the tooltip is that if you perform this transmute in a specific zone, the result will not be random. For example, doing it in Uldum will always yield Volatile Air
This transmute, even when performed in a city, is likely the best use of the shared alchemy cooldown. For a lot of realms, none of the other cooldown-linked transmutes (Truegold
, Pyrium Bar
, and the pre-Cataclysm
stuff) are nearly as profitable as the Living Elements transmute, simply because as a general rule, Volatile Life is always among the cheapest of the volatiles. Transmuting it to just about anything is profitable, or at least not a loss. Now that we can force it, it's going to increase drastically in profitability.
Here's the list of locations and what they proc, taken from a blue post about a hotfix
alchemists also enjoy the chance of a double proc; however, the additional volatiles are completely random. You can force the primary proc but not the secondary bonus. Based on the fairly low drop rate from the Electrostatic Condenser
, air will be the way to go for a while.
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