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Posts with tag wands

Blood Pact: Looking ahead at the 5.0 warlock

Blood Pact Looking ahead at the 50 warlock MON
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill procrastinates writing with dungeon soloing as she researches for two-handed transmogrification.

The pre-expansion patch is coming for the PTR, and while I'll be stuck with the MoP beta client, we all still need a post about what's changing for warlocks. There's still a strong sense of familiarity when playing in Mists of Pandaria, but things have definitely changed. It'll be nice to know what to look out for when the pre-expansion patch goes live.

I haven't come close to talking about everything yet, so here's a chance to see where I'm going or to suggest your own ideas.

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Filed under: Warlock, (Warlock) Blood Pact, Mists of Pandaria

Arcane Brilliance: Archmage Pants expounds on Mists of Pandaria magery and magic

Pandaren Female Mage
Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. Even when the guy who usually writes it is trapped by the ancient warlockian curse known as Long-work-hours-and-three-kids-and-no-free-time-makes-it-hard-to-write-about-Warcraft ... Bolt. A deeply sincere thank you goes out to the incredible Josh Myers, who stepped in and handled my business for me with uncommon style and undeniable skill for the past month and a half. Josh, the next warlock I kill, I will kill for you.

Holy crap, it's good to be back.

I'd toyed with the idea of quitting entirely, seeing no practical way to consistently scrape together enough time each week with the current demands on my time to provide you guys with quality mage columns. But as the weeks went by, I found I simply couldn't abide not writing about turning warlocks into sheep and then hurling volleys of Arcane Missiles at those sheep until they explode. There was a gaping hole in my life that could only be filled with a massive Pyroblast.

So this past week, after squeezing in some quality time with the Mists beta, I sat down at my keyboard and began typing. At first, I wasn't even writing with a clear goal in mind. I had no intention of posting any of my thoughts. But as I played, and wrote, and played, and wrote, I found I was becoming more and more stupidly excited about the prospect of talking to you guys about new stuff. So I had to come back, you see. And it's all your fault. I hope you're happy with yourselves.

Josh has already done a marvelous job of sharing his beta analysis with you over the course of several columns. If you haven't already, check them out here, here, and also here. Though some of the ground we cover today may overlap, what follows isn't anything resembling analysis. As I get myself back up to speed, I'll go more in-depth -- but this week, we're going the full stream of consciousness, random observational impression route. Strap in, and for God's sake, keep your arms, legs, and wands inside the vehicle.

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Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance, Mists of Pandaria

BlizzCon 2011: Crafted wands returning to enchanters

During this afternoon's Open Q&A the topic of crafted wands was mentioned at the mic. Will we be seeing crafted wands again? The answer: yes! Wands were a bit of an itemization gap in early Cataclysm and managed to earn the ire of every caster world 'round. We've discussed the possibility of a return to the days of crafted wands right here on WoW Insider, and we're all pretty glad things will be going that way.

The deconstruction of the ranged weapon slot in Mists of Pandaria may have had an impact on Blizzard following through on this. Wands are the only weapon type that doesn't have some crafted item in Cataclysm, but wands becoming a primary weapon option for casters makes it that much more important to have crafted options available.

The news is out -- we'll be playing Mists of Pandaria! Find out what's in store with an all-new talent system, peek over our shoulder at our Pandaren hands-on, and get ready to battle your companion pets against others. It's all here right at WoW Insider!

Filed under: BlizzCon

BlizzCon 2011: Goodbye, ranged slot

If you didn't see this coming, you haven't been paying attention: as of Mists of Pandaria and patch 5.0, the ranged slot is being dismantled. Relics are going extinct, hunter ranged weapons will become their only weapons, and wands? Those are main-hand weapons now, too. To be extra clear:
  • Relics are going away
  • Wands become main hand weapons (and will function as wands do now)
  • Hunters can only equip ranged weapons (and hunter minimum range is going away)
This is something we've expected for a long time here at WoW Insider, as it's a topic Ghostcrawler discussed at BlizzCon '10. It's a removal of superfluous stat sticks and that's a good thing. None of us will miss our librams with +10 to Character Sheet Clutter and absolutely no visual, no real effect, and no purpose.

