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Posts with tag walkthrough

Mists of Pandaria Beta: Pandaren starting zone walk-through, part 1

Pandaren starting zone walkthrough, part 1
In our narrative walkthrough of the pandaren starting zone, we chose to play a pandaren monk because that's kind of a huge point of the expansion. You will see mild differences if you play a not-monk. Other classes begin in Shang Xi's Training Ground, so it's not entirely a separate experience.

Like any good character, you don't begin life as a pandaren as a blank slate. No, your very first login greets you with a quest warning you of an unassailable truth: You have Much to Learn. Thankfully, it doesn't take a great deal of heroic effort to complete the quest. Just trot down the hill and speak to Master Shang Xi.

Master Shang Xi, a monk, wastes no time in warning you that your life won't be filled with bare-fisted shenanigans, despite what movies may have said about martial artists. You must learn The Lesson of the Iron Bough. Run down the hill and grab a training staff from the (many) weapon racks. Equip it, and return to Master Shang Xi.

Master Shang Xi congratulates you for your mastery of the "hold a stick" technique and sends you off to beat up some training dummies. Despite the presence of a big, honking stick, this training time is called The Lesson of the Sandy Fist. Don't worry about the Training Targets attacking back; despite many hours drunkenly threatening them with my stick, they never killed me. It was close a couple of times, but since the targets never actually attack, I was safe.

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Filed under: WoW Rookie, Mists of Pandaria

Cataclysm Beta: A walk-through of the all-new Westfall

This article has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages.

Editor's Note: This article contains heavy plot spoilers for the upcoming Cataclysm expansion. Read at your own risk!

In the heart of every player who has leveled a human character lies a special place for the gentle, rolling plains of Westfall. Despite the fallow fields and barren hills, the region has a sort of natural beauty to it that many players have found irresistible, making it a favorite for Alliance players. Given its high popularity and my own nostalgia for the zone, I was a bit worried when Cataclysm was announced. What would happen to the great zone? Would it be so radically changed that it no longer resembled what it once was? Would it go by mostly untouched, leaving it unused in the wake of more polished zones?

Fear not! The zone has retained its raw beauty and has received a number of much needed upgrades. The town of Sentinel Hill is now much more secure, with a large wall and greater defenses. The layout of the zone remains mostly the same, with the exception of the Raging Chasm. Once the Alexston Farmstead, this area is a swirling vortex of wind and dust, a remnant of the cataclysm. It adds a new feature to the skyline of Westfall, as it towers into the air at a distance that can be seen from any corner of the zone.

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Filed under: Cataclysm, Guest Posts parental controls guide

We've talked before about using parental controls to opt out of Real ID and we've talked about the new site, but we haven't actually talked about setting up an account for your child ... until now.

The gallery below is a walk-through on what settings are available and how to set them up for your child. If you are taking the route of electronically limiting your child's play time, I highly recommend setting up both limitations and a schedule. This way, you don't have to be constantly checking to see if your child is playing outside his approved play schedule. However, it's a very good idea to look over your child's shoulder to make sure he's not griefing the locals or using language that previous generations would wash out mouths for.

Filed under: Blizzard, Account Security's Guide to the Oculus. Yes, really.

Really, A guide to the Oculus of all things? Over a year after the launch of Wrath of the Lich King, you're doing an Oculus walkthrough? Is that necessary? Boy, I wish it weren't. We're all sick of hearing about this place by now, but of all the instances and raids in the game, this is the one where nobody seems to be sure what to do or where to go. I haven't seen players this confused since Sunwell.

All strategy and ability discussion in this guide discuss the heroic version of the Oculus. Beyond the cut below you will find simple strategies for each of the bosses in the Oculus, as well as maps to help you find your way through the environment.

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Filed under: Analysis / Opinion, How-tos, Walkthroughs, Bosses, Guides

Stormwind City Children's Week gallery walkthrough

Today is the last day of Children's Week and here is a Gallery Walkthrough of the Stormwind City quest chain. This completes our Children's Week set of galleries:
Having done all of the quests, I am very disappointed in the Stormwind quest chain. It involves much more traveling and much less lore than the Horde equivalent. My favorite pet is still Sleepy Willy, but I think they are all pretty cute.

Who was your favorite orphan and what was your favorite reward?

Filed under: Analysis / Opinion, Events, Walkthroughs, Quests, Screenshots, Galleries

Gallery Walkthrough of Children's Week, Shattrath City, Horde-side

Children's Week is one of my favorite events of the year. You can get a couple of pets, some reputation and cash and, in the Shattrath City version, there be dragons. Dragons are cool.

I have chronicled my questing in this year's Shattrath City Children's Week event for the Horde in a gallery walkthrough. It's an interesting story and a nice tour of some fun spots in Outland and Azeroth, but if you also want to know the hard numbers for completing the entire quest chain, here they are:
  • Cash: At level 70, the cash total was 45 gold and 54 silver.
  • Reputation: Your Lower City Reputation increases by a total of 1760.
  • One very cute or disturbing pet.
So check out our Horde-side Children's Week in Shattrath City Gallery Walkthrough and stay tuned for more on the rest of the event.