The news is out -- we'll be playing Mists of Pandaria! Find out what's in store with an all-new talent system, peek over our shoulder at our Pandaren hands-on, and get ready to battle your companion pets against others. It's all here right at WoW Insider!

Filed under: BlizzCon

The lack of wands in Cataclysm

Very recently, a reader by the name of Jasper submitted a question via our tip line: Why can't enchanters make wands beyond level 30? I don't have an answer to that question, beyond "because they make enough money as it is." However, it made me look into the wands available at level 85 and items for the ranged slot in general.

There are no level 85, pre-heroic wands for classes that do not use spirit. There is only one ilevel 333 wand in the game, and it drops in Grim Batol. All other ranged slots have ilevel 333 (or ilevel 346) bind on equip items available. This puts casters at an obvious (though admittedly minor) disadvantage when trying to gear for heroics.

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Filed under: Analysis / Opinion, Cataclysm

The Queue: Somebody has a case of the Mondays!


Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky will be your host today.

<Insert witty opening remarks here.>

Boltzmann asked...

"Has Blizzard ever said anything about the prospect of allowing Bind on Account items to be transferred to different servers? It'd be sweet to be able to level a Death Knight on a friend's server and start out with the good gear."

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Filed under: The Queue

Professional benefits in Wrath

Thanks to the information slowly (we just can't get them fast enough around here...) leaking out from the Wrath of the Lich King Beta, we already learned that the professions trend started in The Burning Crusade will continue in the new expansion. The Burning Crusade (or Patch 2.0) introduced new items or enchantments that confer bonuses exclusively the character with the profession, such as ring enchants for Enchanters or Bind-on-Pickup gems for Jewelcrafters. This was a welcome change that rewarded players with their choice of profession -- almost to the point where such profession-only bonuses compelled many to choose professions somewhat incongruous with their class.

Hardcore PvP players pursued Enchanting for the ring enchants, for example, while hardcore raiders leveled their Leatherworking for the Drums of Battle. In Wrath of the Lich King, the different professions get even more exclusive goodies designed to keep professions more or less in tune with their intended classes. Eliah reported about the passive buffs for gatherers, and they seem to be in thematically tuned to some classes. Take Master of Anatomy, for example, which seems to be a benefit given to Skinners. Traditionally, Rogues, Hunters, and Shamans were the classes who pursued Leatherworking and its complementary profession, Skinning. The passive benefit to critical strikes are certainly welcome to those classes, so players who chose to stick to their Skinning will actually receive a pleasant boost in Wrath.

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Filed under: Mining, Skinning, Enchanting, Analysis / Opinion, Wrath of the Lich King

WoW Rookie: Weapon mastery


WoW Rookie is brought to our readers to help our newest players get acclimated to the game. Make sure you send a note to WoW Insider if you have suggestions for what new players need to know.

Having the right weapon can make a world of difference in a players leveling experience. Last time on WoW Rookie, we looked at the types of weapons that each class can use and where to train the skill for them. Now just because you can use a weapon, doesn't mean you should. This week we'll examine what to look for in a weapon.

It's pretty important to keep your hands full. You have a four weapon slots at the bottom of your character sheet: Main Hand, Off Hand, Ranged, and Ammunition. Two handed weapons take up both the main hand and off hand slots. The off hand may hold a weapon if your class can dual weild, a shield, or an off hand item that either adds to your attributes or looks cool (such as Bouquet of Red Roses or a Dark Iron Tankard.) I recommend something useful when adventuring, though it's fun to see what folks come up with when roaming the city.

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Filed under: Items, How-tos, Leveling, WoW Rookie, Enchants, Alts

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