Filed under: Events, Walkthroughs, Quests, Features, Screenshots, Guides, Galleries

Magisters' Terrace illuminated

Patch 2.4 is just a win all around, if you ask me. Very casual player? Only have an hour or less to play? Hit the dailies. Super-hardcore raider? Sunwell Plateau, baby, the hardest raid yet (or so I hear; I'll likely never see it myself). And if, like me, you flat-out love five-man dungeons, you have a new playground too: Magisters' Terrace, lovingly known as MrT.

The gallery below is a comprehensive, step-by-step, illustrated guide to the Terrace on normal mode, starting from the first pull and going all the way through to Kael'thas. First, some quick notes on group composition. In my opinion this isn't the hardest of the level 70 instances (that honor would go to Arcactraz or Black Morrass), so you don't need everyone to be group-specced or raid-geared, but it does help tremendously to have some crowd control available. The more, the better. And if you don't have much CC, you'd better hope you have a tank that can keep threat on multiple targets (might be a bit more difficult for Druids).

The good news is that the bulk of the mobs in the instance are humanoids, and can therefore be sheeped or seduced; traps also work well. There are also a few demons around that can be banished.

But before you can start pulling, you've got to get there. The Terrace is on the new Isle of Quel'Danas (IoQD); taxis from Ironforge and the Silvermoon City will get you there quickly for 25 silver or so. Or, if your realm has completed the quests to activate the Sunwell portal, you can port straight from Shattrath to IoQD. Once you get on the island, just ride east up the road to get to the instance. It's hard to miss, what with the meeting stone and big glowing portal and all.

Click on to the gallery below to see a picture of where it is on the map, and the rest of the walkthough.

Filed under: Walkthroughs, Instances, Bosses, Guides

Druid epic flight form is live with patch 2.1

Patch 2.1 brought many treats to the adventurers of Azeroth, but one of the sweetest is the Epic Druid Flight Form quest. Unlike its predecessor, Flight Form, this ability isn't handed out to every high level shape shifter with the appropriate riding skill.

The quest to fly at epic speed is long and complex. Revered reputation grinding, Heroic instance running, escort quests, exploding foliage and much more await the intrepid druid. Oh, and they have to pay the 5000g riding skill upgrade before they can even start the quest.

When they finish, druids not only get the Swift Flight Form ability, but also a relic that works for any druid spec: Idol of the Raven Goddess - Increases the healing granted by the Tree of Life form aura by 20, adds 9 critical strike rating to the Leader of the Pack aura, and adds 9 spell critical strike rating to the Moonkin form aura.

An excellent walkthrough, Wiki style, can be found here at the Servants of Seagis guild site.

EDIT: Another reward received in the quest chain: Charm of Swift Flight, Trinket, Equip: Increases speed in Flight Form and Swift Flight Form by 10%. Thanks to Felixia from the Uldum Server for the heads up!

Filed under: Druid, Walkthroughs, Quests, The Burning Crusade

Adventures in Beta: Blood Elf Paladin, Level 1-5

Having successfully leveling my draenei shaman to 6 without breaking the beta, I decided to skip over to the other server and check out how my beloved Horde are handling their new blood elf pals. Since I had made a draenei shaman, I decided on a horde paladin -- though not without trepidation, because I might want to play one in live someday. Unfortunately, most of the blood elf faces and hairstyles scream "I would have made fun of you for playing World of Warcraft in high school!" I finally made a kind-faced, black-haired paladin and entered the new starting area.

It was just as I feared. Although the blood elf area was beautiful, it was also filled with dancing, flirting Paris Hilton clones. It struck me that unlike the draenei, the blood elves were clearly a well-organized society. Their area is clean and beautiful, and whereas with the draenei you're a survivor and one of the few that can save the race, with the blood elves, you're ... just another blood elf.

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Filed under: Analysis / Opinion, How-tos, Walkthroughs, Expansions, Features, Screenshots, The Burning Crusade

Walkthrough: Sprite darter hatchling

Every guild meeting, I get comments on this pretty little dragonling. Some of you may know how to get it already, but if my guild is anything to go on, a lot of you don't. Like the last item I posted, this one's Alliance-only (sorry, Horde fans, but Alliance is what I play). It's a non-combat pet, like cats and mechanical squirrels, so all it does is flap around and look like something the art team did when they were tripping, but I like it anyway.

It's not exactly hard to get per se, but it does require quite a bit of legwork. It all starts in my favorite zone, Feralas...

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Filed under: Items, How-tos, Walkthroughs, Quests

Levelling Locations: 11-20

Previously in the Levelling Locations series: 1-10

At level 10 you're deemed big enough to venture out into the wider world. You'll probably be sent to a capital city on a quest to experience the hustle and bustle of urban life, and you'll start seeing life outside the "newbie zones" for the first time. You also get access to better armour, including your first green (uncommon) items, and you can take part in the PvP Battlegrounds. In many ways, life begins at 10!

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Filed under: How-tos, Walkthroughs, Quests, Features, Guides

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